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Oddestsey III

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  • #91
    Re: Oddestsey III

    As the person supposedly temporarily in charge of Blotter, the pokemon heads over to AK to wait there, and after arguing with the staff for a short while, they let him stay in a storage room overlooking the Ultimate Rift Phaser. It turns out to be a complicated set of wires, switches, dials and levers made up of a weird mix of components. Oddly, some of them look like they could be thousands of years old. The whole package is the size of a briefcase.

    Blotter watches and waits, and plays solitaire.

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    • #92
      Re: Oddestsey III

      Originally posted by kodster

      Right now, I'm not sure what to do and I'd like (for now) if Maurice decided for me. Thanks! g2g now lads
      just for the record, this is what I was looking at when I decided to let Blotter guard the Phaser (came up with this together with Joey), if Kody wishes to overrule this at any point and take whatever action he wishes to I'll let you know or I'll let Kody post it himself

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      • #93
        Re: Oddestsey III

        Maurice learned 2 things

        I called Atoom, asking about the fact that we were given 15 days to solve this crime, and the fact that second fallers have rift energy for 15 days, and asked if there is a connection between the 2

        there is a connection, but Atoom wouldnt tell what it was

        I asked my playing card a question, I asked if the mass manipulation machine was stolen by either V or those working for V, the answer was, non

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        • #94
          Re: Oddestsey III

          Y'know, guys, I'm seriously considering taking up Mr Crabmeister's job offer. He did say we could name our price (within reason) and my hypnotic music and such should make it all relatively easy to 'acquire' the item for him. Perhaps he could give us some lovely new hi-tech supplies, or some extra dosh, or even any important info he knows.

          And if you're worried about us stealing, I can just tell the hypnotized guards we're 'borrowing' the item in question, turn my instruments on Crabby once we get our reward, ask him any additional info and have him arrested.

          Hey, I'm a rock star. Our ethics are loose enough as it is. :wink:

          Comment


          • #95
            Re: Oddestsey III

            It€™s getting late in the evening, and the party splits up.

            Mr Harmonik, has a brief snail-call to Hans Crabmeister, and a large amount of waffle with prolific use of the word €œYa!€ coming down the snail. After managing to interpret him, Phil finally works out that he wants to acquire an item called the €œPandemonium Sapphire€ owned by a man named Rogatien Brazil who dwells in a building called the Tower of Swifts. Phil sets off towards it.

            * * * * *

            Meanwhile at AK Industries, Blotter and the quantum possibility of Taranis sit in his storage room overlooking the room containing the Ultimate Rift Phaser. Very few people are still here now, with just the quiet sound of keyboards tapping in distant wings of the building and harsh striped shadows crossing the floor where the lamps outside mix with the shutters on the windows. The silence envelops all.

            * * * * *

            In the record office where Maurice and Patricia shuffle through records, a psychic alarm spreads through their brains as their psy-snail has an incoming call. It suggests that any of them present should go to a meeting with Fernando and Nickelson and a few others at a secret location. The second they agree, the two suddenly vanish from the room as if they had suddenly just collapsed into nothing but dust.

            * * * * *

            The Tower of Swifts evidently was not named imaginatively - a huge ancient tower of crumbling limestone, seemingly too thin to be sound juts up to impossible heights. The crumbling holes in the wall seem to be perfect home for birds called night-swifts - a bird for which the name is pretty self explanatory and thousands of them seem to be constantly entering and leaving small holes in the stonework. Phil approaches cautiously and unslings his sitar and starts playing and begins to ascend the tower.

            * * * * *

            In AK, the shadows grow longer and Blotter finds the coffee machine doesn€™t work. A mouse scuttles across the floor and the quantum possibility of Taranis runs small electrical arcs down his lightning rod to entertain himself.

            * * * * *

            Maurice and Patricia appear in a whirl of thick dust and sneeze heavily. A wizard with dusty coloured robes and dusky coloured hair nods to you and then steps backwards into shadows and vanishes. Ahead of them is a round table - at it you can see Nickelson, Fernando and a collie-sized slender brown dragon with a serious expression. A fourth figure sits in shadow on the far side of the table.

