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  • A bustle in your hedgerow

    A bustle in your hedgerow

    RIGHT, an RPG!

    Felt like doing this for a while, I€™m actually doing it now.

    First and foremost, my aim is to create a fun story with you people, not to host a stat based game, nor will any single player €œwin€. I€™m hoping that this disclaimer will keep everyone from abusing loopholes that I undoubtedly left in my character requirements to create grotesquely overpowered characters.

    The setting!

    Think fantasy. The RPG will be set on an alternative Earth in the year 2039. All the same continents and countries will exist (plus maybe some fictional places ), humans will very much exist, but so will roughly any fantasy themed creature or thing you might imagine. As well as magic. Just consider the industrial evolution never took place, and magic was the primary force putting the world where it is now, with equivalents of such things as cars, internet and what not being around. In the end, it wont be all THAT different, lol.

    6 Individuals from around the globe have gotten a letter asking for help with a mysterious situation. All 6 are willing to help. You will be those 6. The story will start as you lot are escorted to the mysterious place where you are needed€¦

    Not unlike the Oddestsey, your characters can ask questions, decide on actions, and I will glue it together with story updates and sometimes intriguing, sometimes humorous plot twists.

    Looking for 6 people to enter 1 character each, almost everything with some fantasy pedigree is welcome, but I won€™t be happy with big monsters of sorts. Really think of what would help you through the RPG (which will be more, much more than just combat) and think of what would contribute to a fun story . Your description can be as elaborate as you want.

    What I need€¦

    Name: Well, duh
    Species: As said, think fantasy. Humans, elves, dwarves, gnomes, anthropomorphisms, the lot.
    Looks: Physique as well as clothes. If your clothes have significant functions beyond the usual €œkeeping you warm and looking fashionable€, I suggest you count them as your inventory .
    Personality: The chief importance of this lays in the fact that in my updates I will be RP€™ing as YOUR character every so often. Will not have them make major decisions, but I will be put words in their mouth or have them perform minor actions.
    Back-story: Again, be as elaborate as you want, but do tell roughly what occurred in your character€™s life prior to all of this, and where you are from (which must be Earth, lol).
    Inventory: The letters clearly said to bring no more than five of your personal items along that you may find useful to carry with you . Once more, think Fantasy rather than Sci-Fi. And stay within reasonable power levels.
    Abilities: Put down your physical or non-physical skills that should be considered €œsuperhuman€ here, be it acquired through the species you are from, or from somewhere in your back-story. For magic users I€™d like you to specify a field of magic (elementalism, bardism, et cetera) or maybe a certain superpower acquired through magic (telekinesis, et cetera) or maybe just a single powerful spell. As a rule of thumb€¦be reasonable .
    Skills: Put down your skills that would be considered €œhuman€ (even if you yourself aren€™t ). Apply reasonable limits and make them true to your back-story.

    Reserved spaces will only stay reserved for 7 days. If at any point after the RPG started (with its 6 entrants) you feel like playing along, do PM me and I will make you into a cameo of undefined magnitude. Alternatively if there are players willing to become inactive, such latecomers can replace them altogether if both parties agree.

    Reservations:
    Alex H
    Joey M
    Kody K

  • #2
    Re: A bustle in your hedgerow

    Reserve for me SVP
    Sorry i was a bit inactive, had loads to do...

    Comment


    • #3
      Re: A bustle in your hedgerow

      i can has reservation plz?

      ...... This'll be fun.

      Comment


      • #4
        Re: A bustle in your hedgerow

        I am interested! Reserve me a place, please.

        Comment


        • #5
          Re: A bustle in your hedgerow

          Confirming my reserved space, and giving a surname for the character I'll be using, so you have something to go on with...

          Oguro

          Comment


          • #6
            Re: A bustle in your hedgerow

            between

            Alex H
            Joey M
            Kody K
            Jack O
            Tracy F
            Andy J

            that's 6 places reserved! get your entries in within 7 days or your reservation will be lost!

            Also, Alex H was so kind to tell me it'd be great if people also added weaknesses to their little character sheet. I won't be forcing this upon anyone but I do find it a great idea :P.

