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Robot Wars - The "Legends" Special

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  • Re: Robot Wars - The "Legends" Special

    For the next heat, I will try and flip Robochicken over, since it has no self righting mechanism. I'll avoid Scorpion because it's disc seems quite capable of doing damage. I was on the edge of my seat hoping Dantomkia didn't have to leave

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    • Re: Robot Wars - The "Legends" Special

      Hey Eene, shall we team up against Scorpion, that way we can knock out the major threat leaving the chance to win
      the heat wide open.

      If not. Hit the pit release and get Scorpion down the pit and avoid Roobarb at all costs (Though thats probs gonna fail
      rather amusingly) and enjoy the fight

      Comment


      • Re: Robot Wars - The "Legends" Special

        Welcome to Heat 5 of Robot Wars: The Legends. Last time, you saw Kronic The Wedgehog short circuit Lightning out of commission. Tonight, sees three former heat finalists aim to go one step further. Will they make it, or will New Blood Heat Finalist Roobarb get in the way? Let's find out.

        It's been a long struggle, but we're now halfway through the heats, and four Legendary robots have booked their place in the final. Today, six more robots will be fighting it out to fill another of those places.

        Aggrobot vs Fluffy vs Zorro
        Robochicken vs Scorpion vs Roobarb

        I'm never one to be kept waiting. LET THE WARS BEGIN!!

        ----------
        BATTLE 1
        ----------

        FROM DORKING IN SURREY - AGGROBOT
        Reached the heat final of its debut series, beating the mighty Razer along the way, but has never had much luck since.

        Aggrobot may be small, but it is tough and grizzly. Its armour is difficult to puncture, and its triangular shape makes it hard to grab hold of. The whole front snout can be raised, and the main weapon is a rear clamping jaw that can cut through, amongst other things, road signs. Tough, but maybe not the most reliable...


        FROM ENFIELD IN MIDDLESEX - FLUFFY
        In the 5th wars, it reached the heat final, but progressively got worse over the next few series.

        It may be called Fluffy, but it's far from it. Fluffy is low and invertible, small and compact and has a double-headed spinning axe as its main weapon, which can cause real problems. Its petrol engine gives it good pushing ability, but quite bad reliability.

        FROM WEST CRAMMOURE IN SOMERSET - ZORRO
        Lost in Round 1 in its debut in Series 7. The team also competed with Ming, with only slightly better success.

        Zorro is certainly a machine to watch. Its body is small, but protected by its main weapon...a large three-pronged spinning cage, nicknamed cleavers. It is quite quick across the arena, and the blades look dangerous, but I fear it uses power too easily.

        ROBOTEERS, STAND BY....
        Booth 1 - Aggrobot, Zorro
        Booth 2 - Fluffy
        House Robots - Sir Killalot, Matilda

        3...2...1...ACTIVATE!!
        And they're off! Aggrobot heads straight towards Zorro, who's blade is just getting started up. Aggrobot, however, manages to get underneath, evading the cleavers. Aggrobot starts to push, but before it can raise the snout, Zorro slides off, and runs off. Meanwhile, Fluffy's double-headed axe is up to full speed. It moves towards Aggrobot...
        BAMM!
        OUCH! Aggrobot was thrust aside, and I think one of its toy mascots got torn off! Aggrobot recovers, whilst Zorro's own spinning cleaver is up to speed...
        WHAM!!
        Straight into the side of Fluffy! There is no obvious damage, though, and Fluffy moves away. But Aggrobot is coming back to Zorro...
        CLANG!!
        Aggrobot is spun away again! But the blade of Zorro slows slightly, so it beats a retreat! Now Fluffy decides to have a go at Aggrobot!
        CRASH!!
        Again, no damage to Aggrobot, but the tiny machine is thrust away by the axe! Fluffy makes to persue...but watch out for...
        WHAM!!
        ZORRO STRIKES FLUFFY HARD IN THE REAR!! That looked like it hurt! Fluffy is spun away, which allows Aggrobot to get underneath it. It slowly begins to lift Fluffy up, but sadly it slips off again! This is surely frustrating for Aggrobot. Fluffy escapes, but it seems a bit more sluggish than before. As if Zorro knocked something loose. Zorro again moves to the side of Aggrobot...
        CLANG!!
        Aggrobot got struck in the rear claw, and something else broke off! But Aggrobot is turned around, and it again gets underneath Zorro. Now it pushes back....straight towards Matilda's CPZ...flywheel first!!
        WHAM!!
        OUCH!! ZORRO'S CLEAVER IS DAMAGED! It looks like one of the supporting struts is broken, and a cleaver itself is damaged! Zorro thankfully manages to escape, but the cleaver is no longer spinning, and part of it now hangs limp! Aggrobot sees an oppurtunity and persues. Zorro races across the arena...and hits the pit release button! Desperate times call for desperate measures, but Aggrobot gets underneath it again, and slowly lifts...Zorro is raised onto its side, with only its cleaver preventing it from being overturned....and eventually, Aggrobot has to drop it. Hang on....where's Fluffy? I think Fluffy is in trouble! It doesn't seem to be moving freely, and its axe has stopped spinning! Sir Killalot is suspicious, and he comes out of the CPZ...and grabs hold of Fluffy! Smoke seems to be coming out of Fluffy's body! Meanwhile, Aggrobot has pushed Zorro into an unoccupied CPZ! It lifts up Zorro again. In comes Matilda, flywheel first...
        BAMM!!
        OH NO!! SHE CLIPS AGGROBOT, AND AGGROBOT GOES FLYING OUT OF THE ARENA!! That's the power of her 27 kilo flywheel!! Zorro tries to limp away, but....
        CLANG!!
        OW!! Zorro is caught by the flywheel itself, breaking another strut!!