            The figure at the back of the desk speaks in a voice which sounds very familiar yet utterly unlike anyone they€™ve ever known. It also sounds a bit like there is a large bird in the back of the room somewhere in the blackness.
            €œWelcome. Maurice. Patricia. I think it€™s time we all shared a bit of information€

            * * * * *

            Phil walks up the tower with ease - he finds two guards fallen asleep at the beautiful sound of his music, and proceeds through the door with ease. The next room he gently hops over a flamepit which snaps open like a trap in the real world, but it the trance of his music seems to be opening at a snails pace. A few rooms later, a maelstrom of minigun rounds hails towards him from automated turrets, but in his trance Phil brushes them aside like curtains and proceeds onwards.

            * * * * *

            Blotter and Taranis sleep on their chairs amidst the shadows.

            * * * * *

            Maurice€™s first response is €œWho are you?€
            The figure laughs €œI think you can hazard a guess as to who I am. My friend here is Mr Kontan Krepitman€ gesturing the dragon. The dragon, as if to answer breathes outwards and where you€™d normally expect a lick of flame there is a small yet of popcorn which scatters across the floor. €œNice to meet you€ it replies with a rich voice that faintly reminds the two of Louis Armstrong.
            Now returning the shadowed figure €œNow, if you wouldn€™t mind, please update me on all you have found€
            The two fill them in on the details, omitting the part about their disguises.
            €œInteresting work, and well done I must say - you are proceeding faster than I€™d anticipated. Now there are a few things to tell you. Firstly, one of my informants has acquired a piece of information for me - a short coded message. It states that the threat that comes to us all is from a king. Who this king is I don€™t know, but be on your guard.

            Secondly I want to be updated regularly on any developments with this potential machine. I need to be ready to nullify any threat should it arise.

            Lastly, be careful of assassins, I believe you met one already, but my sources revealed the price has been raised after you€™ve managed to remain below the radar for the last two days.

            Any questions?€

            * * * * *

            Phil picks the lock on the last door and sees before him a pedestal topped with a huge sapphire. It seems to contain strange light within it, that gives off a faint feeling that it shouldn€™t be. Regardless, Phil clasps the jewel and turns around to leave to be confronted by a figure he had not heard. The figure is dressed in medieval garb and has a wry smile on his face. €œAh, so someone has finally managed to get up here! Bravo!€
            Phil freezes, not least because the man seems to exist at the same speed as Phil himself in his enhanced state.
            Tell you what €œYou can keep the jewel, and in ten days I€™ll decide the payment for keeping it. Nothing like I keep your first born or anything, just some task of no more than an afternoon and no more illegal than this little escapade€
            Phil doesn€™t get a chance to state his opinion on this before a happy €œGood, it€™s agreed then! Now we better make this look convincing!€
            Before he knows what happens, the man sends a blast of energy from his hand launching Phil through a stained glass window and scattering the night-swifts in fright. He falls about 30 stories, yet somehow lands with only minor bruises and cuts and no damaged equipment. Magic is probably at work. He gets up, dusts himself off and wonders whether to take the jewel to Crabmeister yet.

            Bells toll midnight across the city.

            * * * * *

            A bell in AK wakes up Blotter. The URP is untouched, but worryingly, there is an open door in the room where there wasn€™t before.

            END OF DAY 3

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            • #96
              Re: Oddestsey III

              I'll charm myself a snail and give the others a call. This bears consulting.

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              • #97
                Re: Oddestsey III

                After some consultation with both Crabmeister and the party, Phil agrees to the reward Crabmeister offers which are the party gets to take what they can carry of their choice from some of Crabmeisters vaults (from what you gather, it's implied that he is a collector of extreme wealth and decadance, although these vaults spread for literally miles, they are only his 'swapsie' rooms - artifacts he aquires purely so he can trade them for stuff he wants. You also get to 'pick his memory' although he phrased it in an odd way...