            If you have questions, ask them here or on MSN.

            Comment


            • #7
              Re: A bustle in your hedgerow



              Name: Anjushree

              Species: Himalayan Crag Gryphon. A far rarer relation of normal gryphon. See the picture.

              Looks: See the picture. Crag Gryphons all look fairly similar to each other to human eyes to the point where you can€™t readily tell the difference between their genders, and while the Gryphons can tell by through subtle scents, it is considered incredibly rude for a human to ask.

              Personality: Generally good-natured, but a bit haughty, aloof and incredibly intellectually arrogant, though tries to remain polite about it.

              Back-story: Born into the Gryphon colonies on India-Nepal border and descended into the world, Anjushree grew up to become one of the worlds greatest Magi-diagnosticians, which is essentially someone who comes in and solves magical problems that no one else can. Think House if rather than cure diseases he broke unexplained curses.

              Inventory: A bag hung around the neck to store items.
              Anjushree€™s journal and notes containing extensive research on obscure spells, including just about everything Anjushree has ever come across during their studies, even if only in rumours.
              A pouch of filled with £2000 worth of money in £, $, and rupees, and a selection of small rubies that the gryphons use as currency.
              A vial of mixed herbs brewed especially to heal gryphons, contains about 3 doses worth.
              A selection of pigments that can be mixed with water and then used to temporarily dye Anjushree a different colour (comes off in warm water) contains black, copper, gold, silver, blue-grey and scarlet.

              Abilities:
              Gryphon Abilities:
              Due to thick downy fur and feathers, Himalayan Crag Gryphons are incredibly resistant to cold to the point where they can pretty much shrug off any naturally occurring temperature on earth.
              Griffons are also if nothing else, massive strong predators with talons capable of piercing and crushing armour and bone and a massive beak sharp and powerful enough to bite an arm off. With the huge wings, their most obvious ability though is that they can fly, and are strong enough that they can lift up to about the weight of a human for in the region of up to an hour if necessary.

              Magical Abilities
              In addition to the powers Anjushree has from just being a gryphon, the Gryphon is one of the world€™s premier experts in the specific field of counter-magic.
              This includes things like
              - Undoing spells, including breaking curses, opening mage-locks, closing mage portals, banishing summoned creatures and illusions, curing magical poisons, enemies buffing themselves and diseases and so on.
              - Detecting and hiding from scrying or other magical surveillance.
              - Putting up very tough magical shields that can deflect magical and non magical attacks. This requires total concentration to do so to the point of having to stand still and concentrate on nothing else. Shields can take the form of a wall or a dome.

              Skills
              Very good with languages, especially various ancient mystical languages.
              Is also a passable amateur classical singer.

              Weaknesses:
              Can€™t move particularly fast on the ground, at best the speed of a human jogging. Doesn€™t have hands and while claws are more dextrous than normal birds, most things humans can do in their hands are more difficult or require specific custom versions. Stairs aren€™t too fun.

              Comment


              • #8
                Re: A bustle in your hedgerow

                Because I'm unoriginal, a fan of dot hack, and because I've wanted to use her in an RP for a while, here she is:

                Name: Natsume Oguro (for both the character and the [former] player behind her)

                Species: Pretty much human? Although I don't know how falling directly out of a MMORPG into this current world will affect that.

                Looks: Identical to this... http://images.wikia.com/dothack/images/ ... sumegu.jpg

                Personality: Although she is naive, she does make up for it with energy and a positive outlook. This is a great contrast to her rather pessimistic e-mails. Her e-mails show that she doesn't think much of her abilities; but regardless of what she thinks, she gives it her all when battling in The World. She is actually more skilled than she gives herself credit for; in her quest to become stronger, she followed a hoax and successfully traversed to the bottom of a high-level dungeon solo before she had to be rescued by Kite, the Hero of The World and one whom she has much affection for.

