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Oddestsey III

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  • #16
    Re: Oddestsey III

    Character Name: Taranis
    Character Species: Mutant, though not a 'Look, I have a foot growing out of my forehead!' kind of mutant, more like the 'I'm a X-MAN' kind. :P
    Physical Description: Taranis appears human enough. He also appears to be a very short, very pale, and very thin 12 year old boy, possessing bright green eyes, and messy sticky-uppy black curly hair which would be chin length at it's longest.
    Equipment: A large dark brown coat that looks slightly beat up, over top of a white t-shirt and jeans. He wears simple boots on his feet. He carries with him a sack of candies and a sack of rocks, both clearly labeled after one incident where he reached into the wrong sack for a snack. The rocks inside the Rock-sack are pretty to look at, and can make some pretty wicked projectile weapons, and a nice close-range weapon when left in the sack. Also, two picks for locks, never know when you'll need them, after all.
    Abilities: Taranis isn't strong, or all that fast. About his only true ability is what makes him a mutant: Electricity generation and manipulation. Due to his young age, he doesn't know how to use it to its full potential, and if he tried to use it in a extreme way he'd likely lose control, so he limits the use of this skill through touch. If he can't reach it and touch it, he won't try to tinker with it or zap it into submission. If he generates the electricity on his own, he will tire faster then if he was using some sort of power source. Incidentally, it doesn't seem like Taranis can kill with this ability, at least not yet, though he can get in some pretty nasty burns if he is truly angry.
    Skills: Taranis is very good at sneaking around and getting into places he really isn't supposed to go. Due to his electrical talents, he can also power some 'gadgets' powered by electricity with a touch, though never for very long. (Stealth, Lock Picking, potential of starting some things powered by electricity.)

    Bio to follow, provided Taranis is acceptable. XD

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    • #17
      Re: Oddestsey III

      Looks good to me, hopefully I'll have the start of the story up tonight!

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      • #18
        Re: Oddestsey III

        The door creeks open slowly, letting the light of the hall spill into the dimly lit room. The five rather confused individuals seated within shield their eyes briefly and then inspect the figure in the doorway as they become adjusted to the light.
        It appears to be a tusked green skinned humanoid, seven foot tall with the physique of a body-building gorilla. Oddly, it appears to be dressed in something that looks like a police uniform, and has a pigeon on its shoulder.
        €œThat will be all officer, leave us€
        The pigeon flutters down to the table while the massive Ogre-thing stalks out.
        €œApologies if Officer Pansy intimidated you€ announces the bird. €œLet me introduce myself - I am Fernando the 57th, Prince Among Pigeons, and I€™m in charge of the police in the Commercial District of Melded, the city in which you sorry lot have found yourselves.€
        The five assorted beings look at each other confusedly. Fernando rolls his tiny beady pigeon eyes.
        €œOK - so you are new to this place, here is the deal, I won€™t repeat myself, so listen closely. You came from other universes, and all the universes combine to form the multiverse. Almost at random you can fall through universes sometimes, and here we are at the bottom of them all. The sludgy moat below the bottom of the gleaming spires of possibility where all the rubbish dropped from the rest falls off. Melded is the biggest city on the face of this world, and as such, it€™s the biggest concentration of filth. You five just happen to be the five newest bits of cosmic litter in the City€
        He eyes the five, as if daring them to ask them to repeat himself, but then continues.
        €œNow, to business€
        €œFrankly, I think this is slightly ridiculous, but it came from Mr Panginoon'soffice, and you don€™t question orders from there if you want to keep your job. But you five are to solve a murder for us, and you have fifteen days to do it€*

        After a lot of monologue from the Pigeon, who has somehow acquired a tiny cigar and proceeded to fill the room with incredibly vile smoke, you find out the following information:

        The murdered party was called The Mechanist. He was the Cities most powerful industrialist, responsible for pretty much half the technology in the city, as in not only his company having sold it, but he personally, and solely invented every single iteration of every product his company released. He also hand build all the manufacturing machines, and pretty much all the rest of the development staff seemed to do was choose colours for the packet, play backgammon and enjoy substances of debateable legality.
        Not only that, but he was also the cities premier superhero, albeit mainly of the kind that single-handedly fought giant lizards emerging from the harbour and battled Evil Space Gods in the skies above the city. He€™d never had to even go into a second round fight. For all anyone knew, he was a guy in a bulky silver and copper coloured suit of flying armour that could fire lasers from everyplace you could conceivably fire lasers without it being considered indecent. No one knew who or what he was inside.
        At 25 o€™clock last night however, the reports claimed that the armour had crashed into the ground on the street outside Mechanicium Interspacial (his company) like a comet, and then after a few seconds, crumbled to dust. The whole place was now pumped full of tech and spells designed to prevent anyone getting within viewing distance of the crime-scene, or at least knowing they were within that distance.

        Pretty much anyone with any power in the city might benefit from his death, but more of a mystery is who might actually have the means to do so. A single paint scratch was generally considered a nasty battle.
        Fernando suggests numerous options at this point. You could investigate the crime scene; you could go talk to the heads of any of the other four police district areas (Docks, Industrial Estates, Residential Quarter or the Castle Rock) to see if they have leads. It might also be worth going to the €˜Red Hyperlion€™ a bar renowned for being where mid level supervillains hang out and talking to the patrons there - criminals tend to know more about other criminals.

        Before you go, you may also ask Fernando anything you want (unless he thinks you are mocking him) and, at the request of this Mr Panginoon you are also all to be allowed one pick from the confiscated locker each. However, they won€™t be able to offer that much assistance in helping you choose or work out how to operate things. They don€™t know how they work themselves for the most part.

        Now people, choices!

        * As I may or may not have mentioned earlier, a real world week = one Oddestsey day

        Comment


        • #19
          Re: Oddestsey III

          Patricia: Can I ask what's in the confiscated locker, before we do anything? There might be something we could protect ourselves with, we could end up being targets if whatever dark forces committed this crime decide it would be better left unsolved.

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          • #20
            Re: Oddestsey III

            Fernando taps his beak on the table a few times, and in marches a different police officer. This one looks suspiciously like a large fluffy guinea pig with very serious eyebrows and a holstered weapon at it's hip. It deposits down a brief list.

            Current confiscated artifact locker contents:

            22 Rings - mixed technological and magical
            35 Bladed weapons - Mostly NR*, '7 varied remarkable weapons'
            72 Firearms - Mostly NR, 6 exotic weapons, 9 fire exotic projectiles
            2 Crossbows
            3 Pairs of powered gauntlet, plus 2 individual ones
            1 Cape, magical
            1 Sitar, magical
            Various items of clothing
            1 iSlayer - irreprably damaged
            Assorted enchanted buttons, jewels, coins, necklaces, playing cards, candles
            Several books
            12 Staves, wands or rods of power
            13 Misc Technological artifacts
            6 miscellanious magic artifacts
            Several Miscellanious Miscellanious Artifacts



            *Melded Police Slang - NR = Non-remarkable

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            • #21
              Re: Oddestsey III

              Dibs on the magic sitar! Phil's been meaning to enter the 'eastern philosophy' stage of his music career for months now.

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              • #22
                Re: Oddestsey III

                Dibs on the magical cape! Then a quick 'thanks' to said officer and then off to the crime scene...care to accompany me, Marti? What does everyone else think?

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                • #23
                  Re: Oddestsey III

                  Patricia: I...I feel a bit underequipped to start poking around crime scenes, heh. I suggest we split up and one or two of us go and talk to the police in other areas, something like this can't have been planned and confined to just this area of the city.

                  I'd also like to have a closer look at the magical staves if that's alright?