                A short while later, a small paper bird flaps its way down to Phil and opens up as a tiny leaflet brochure of the vaults. A photo on one side seems crammed with all sorts of things - vast pillars of marble, friezes, ornate globes, open chests of trinkets, book cases, taxidermied animals both mundane and otherwise, fossils, weapons and a dozen things besides. This is merely the entrance hall.

                The back of the leaflet breaks down the rooms:
                Books - of Magic
                Books - Magical
                Books - Other
                Armour - Pre Modern
                Armour - Post Modern
                Weapons - Melee
                Weapons - Firearms
                Weapons - Other
                Animals - Live
                Animals - Other
                Trinket and jewellry rooms A-Q
                Clothes A-E
                Painting Galleries A-C
                Drawing Gallery A
                Other Art B
                Stonework
                Golems and Automatons (note: unless specified otherwse, a maximum of one golem may be selected per transaction)
                Furniture - Aesthetic
                Furniture - Historic
                Furniture - Functional
                Magical Artifacts
                Technological Artifacts
                Historical Artifacts
                Miscellanious

                The figure in shadow suggests that he is either Panginoon or 'a' Panginoon.

                Comment


                • #98
                  Re: Oddestsey III

                  right, posting this here, before I forgot it

                  the dark Panginoon figure said a king comes and his actions will reshape worlds/ the plans planted years ago will bear fruit before the week is out.

                  ... yeah

                  Patricia got a device that either allows her to summon Panginoon, OR allows Panginoon to summon her, I forgot :P

                  the dragon was a police chef of some region

                  Comment


                  • #99
                    Re: Oddestsey III

                    I always manage to miss these online convos/Alex being online now that I have to take my free time and use it for packing.

                    Since Kody isn't around for me to bother and see what he may want to do, have Taranis go see if he can find any clues on/around/through the other side of the open door and see if Taranis can tell if the person who opened the door was trying to be sneaky and get in the room or what. Doors shouldn't be able to open themselves, although it wouldn't really surprise me if it had.
                    If it turns out that whoever opened the door wasn't trying to be sneaky or I couldn't find anything, snoop around anyway and see if I can't find anything interesting.

                    If all this has already been done, then I don't know. :P

                    Comment


                    • Re: Oddestsey III

                      Originally posted by majinb
                      Patricia got a device that either allows her to summon Panginoon, OR allows Panginoon to summon her, I forgot :P
                      ... could you enlighten us Joey? :wink:

                      May as well update Maurice's trip through the Crabmeister's collection... just so that everyone knows, there is A LOT in his collection, just make sure you've got bags with you and take what you can carry.

                      What Maurice has taken so far are a pair of sky flippers, shoeware that let you swim through air as if it was water, as well as the Athletic Trainers of the Gods or something with a similar name, shoes that arrange themselves on a molucular level to fit perfectly, and they are the perfect shoeware for any sport you are doing on them. Maurice also takes the Stink-Lizard, an intelligent animal that can spy on places and telepathically send the images he sees to his owner.

                      Then one thing is of interest... Golems and Automatons (note: unless specified otherwse, a maximum of one golem may be selected per transaction) Patricia and I checked, and none of the golems are an exception on this rule. We can only take 1 golem between the 5 of us. Joey and I checked through the golems, and the 2 of us thought the Steel Elephant would be the best pick! He's the strongest golem, physically, can carry the most weight and a bit of extra muscle never hurts, especially since our squad itself packs no muscular powerhouses. He can also ram things and carry our luggage!

                      Comment


                      • Re: Oddestsey III

                        Patricia: I believe I told you before the item allows whoever's holding it to go back to Panginoon once and once only if it breaks or is broken - it's designed to be used in life or death situations, should 'death' be the predicted outcome.