                Natsume appears to have two split personalities. Her main personality is her normal innocent and polite self, but when she sees a rare edge item that she wants, she turns violent and PKs (player kills) anyone in her way. Natsume claims not to know about these fits of hers and is actually surprised at the fact that rare equipment seems to just show up in her inventory. When approached about this condition, Natsume theorizes that it could be the work of a hacker, but since the hacker leaves her weapons, it might be a stalker. Natsume's goal is to find Tri-Edge, which she seems to believe to be a rare weapon and not an identity (which it is).

                Backstory: (forgive me, this is kinda cheesy. Also, it's the real only original thing I have in here, which explains the cheesiness, sorry XD)

                One day Natsume's aggressive 2nd personality managed to push a depressed player over the edge; after being PKed and having his items stolen from him, the young man committed suicide, not even bothering to remove his M2D first. Naturally, this news spread throughout The World and Natsume, having the blame pointed at her, went into shock, for here was undeniable evidence she was a PKer. Or so it seemed. No charges were laid against her, but her newly made friends turned their backs on her; even that big oaf Piros the 3rd stopped meeting with her. Guilt coursed through her in a sickening wave... a perfect opportunity... thus the demon Mephistopheles, still roaming about Earth, descended, cloaked in deceit. One night Natsume, distraught, witnessed his arrival. He revealed that he knew everything, and wished to make a deal with her... her soul for the man's; he would bring the young man back to life, without memory of what happened, and he would keep her soul in good hands. Naturally, in her current emotional state Natsume desperately accepted, for she didn't want the man to die because of her. But she made him promise to come back for her only after the man was brought back. And so they parted for that time.

                Later on, Natsume, as her actual self, watched a news report on TV; there was a minor insert about a young man jumping in front of a train. It was the same man. As Natsume choked, a shadow rose in from behind; Mephistopheles had returned for his pay. Natsume demanded to know why the man had died, and Mephisto laughed; the young man was going to die through his own means anyway; she just took the guilt off herself to make herself feel better. Mephisto had truly held up the end of his bargain. And now he had her soul...in like kind, Natsume attacked him, causing a laughing Mephisto to alter time and reality to send Natsume to different ethereal plane...

                Waking up, Natsume Oguro looks around, startled that she is the Natsume character from The World, complete with items, weapons, and magic... She wonders if this has all been just a dream and suddenly receives a letter...

                [/cheesy backstory crossover]

                Inventory: Spiral Edge (Twin Blade weapon, its Lv 133 doesn't matter so much here, lol), The Lovers (an item that causes the target to become infatuated for some reason), a heavy book labelled LOTR (she has no idea how this arrived with her), a printed picture of her obsession (Kite, a fellow Twin Blade himself) and a pen-knife for misc uses.

                Abilites: Natsume can use a variety of magic spells she acquired in The World:

                Vak Don (rain of fireballs from the sky)
                GiAni Zot (dark claws erupt from the ground; this may have been made more powerful due to Mephisto's influence)
                Rip Duk (cures poison)
                Rip Suvi (cures paralysis)
                LaPu Do (she and everybody around her gain a MASSIVE speed boost)

                Skills: Natsume is a Twin Blade, and with that class comes lightning-fast speed and reflxes. She's also very cute and can infatuate many a being just by being passive.

                Being Japanese in origin, she can speak Japanese and most English very well. Thanks to being a Tolkien geek, she is also able to reference Middle-Earth very easily and recite some of the made-up languages in that world.

                She can also cook well!

                Weaknesses: Natsume's defenses are next-to-nil; she is basically a glass cannon in that regard. She is also rather timid when not fighting.

                Okay, forgive me, but that's that.

                Comment


                • #9
                  Re: A bustle in your hedgerow

                  thanking the 2 of you, 2 very useable characters from 2 very different angles

                  Comment


                  • #10
                    Re: A bustle in your hedgerow

                    After a boring day at work that made me mildly insane (well, at least more so then before.) I present to thee:

                    Name: Sir Shirley Ragington the Third

                    Species: A human, thank you very much.

                    Looks: Imagine, if you will, a slightly older Benedict Cumberbatch, with Sherlock's thinking face on but grumpier, in a rather snazzy suit and a small gentlemanly 'stach. Now, imagine this man often being red in the face because everything is stupid and is annoying him a whole lot, and THAT is Sir Ragington.