        CEASE!!

        And the fight has been stopped! And I think it's obvious why. Whilst Aggrobot may have been thrown from the arena, it was by the action of a House Robot when it wasn't immobilised. So, for what the fight is worth, it'll have to go to the judges....

        TO BE CONTINUED....

        Comment


        • Re: Robot Wars - The "Legends" Special

          Welcome back to Robot Wars. We're awaiting a no-doubt controversial judges decision to decide who out of Aggrobot, Fluffy or Zorro will be eliminated from a tense first round battle. Remember, the moment when Aggrobot was thrown from the arena by Matilda will not be counted.

          AGGROBOT
          Damage - Caused little damage itself, but managed to lead Zorro into damaging its cleaver. 1/5
          Aggression - Very aggressive throughout, especially on Zorro. 4/5
          Control - Pretty decent control, lost points for running straight at the spinning weapons of its two opponents. 3/5
          Style - Very stylish and clever work, pushing Zorro into the CPZ. 4/5
          TOTAL - 12/20

          FLUFFY
          Damage - Caused minor damage to Aggrobot. 3/5
          Aggression - Was aggresive to start with, then seemed to lose it after being attacked by Zorro. 2/5
          Control - Started off well controlled, but again lost it a bit when it seemed to have trouble moving. 2/5
          Style - Pretty stylish at first, but again lost vital points. 3/5
          TOTAL - 10/20

          ZORRO
          Damage - Caused damage to Aggrobot and significant damage to Fluffy. 5/5
          Aggression - Was quite aggresive throughout, but spent quite a bit of time evading, especially when the cleaver broke. 3/5
          Control - Well controlled to start with, but lost major points after being damaged by Matilda. 2/5
          Style - Poor style, allowed itself to get into trouble more than once. 1/5
          TOTAL - 11/20

          And that makes it clear. The robot to be eliminated.....is FLUFFY!!

          AGGROBOT AND ZORRO GO THROUGH!!


          -----------
          BATTLE 2
          -----------

          FROM TIVERTON IN DEVON - ROBOCHICKEN
          Has fought four times, and once reached the heat final, before losing to Tough As Nails

          This machine looks comical, and it is. Basically, its a wedge-shaped chicken, with ballcork eyes and a red rubber glove crest. But don't be fooled. Just under the head is a vertical cutting blade, and the tail acts as a fowl flipper. It is certainly powerful for being comical, but with no srimech, the chicken could be frying tonight...

          FROM ENFIELD IN MIDDLESEX - ROOBARB
          Reached the heat final of the New Blood championship, but fell early in two UK championships

          Roobarb is a high-wedge shaped machine, sporting a holographic purple colouring and sporting a low pressure flipper, which the team claim is better than the high pressure variety. It certainly looks strong, but I don't like the look of that high ground clearance.

          FROM FARNHAM IN SURREY - SCORPION
          In three UK championships, it has only ever won a single battle.

          Scorpion, as an arachnid, is very hard to kill. A box-shaped invertible machine with a spiked wedge at the ground, its main weapon is, of course, the sting in the tail...a vicious looking 3000rpm spinning disc that can get up to speed in about 3 seconds. It can certainly be very destructive, and could well be a dark horse for the Legends Special, but it isn't too reliable.

