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W.A.R RPG

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  • #16
    Re: W.A.R RPG

    Ungh...unfortunately I'm going to have to pull out. Whatever idea I had has fallen apart and I can't think of anything else...plus this doesn't seem to interest me as much as it did when you first opened it. I'm sorry Jack.

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    • #17
      Re: W.A.R RPG

      Martijn, just gotta say you are awsome for using Errol Flynn as a ref. XD
      And I'm sorry this took so long, Jack. D:

      Name: Samuel Le Ferre

      Nationality: Qubcois!

      Description: A tall, lean, slightly pale fellow, standing at a somewhat startling 6'5.
      He posseses somewhat thicker, wavy light brown hair that touches his sholders, Grey-green eyes and a somewhat crooked nose that he occasionally puts frameless glasses on top of.
      Clothes wise, he tends to dress on the fancier end, as you never know if there will be a wonderful lady type to woo, for information or otherwise. Dress shirts and pants with soft boots of some sort are generally the norm.
      He does speak with a somewhat thick accent, but is generally easily understood up until he gets really excited or angry. He is quite bright, however he is very easy going so it may not always show through.
      Samuel is NOT much of a fighter by any means, and so isn't the strongest person you would ever meet, but is really quite agile for his size which is quite handy for him, and makes him a bit less of a giant walking target.

      Special skill: Samuel has charisma in spades. He is able, to a degree, to influance people to do things for him, simply by asking nicely. Obviously, the more outrageous the request, the less likely the person being charmed will comply. [EX: Samuel could say 'Step to the right, please.' and it would likely happen. 'Step to the right and jump out of that t'ree story window, please.' however, likely wouldn't. XD]
      Samuel's charisma usually makes information gathering quite easy for him as he usually only has to just ask to get it, but he has been bashed in the face before for his trouble, instead of getting his intended result.

      Equipment: a trench knife (the handguard modified with small spikes, not unlike a knuckle duster, so it can also be a punching weapon as well), his glasses, a necklace of some sentimental value, and a loaded revolver. He also carries 8 extra rounds in a small steel container he keeps in his pocket, and a container of breath mints. He is very careful to not get the two confused.

      Backstory: Samuel's life was, in the beginning, not very interesting. Samuel grew up in Montreal, and he learned most things from his grandfather, who helped him learn english and to hone his charisma, much to his amusement and Samuel's sheer joy of getting most things he wanted, which somehow included his grandfather's trench knife, as the man seemed to think that it would help him later on.
      Of course, this borderline freakish ability to get things from people didn't go unnoticed, and years later was frequently pulled into... 'slightly' illegal actions by 'friends'. Generally theft, but always being tall enough to stick out like a sore thumb frenquently caused him to be caught. Eventually he managed to get himself out of that (and out of police custody. :P), and got himself into a decent school, talking everyone into giving him good marks and being his friend. At one point he spoke to a government official, who had kept him in mind, and THAT's how he got into spying. Somehow.

      ...Can we tell I hate writing historys on my characters?

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      • #18
        Re: W.A.R RPG

        awwww, with what amount of people are you willing to start this Jack? I still spy Jordan and Lian having to enter characters, and I sincerly hope Kody can still knock something together , I hope this can start soon

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        • #19
          Re: W.A.R RPG

          I guess i would prefer to start with 6/7 (perhaps 10 was a bit optimistic) the more the merrier as they say :P but if it comes to it the number of people that entered stats will do

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          • #20
            Re: W.A.R RPG

            Unfortunately not, Marti, soz :/

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            • #21
              Re: W.A.R RPG

              okay so 2 so far, can we possibly get 5

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              • #22
                Re: W.A.R RPG

                anybody

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