                    Personality: This man is basicly a bundle of barely held back rage, there doesn't seem to be much that pleases him short of his tea and when he is able to act like a proper gentleman. He could be rather charismatic if he could put his rage aside for a few moments, but most humans and other things are so stupid, and he just can't help himself to give an exasperated sigh at the very least...
                    He is rather intelligent, and isn't afraid to show it, he often looks for the small details in things and is mildly stunned (and annoyed) that nobody else manages to see these things. If they do, Ragington isn't above approval and small bouts of happiness that everything isn't stupid, though this often comes off the wrong way. And for the love of all things holy, do NOT call him Shirley unless he says you may do so.

                    Back-story: A Ragington has been around in history for as long as anyone can remember, generally in the background of the more exciting historical things and seeming very displeased with the entire thing, though it could easily be another person of similar name. Clearly, there has been at least three, though nobody is quite sure how long this one has been around. He tells some rather exciting tales when pressed for them, like how he threw tea bags at the American Presidential Building, or sank the Spanish Armada with his rage alone. (he was 7 at the time, they stole his candy.) The Queen was so impressed with him, she knighted him on the spot, or so the stories say. He swears the stories are the truth (Gentlemen never lie!), and to be fair nearly everyone is too afraid of him and his nearly tangable cloud of raw fury to disagree.
                    Sir Ragington was sitting and having his afternoon tea when the letter appeared. He figured it was about time he was involved with something else exciting, he just hoped that, if there were other people, that they were to be more intelligent then the LAST crew he had to work with.

                    Inventory: Sword-Cane, functional in two ways, as your average walking stick, and, with the press of a button that releases a simple locking mechanism, the bottom part of the cane comes off, leaving the cane handle and a functional rapier. Like a sir, indeed.
                    All else is carried in a small drawstring bag, enchanted to hold more then it should. A bag of holding, if you will.
                    A box containing a full tea set, as nothing else gets Sir Ragington angry like people who can't drink their tea properly, and that's saying something.
                    A small collection of teas, for use with the tea set.
                    1000 money units in both Pounds and Dollars.
                    A small container of pure water.

                    Abilities: Ragington specializes in a form of elemental manipulation, if you look at Avatar: The Last Airbender's Water-benders, you've pretty well nailed it right on the head. He can manipulate water, be it in an offencive or defencive manner, and control the temperture of it. (obviously, he is far better at getting it hot then he is at making it freeze.) There are limitations, it's not like he can create a tidal wave for fun. The greater quantity of the water, the less likely he is able to keep it airborne. He is unable to use the water to slash or force people back if he is trying to use it as a shield, in fact, it takes him a few moments to switch stances to make the shield and to switch back to attacking. The more water there is, the harder it is to manipulate it, but when you can make a row of ice spikes appear at and through your opponent's feet with a thought, it can pay off if you can pull it off.
                    He does use this power to assist in the making of tea, and he can draw water out of nearly anything. (This can possibly include even living things in theroy, however Ragington refrains from using the power in that manner. It's rude and rather not gentlemanly at all to evaporate the opponent's bodily fluids because you can.)

                    His sheer quantity of rage can act as a wall of sorts to make people afraid or just leave, or even fuel his strength to near inhuman levels, however, even Ragington has a limit, so he tries to keep his fury in check. It isn't like he can't find other things to be mad at (his first name is a good start.), but it's better to keep some for emergancies. It takes time to build up this level of rage.

                    Skills: Extreamely observant, proficiant at sword fighting, good at etiquette and generally acting 'like a sir'. Can be very charismatic if he feels like.

                    Weakness: Teacakes, Anger Management Courses (potentially fatal to him, those are), Grass-types, getting over-angry. (Even Ragington can become so mad that he becomes a jabbering mess.)
                    -----

                    Is good?

                    Comment


                    • #11
                      Re: A bustle in your hedgerow

                      Name: Mortimer

                      Species: Moogle

                      Looks: Is...well...a moogle, a small (roughly a third to half human size) furry koala/cat like creature with a small pair of bat-like wings protruding from his back and a bright red pom-pom sprouting from his head on a stalk. (those of you familiar with Final Fantasy will note he's based on the FFIX moogles) He isn't very physical, preferring to rely on his limited magic in everyday life, and usually sports a knitted woollen scarf around his neck and, less often, a knitted woollen sweater with a belly pocket (mainly in cold weather).