          ROBOTEERS, STAND BY....
          Booth 1 - Robochicken, Scorpion
          Booth 2 - Roobarb
          House Robots - Dead Metal, Cassius Chrome

          3...2...1...ACTIVATE!!
          And the three machines set off for each other. Robochicken heads for Scorpion, but Roobarb is heading for the chicken, gets underneath....AND FLIPS IT OVER STRAIGHT AWAY! And we said right before the fight started that it had no self-righting mechanism. It is trying desperately to right itself, firing the flipper, but it's just not able to knock itself over again. Scorpion moves towards it, and hits the head with its disc...knocking off an eye! Refbot comes in to investigate Robochicken, whilst Roobarb tries its luck with Scorpion...flips it up, but not quite over...OUCH! Scorpion turns into Roobarb and leaves a nasty gash! Refbot, however, as we though, is counting out Robochicken.
          1. 2. 3. 4. 5. 6. 7. 8! 9! 10!!
          And Robochicken is out! Cassius Chrome pushes Robochicken away, onto the floor flipper. I always thought chickens weren't good at flying.....WOAH, THIS ONE ISN'T!! Robochicken gets flung far, but crashes down to earth with a dreadful bang, and loses another eye!
          CEASE!!

          Robochicken, ready to be plucked and roasted.
          ROOBARB AND SCORPION GO THROUGH!!

          HEAT SEMI-FINALS
          Aggrobot vs Scorpion
          Roobarb vs Zorro

          Until next time....

          Comment


          • Re: Robot Wars - The "Legends" Special

            Oh damn. Lets hope my other bots do better

            Comment


            • Re: Robot Wars - The "Legends" Special

              Hmm...nobody else doing tactics?

              Oh, alright, I'll get some fights sorted out ASAP.

              Comment


              • Re: Robot Wars - The "Legends" Special

                Welcome back to Robot Wars. If you just joined us, Scorpion and Roobarb have fought their way through to the heat semis to join Aggrobot and Zorro. Now is the time for them to face the next big challenge....each other.

                ==========
                BATTLE 3
                ==========

                AGGROBOT
                I wonder how much damage it really took from Matilda in its first round clash?

                SCORPION
                I'm not convinced we saw the best of its disc, maybe more to come?

                ROBOTEERS, STAND BY!

                Booth 1 - Aggrobot
                Booth 2 - Scorpion
                House Robots - Sgt Bash, Shunt

                3...2...1...ACTIVATE!!
                And they're off. Aggrobot dodges to the side, to try and get away from Scorpion's disc. Already, though, the blade is up to speed. It turns to face Aggrobot....
                WHAM!!
                The disc clips Aggrobot's snout and turns it away! Aggrobot manages to get itself back on track, though, and attempts to get under the sides. Up goes its levering arm...but Scorpion slips off...
                WHAM!!
                OUCH!! The disc hits the little arm! Aggrobot retreats, but....the snout is stuck in the up position! I think the arm is damaged and can no longer retract, effectively stripping it of one of its weapons! There's not much now Aggrobot can do, except run...or maybe try to use its rear claw. But Scorpion isn't having any of it, and follows it as Aggrobot turns...
                WHAM!!
                And now clips Aggrobot's left wheel!! That's definately hurting poor Aggrobot, who now appears to be turning in circles. Scorpion decides the battle is over, and heads over to hit the pit release button. Aggrobot continues to spin on its odd axis, with its snout still lifted up. Scorpion travels back, gets under it with its front wedge and begins to push Aggrobot towards the pit...and Aggrobot doesn't even put up a fight....DOWN IT GOES! Goodbye, Aggrobot!

                CEASE!!

                Aggrobot, no Agro at all.
                SCORPION GOES THROUGH!!

                ==========
                BATTLE 4
                ==========

                ROOBARB
                Looked strong defeating Robochicken, I felt.

                ZORRO
                Looked destructive, but cannot afford to take damage to its cleaver.

                ROBOTEERS, STAND BY!

                Booth 1 - Roobarb
                Booth 2 - Zorro
                House Robots - Mr Psycho, Dead Metal

                3...2...1...ACTIVATE!!
                This should be interesting. Zorro quickly darts away from Roobarb's oncoming charge, and the cleaver gets up to speed. Roobarb gives chase, but it has to be careful now! Zorro closes in...
                WHACK!!
                OW, that had to hurt! Roobarb is thrust away. Zorro backs off......oh no, it can't be over already! Roobarb isn't moving at all! It does have a bit of a history of being immobilised from heavy hits in the past, and I worry it's happened again. Zorro moves towards it, but the cleaver has been turned off. Refbot comes in to investigate...
                1. 2. 3. 4. 5. 6. 7. 8! 9! 10!!
                And Roobarb is gone! And Mr Psycho is waiting....CRASH! The hammer hits Roobarb on the flipper! Mr Psycho then picks up Roobarb and places it onto the arena floor flipper....flying Rhubarb, anyone?...
                FLIP!!
                And there it goes!! It bounces and rolls, lands on its wheels, but there's no life left in it. Dead Metal takes over the kill, and pushes the carcass of Roobarb onto the flame pit.