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                  • #24
                    Re: Oddestsey III

                    ok, 2 things... can I get a look at the 7 blades classified as remarkable? and can I please be told how far away the crime scene is? if its anywhere beyond walking distance, me and Kody's character are gonna take a bicycle ride there, together with whoever wants to join us, although Im all in favour of people staying here to have a conversation with the police pigeon

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                    • #25
                      Re: Oddestsey III

                      Maurice strides with his powerful cyclist legs down the hall and into the confiscated room. He heads straight over to the blades and takes a look. He sees:

                      1) A massive broadsword -a foot wide and 15 foot long. Unliftable.
                      2) A 5 inch tanto - not explicitly magical or technological, but it€™s made with such skill as to be the perfect blade
                      3) A flaming longsword which smells like burning hair when ignited
                      4) A Singing sword. Unfortunately, the singing is limited to really off pitch renditions of Cher songs.
                      5) A slightly more plain longsword, this one doesn€™t have a clear power, but has a tag labelling it magical
                      6) and 7) Two similar atomic powered chainsaw knives. One is newer and smaller, the other an older model, and rusty, but designed for more difficult materials.

                      The crime scene is proably 20mins away for a normal cyclist.
                      ________________________
                      Phil takes the Sitar. He immediately feels more at one with the universe and more balanced, though this is possibly not the limit of it€™s power. Having selected an item he is immediately transported outside the room by the security systems, and a forcefield prevents it getting back in.
                      ________________________
                      A similar thing occurs with Blotter and his cape. It has an odd texture to it - touching it€™s surface is strange, a weird sensory confusion feeling like simultaneously touching the finest silk and a rough steel bulkhead. Blotter also exits the room in a brief flash of light and finds himself outside.
                      ________________________
                      Patricia inspects the staffs. They are a mixture of science and magic. All but three seem to be various projectile powers, water jets, fire, magic missiles, lasers, acid etc. Out of the remaining three, one seems to have some kind of transmution based power. Another seems to be project a forcefield €˜umbrella€™ from one end. The third reeks of evil even to the non magical and you can€™t even bring yourself to look at it let alone try and take it.

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                      • #26
                        Re: Oddestsey III

                        Since most of the others are still picking their goodies, I'll give the sitar a test run while I wait, see how she plays. I'll bet Norwegian Wood sounds totally sweet on this baby.

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                        • #27
                          Re: Oddestsey III

                          The Sitar plays perfectly. Not only that, but after a single note, Phil finds himself with some perculiar side effects. He is able to filter through every sensory input he has, and just see what he wants to do with perfect crystal clear focus that the human mind shouldn't be able to do. Like silencing every sound in the station except the ones he wants. He also finds himself able to broadly detect the prevalent emotions in any place. It seems to be mostly boredom here.

                          Lastly he finds himself better able to controll his own movements, to the point where he feels he could move serenely out of the way of a bullet while playing this thing.

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                          • #28
                            Re: Oddestsey III

                            Think I'll inspect the cape a bit more before hopping on the bike with Marti. Sounds interesting at the very least...very ve-ry interesting.

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                            • #29
                              Re: Oddestsey III

                              I wish to:

                              Take mysterious magic sword for a swing to see if I can discover anything magical about it

                              and take the flaming sword for a quick swing too

                              Im intrigued by the iSlayer too, the police may have labelled it irreparable, but surely they have never had a living battery on their team like we do

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                              • #30
                                Re: Oddestsey III

                                Patricia: *inspects staves, pondering the ones that shoot water and missiles before eventually indicating that she'll take the forcefield projecting one*

                                Before I leave...erm...I was wondering if Taranis wanted to come with me to check with the other police departments? You don't have to, but I reckon it's easier if I don't split off from *all* of the others, although if you'd prefer to go to the crime scene I'd be happy to go on my own.

                                I'd also like to ask who this Mr. Panginoon is, if that's alright? and which of the police districts would Fernando, Prince Among Pigeons, reccommend we/I go to to seek out leads, if any particular one?

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