                      Personality: Has a tendency to be a loner normally, but if he likes someone he will attach to them to an extent and want to help his friends out. He also has a very serious protective streak which gets activated a lot despite his small size and has been known to make somewhat rash decisions in combat situations as a result. He will also threaten people who may potentially cause harm to him or his friends with his knives - with unknown results as his actual combat experience amounts to very little - but generally this is something of an aberration as he is usually quiet, helpful, and eager to learn. Despite his profession and use of magic, he also has a tendency to be more practically minded.
                      Also says 'kupo' a lot at the end of sentences or as a substitute for some words (example: That noise is beginning to really kupo me off, kupo!)

                      Back-story: Mortimer lived at first with his parents in the forests of the island of Hokkaido, in Japan, and although he isn't one hundred per cent certain thinks he was born there. After a skirmish with some hunters/armed gangs, he moved with his parents across Asia, from which early experience he picked up a love of the diversity of the world. He was raised mainly in the Caucascus and then in Ireland, where he began to educate himself in English and discovered maps. A largely self taught cartographer, he travelled most of Eurasia mapping various areas and coastlines in the employ of various monarchies, institutions of learning, and latterly Googol Maps, which has given him by his own admission a fairly good life, I've seen a lot of places and always had something to do, kupo!.
                      He is still fairly young by moogle standards, and at the time of the letter arriving he was living semi-permanently on Malta, working with the Magical University there to help definitively map all the different interconnected worlds of the islands.

                      Inventory:
                      - Mortimer's map book - almost as big as he is, contains copies of every map he has ever made (covering at various scales about 90% of Europe and 60% of Asia across multiple levels and realms) with lots of space in which to make more.
                      - A few combat knives including a small dagger and a butterfly knife
                      - A small toolkit with which he can tinker with mechanical devices, including the equipment needed to sharpen knives
                      - A wooden flute
                      - Safe pouch containing several types of nuts, some small gold pieces (no more than about 150g) and 100 Maltese pounds (or lira)

                      Abilities: As a moogle, Mortimer is good at foraging and living off the land and is suited particularly to cold temperatures, having a layer of downy fur (along with the sweater) to protect himself from all but the most extreme cold. He can also fly, although his speed cannot match that of more dedicated flying creatures (magic is involved to keep him airborne) and prefers to do so given the choice. He has some natural magic abilities but these are extremely limited - telekinesis of very lightweight objects, igniting dry tinder at room temperature, weak extrasensory abilities that seem to rely on the pom-pom, and some very limited abilities to conjure things from thin air (limited solely to his map book which appears to be about his size)

                      Skills: As well as the native moogle language, Mortimer speaks English to a near native level, Maltese conversationally, and bits and pieces of many other languages from many species (except for important world ones these are generally limited to basic greetings, barter, asking for directions and the names of places, and pleading for his life) and is an extremely good and quietly accomplished cartographer, being able to produce very accurate maps of any area he is in and keep them in his map book (or, if necessary, his head for a period of time).
                      He can tinker with mechanical things with some success, as can many moogles. He also can use knives in combat to enough of a degree to be somewhat effective, although it is far from his forte.
                      He always knows where north is and virtually never gets lost when retracing his steps.
                      Can play flute passably.

                      Weaknesses: Does not do well in hot temperatures - lacks much of a mechanism to cool his body down other than panting and staying in the shade.
                      Is somewhat naive about cultures he hasn't encountered and has a tendency to believe what he's told if it seems logical he doesn't know otherwise.
                      Moogles in general are the wrong shape to be stealthy (the red pom-pom tending to be a dead giveaway) and to fight or engage in other physical activities - when Mortimer's protective streak takes over or his patience snaps the results are far from guaranteed to be positive if it comes to actual fighting! - and his strength, running speed, and carrying capacity are consequently very low.