                CEASE!!

                Roobarb turned into custard
                ZORRO GOES THROUGH!!

                HEAT FINAL
                Scorpion vs Zorro

                Comment


                • Re: Robot Wars - The "Legends" Special

                  GAH! So sorry.

                  Welcome back to Robot Wars - The Legends Special. In the final, Scorpion and Zorro, two potentially dangerous spinners. Only one can win!

                  HEAT FINAL

                  SCORPION
                  Defeated Robochicken and Aggrobot to get this far.

                  ZORRO
                  Made its way through Fluffy and Roobarb.

                  ROBOTEERS, STAND BY!!

                  Booth 1 - Zorro
                  Booth 2 - Scorpion
                  House Robots - Dead Metal, Matilda

                  3...2...1...ACTIVATE!!

                  And they're off!! The two robots both move forward. Zorro's cleaver is already spinning...

                  CRASH!!

                  OUCH!! The two collide, and sparks shoot from Scorpion's disc. Zorro's cleaver has stopped spinning! Scorpion quickly backs away, whilst Zorro.....sits there.....oh no, it's not over already, is it? I think it might well be! Zorro isn't moving! Scorpion turns to get the bladed front towards it, and begins to push....no, there's no movement, as Scorpion pushes Zorro onto the floor flipper. Refbot comes in...

                  1. 2. 3. 4. 5. 6. 7. 8! 9! 10!!

                  And that's Zorro out.....AND THERE IT GOES!! The flipper sends it flying across the arena!! Matilda is awaiting....OUCH! Straight through the cleaver's bars goes her flywheel!!

                  CEASE!!

                  Well, that was tragic. Zorro has been cut down to size.
                  SCORPION GOES THROUGH TO THE FINAL.

                  Lets see if I remember....

                  1. Iron Awe 2.1
                  2. Reptirron the Second
                  3. S.M.I.D.S.Y.
                  4. Kronic the Wedgehog
                  5. Scorpion
                  6.
                  7.
                  8.

                  Next Time....

                  General Carnage 2 vs Major Tom 3 vs Mega Hurts L.T.
                  Big Nipper vs Corkscrew 2 vs Suicidal Tendencies

                  Comment


                  • Re: Robot Wars - The "Legends" Special

                    Plan, get under Mega Hurtz and flip him like theres no tomorrow, team up with Major Tom if need be

                    Comment


                    • Re: Robot Wars - The "Legends" Special

                      Interesting judging system; giving all four categories the same amount of weight. I guess it isn't surprising that under those conditions Fluffy would suffer; it does a fair bit of damage but doesnt excel in any other area.

                      Comment


                      • Re: Robot Wars - The "Legends" Special

                        Well, to be fair, I didn't know exactly how the actual scoring went, so I improvised.

                        Guys, just so you know, BTW, I know exactly how I want the battles for Heat 6 to go. The main problem is getting them written down. I'm ever so sorry I'm making you wait, but I WILL complete it one way or another.

                        Comment


                        • Re: Robot Wars - The "Legends" Special

                          Skipping heat introductions from now on, if that's OK with you.

                          General Carnage 2 vs Mega Hurts L.T. vs Major Tom 3
                          Suicidal Tendencies vs Corkscrew 2 vs Big Nipper

                          ----------
                          BATTLE 1
                          ----------

                          FROM HULL - GENERAL CARNAGE 2
                          Never beyond the second round of the heats in three attempts.

                          This golden wedge shaped machine is one of our oldest competitors. Its main weapon is a powerful flipper that, to this date, has left it the only robot to flip another out of the arena and not make the heat final. Teeth and spikes also add to the weapon synergy. It doesn't have a srimech, though, and it hasn't been the most reliable.

                          FROM THE ISLE OF SHEPPEY, IN KENT - MAJOR TOM
                          Never beyond the heats in four seperate wars with three seperate machines.

                          Formally a garden water barrel and a dodgem car, this is the third incarnation of Major Tom. It is an invertible box wedge shaped robots with two clamping spikes acting as its main weapon. At 4mph, it's slow....too slow.