                        I've picked up *checks bag*

                        A variety of maps - a tourist map of the island in the middle of the river, about a thousand years old; a map of Melded; an old map purporting to show the multiverse, that appears to mainly be gibberish and has lots of artistic licence taken
                        A living snooker table, made of plants, along with several painted snooker ball living molluscs
                        A wheeled snooker table stand for said snooker table
                        A finely crafted suit of armour for a large greyhound, which should be able to be modified for my frame
                        A sack full of unremarkable, but beautifully crafted, 24 carat gold rings, for the purposes of trading with a dwarven forgemaster Rex Jongleur in exchange for him modifying the above suit of armour
                        Some books of magic (as in books about magic, as 'magic books' I am informed could confuse people who think they're magical books :P) that I could use to learn basic mage spells in a few hours
                        A device known as a 'WikiPodia' that is a small portable computer that makes my random bursts of knowledge seem more realistic.

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                        • Re: Oddestsey III

                          some other things I've taken with me

                          An informative guide on lethal plants
                          A trained fighting rooster in some rooster armour
                          A sword, enhanched to be super effective against things that are anenthema to the great nation of France
                          Napoleon's cycling great, that make me look shorter, even when I'm not

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                          • Re: Oddestsey III

                            and to finish my loot

                            I got some magically and technologically enhanced potting soil to make whatever plant I get myself grow faster
                            I got a pot, either an ivory and golden one or a talking one, unsure at this point
                            I got a magnometer, that's quite an advanced metal detector, that I will use in my search of the matter manipulation matrix



                            and the team has got an elephant mounted throne made of jewels, to put on the steel elephant golem!

                            Comment


                            • Re: Oddestsey III

                              Patricia: I've ended up with, in addition to the above stated items:

                              - A war sheep, with wool as strong as steel
                              - An indestructible spork
                              - A jar of 'book beetles' that, when placed on any text (written or printed) translate it into English
                              - A 4 metre long magical spear that focuses magical power
                              - A set of 'spell bangles' which store magical energy like wearable batteries.

                              I think that's about it for me :P

                              Comment


                              • Re: Oddestsey III

                                right...

                                yesterday we learned a lot on msn, and I will try to sum it all up

                                Over at Crabmaster's place, there's been a pot with several heads that has been talking to me in a strange language, I write down what I hear, and have Patricia's bookbeetles translate it.

                                the five come at the end of the fourth age
                                the raven knows
                                death shall not stop his wrath

                                is what the faces seem to repeat

                                Patricia looks up exactly what the 4 ages are, on her Wikipodia

                                Age 1, ran for 1500 years: Doomforall appeared, he was the most powerful of a group of lords, came to an end with a lord-war, where Doomforall destroyed the second most powerful lord, Berenhotep, and the other lords were either beaten, or allied with Doomforall.

                                Age 2, ran for 1000 years: Doomforall ruled from his floating castle. Doomforall ruled a peaceful age. Came to an end when Doomforall unexpectedly dissapeared with no real reason.

                                Age 3, ran for 800 years: Doomforall was gone, infrastructure collapsed. The world fell apart into millions of tiny kingdoms and many wars. Virulant and dangerous falling took place. Shadow spirits in the northern edge of the world. Sentient life was pushed to the south, until stopped by a group of fallers. Was ended by an industrial evolution.

                                Age 4, running for 1200 years: Kingdoms stabilized. Industry evolved. The 5 of us appeared, and appearantly, we will bring an end to this age :P



                                AND NOW...

                                A theory was developped from the above. Lets look at what we've got...

                                1. The sky castle of Doomforall looks a lot like the current castle of Panginoon, in Melded.
                                2. Panginoon means Lord.
                                3. We spoke to a Panginoon, indicating more excsit.
                                4. We know more than 1 lord excists.
                                5. We know that we are playing a game hosted by powerful players. Panginoon seems pretty high up in this game, and we know lords are powerful.
                                6. After the above, I used my yes or no playing card to ask if Melded's castle is indeed Doomforall's old sky castle... yes it is!

                                We can't say anything for certain, but we do have above clues

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