                      ---

                      Hope he's suitable ^^

                      Comment


                      • #12
                        Re: A bustle in your hedgerow

                        [

                        Name: Dave Grohl

                        Species: Footonian

                        Looks: Dave takes on a near identical human form, except for the fact his hair was severely damaged while exiting the FooTopian atmosphere which bizarrely consistently makes his hairstyle constantly out of fashion. Such examples include the 1991 6 foot ponytail, the 1997 plaits and the 2000 mullet. Clothes offer no practical use except for keeping him warm and containing one or two small pockets for carrying small bits of equipment. Black Tshirt with a red flannel jacket and blue jeans. He wears brown vanz shoes.

                        Personality: Fun loving individual who gets along with most people. Acts fairly immature around friends but years of being bombarded by the media has worn him down a bit. Also has a slight dark side brought on by the tragedy of FooTopia and the passing of those close to him. During these rare dark times Dave is never aggressive to anybody around him, preferring to keep it contained inside. Unfortunately when it does come out nobody has any pre warning so its a bit shocking.

                        Back-story: Dave grew up on the distant planet of FooTopia, a small unexciting area best known for its rich supply of mint confectionaries. Unfortunately after the great Footos-Pepsi disaster of 1989 he was forced to abandon the planet with a gaggle of other Footonians in search of new land. That new land turned out to be Earth. Dave set up residence in the small urban town of Seattle. He had been a avid musician for many years, and as such his talents were quickly noticed by one Kurt Cobain who invited Dave to become part of his band Nirvana. Nirvana's album Nevermind catapulted Dave to fame, a position he has been in ever since. After Nirvana ended in 1994 Dave went into a recluse, but decided to make a new band in honour of his fallen Footonians. The band is called Foo Fighters.

                        in 2014 Dave froze himself and his family/friends for a reason he has kept to himself. While he seems to have some problems adapting to this new technology this does have the positive effect of him being roughly 40 in human years instead of you know... dead.

                        Inventory:
                        - Gibson Custom Shop ES359 Guitar (Limited Edition) in Pelham Blue which has been specially modified by a expert Footonian mechanic to have a collapsable neck thus making it much more compact. The same expert also installed a built in amplifier louder than anything ever seen on Earth beforehand and coated the body in a unbreakable resin. The neck itself is detachable and can be used as a weapon- either as a club or a bladed weapon (inbuilt katana blade).
                        - 20x Steel plectrums that also act as ninja style throwing stars.
                        - Small amount of Footonian, British and Canadian currency.
                        - Rucksack with inbuilt guitar case as well as portable media pouch for his Ipad (which have camera's and word processors as well as compasses built in).

                        Abilities: Fluent in Footonian and English, he can also read music. Dave cannot fly but he can glide, so if needs be he can jump off tall buildings or tall natural structures and glide several miles. He also has the ability to control machines simply from thought.

                        Skills: Amazingly gifted at music, capable of playing most if not all instruments, especially guitar and drums. As well as being able to attack with the guitar neck and plectrums, the sheer volume of his inbuilt guitar amp is enough to incapacitate enemies.

                        Weaknesses: Deathly afraid of Spiders, Used to smoke back in the day so he has a lack of stamina- thus finds it hard to keep up on long treks or prolonged amounts of running.

                        Comment


                        • #13
                          Re: A bustle in your hedgerow

                          thank you ever so much Tracy, Joey and Jack!

                          All 3 of your characters add something nice to the mix, only with Jack's I have to put forward the slight nitpick that the iPad (as we know it) wont excist as such in this world that has bypassed the industrial revolution that we know and love. I would however happily allow you to have a steampunkish/magical/mechanical contraption that allows you to store images, process words and have a compass. The only thing you'd have to is come up with a name for it (puns are good!)!

                          Comment


                          • #14
                            Re: A bustle in your hedgerow

                            Fair play...



                            I introduce to you the Moses Board, a magical biblical artefact of great value.

                            Comment


                            • #15
                              Re: A bustle in your hedgerow

                              besides the extra functions mentioned (compass, camera, word processing), do you also wanna store music on it btw?:P

                              Moses Board sounds fine!

                              Comment

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