                          FROM PRESTON - MEGA HURTS L.T.
                          This machine has crashed out early in four seperate heats.

                          The newest incarnation of the Mega Hurts machine is smaller than before. It's a low box shaped machine, with spikes around the outside. The keyboard is a CO2 powered flipper, as is the screen which acts as a srimech. It looks novel, and it's fast, but not very reliable.

                          ROBOTEERS, STAND BY

                          Booth 1 - General Carnage 2, Mega Hurts L.T.
                          Booth 2 - Major Tom 3
                          House Robots - Shunt, Dead Metal

                          3...2...1...ACTIVATE!!
                          And the three machines move away. Mega Hurts is the quickest of the three, and slams into Major Tom....oops, its head comes off again! It has a reputation for being unable to keep its head. Mega Hurts flips Major Tom over! Luckily, it is invertible, which means flipping won't affect it too much. General Carnage gets underneath Mega Hurts' suspect ground clearance and flips it over! Mega Hurts quickly self-rights and tries persuing Major Tom, but General Carnage is insistant on getting rid of Mega Hurts, and flips it over again. Mega Hurts attempts to self-right, with less luck this time. General Carnage slides underneath....AND FLIPS IT RIGHT OUT OF THE ARENA!! That's the end of Mega Hurts! Major Tom survives without doing a sausage!!

                          CEASE!!

                          Mega Hurts needs a new anti virus.
                          GENERAL CARNAGE AND MAJOR TOM GO THROUGH!

                          Next up...Big Nipper vs Corkscrew 2 vs Suicidal Tendencies.

                          Sorry that the fight was short. I need to get back into my rhythm...

                          Comment


                          • Re: Robot Wars - The "Legends" Special

                            sorry I haven't been replying to this predictable fight but well done nonetheless

                            Comment


                            • Re: Robot Wars - The "Legends" Special

                              You'd THINK I'd be able to FINISH a tournament.....over a month and nothing.....good lord. ><

                              If this gets me anywhere, I'll skip the intros entirely. Use your imagination, it'll be easier.

                              BIG NIPPER vs CORKSCREW 2 vs SUICIDAL TENDENCIES
                              (Sgt Bash and Cassius Chrome)

                              3...2...1...ACTIVATE!!

                              The three break from their positions. Corkscrew dodges away to attempt to get up to speed. Big Nipper persues, Suicidal Tendencies is a little slower to react. Corkscrew 2 gets its blade spinning up, whilst the crusher robots come into contact with each other. Big Nipper, however, manages to dodge away from Suicidal Tendencies crusher before it can come down! Corkscrew drives into the side of Suicidal Tendencies.
                              WHAM!
                              A meaningful hit, but no damage caused at all. And it looks to me like the blade has ground to a stop. Big Nipper drives underneath Suicidal Tendencies and attempts to lift it, but the tracked robot evades capture. Corkscrew, meanwhile, drives towards the arena wall, as Suicidal Tendencies drives into it again, scoop first! Corkscrew 2 manages to drive off the scoop before the crusher can be bought into play, but it drives into the arena wall by mistake, and now Big Nipper enters the fray, and gets its claws underneath Corkscrew's blade. It manages to lift....and one of the claws manages to get hooked in the frame of Corkscrew's blade! But Suicidal Tendencies also drives towards Big Nipper, and brings down its claw....RIGHT INTO BIG NIPPER!! THE THREE MACHINES ARE NOW LOCKED TOGETHER IN MORTAL COMBAT!! Who has control over this? Suicidal Tendencies by the looks of things! It manages to drive the other two machines, Corkscrew still attached to Big Nipper's claws, whilst Big Nipper trying to pull away, into the pit release button! The pit decends, as Suicidal Tendencies forces the two towards the pit! Big Nipper, hanging over the edge, tries to lower its claws....and as it does so, Corkscrew just about slips off and falls into the pit, followed by Big Nipper moments later as Suicidal Tendencies lets go!

                              CEASE!!

                              QUALIFIERS - Big Nipper and Suicidal Tendencies.

                              ROUND 2
                              General Carnage 2 vs Big Nipper
                              Major Tom 3 vs Suicidal Tendencies

                              OK, definately have GOT to get this done now.

                              Comment


                              • Re: Robot Wars - The &quot;Legends&quot; Special

                                My Tactics are to avoid big nipper's front at all costs, if he goes for the lift, move quickly and flip, take him to the house
                                robots then the pit

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