I was on ARC, and asked the guys there if they wanted to put the ARC vs FRA title on the line in a much larger tournament then last time. Surprisingly, the majority of them voted Yes, which means the match between FanFics are not over.
Rules:
I will need 8 people to enter 1 lightweihgt, one middleweight, one heavyweight, and one superheavyweight for Team FRA. You must use your FRA stats, but you must also make a set of ARC-style stats using the rule set found here(except for the Role-Playing Rules section, just post your tactics here, however long or short they are).
However, if you either competed last season, have a robot that already has both ARC and FRA stats, or anything like that, I would suggest that you use it. It'll save you a lot of trouble.
Also, your robot must have a picture. I don't care if it's a CADing masterpiece, or something terrible made in MS Paint, but it has to be a picture.
Overall, Team FRA will consist of 32 robots. 8 in each weight class.
I would prefer that you use relatively successful designs, such as(to name a few) Wedge Devolution, Thwedge, Xianghua, etc, because robots that have been successful might be successful here.
Tournament structure:
The tournament will be what I call a modified round robin. Each FRA bot will face each ARC bot once. They will not face off against robots on their team. After the regular season ends, the top 3 FRA bots from each weight class will meet the top 3 ARC bots from each weight class in the playoffs, just like ARC, except for the fact that as many fights as possible will be ARC vs FRA. The quarter-finals will pit 2 FRA bots against 2 ARC bots, same thing in the semi-finals, and in the grand final, it will be ARC vs FRA. However, there will be a 3rd place playoff for each weight class to determine who the top 4 robots in each weight class will be seeded for the next tournament.
Arena: This time, the arena used will be the ARC arena, but with one hitch: The polycarbonate panels, just for this tourney, have been moved outwards 6 feet, so it's now possible to fit in camaras, and is also possible to flip an opponent out of the arena. Also, it's time the arena hazards get better descriptions...
The arena:

The pulverizers:

Weapon: 10(+5 power hammer bonus)
The biggest and baddest weapon of them all, because there's one in each corner. A powerful steel hammer with a 66lb(30kg) solid steel hammerhead on top. They're powered by a 900mm bore 200mm stroke ram connected to a 150psi Co2 system hidden underneath the arena. This hammer can cause some serious damage, as it's going in as a power hammer.
The killsaws:

Weapon: 4
The killsaws have been toned down a little to cope with the reality of saws: They aren't effective against tough armor. The set of 3 saws are powered by a 34hp 60v B42-500 brushless Magmotor at 4000rpm. They aren't really designed to damage as much as they're designed to throw opponents away.
The drum:

Weapon: 7
Mounted in the same spot as always, the drum is powered by a 60hp gas engine mounted under the arena. It spins at 4000rpm, and can cause a bit of damage to most robots. It's also designed to throw robots away, but can do more damage then the killsaws.
The wedge walls:

Armor: 11
The wedge walls aren't really wedge walls any more. Instead of touching the floor, these large titanium wedge walls sit(at their lowest point) 10mm(0.4in) above the ground. Instead of being used to possibly shove an opponent out of the arena, the wedge walls serve mainly to pin unsuspecting scoops, wedges, and skirts, and the robots attached to them.
The spiked walls:

Armor: 10
The spiked walls are now a uniquely damaging weapon. If a robot is rammed into these steel spikes with diamond tips, the damage they take will be equal to a ram from their opponent. For example, if a robot with 7 traction and 5 speed rammed a robot into the spike strip, the damage caused by the spikes would equal 6. However, if a robot runs themself into the spike strip, the damage they'll suffer will be equal to a robot with their speed and traction ramming them. So if a robot has 7 speed and 5 traction, then rams himself into the spikes, the damage caused to the robot would equal 6.
And that's all I need. 8 people for Team FRA. You can either be a member of the FRA forum, or one of the guys who's on both ARC and FRA.
Rules:
I will need 8 people to enter 1 lightweihgt, one middleweight, one heavyweight, and one superheavyweight for Team FRA. You must use your FRA stats, but you must also make a set of ARC-style stats using the rule set found here(except for the Role-Playing Rules section, just post your tactics here, however long or short they are).
However, if you either competed last season, have a robot that already has both ARC and FRA stats, or anything like that, I would suggest that you use it. It'll save you a lot of trouble.
Also, your robot must have a picture. I don't care if it's a CADing masterpiece, or something terrible made in MS Paint, but it has to be a picture.
Overall, Team FRA will consist of 32 robots. 8 in each weight class.
I would prefer that you use relatively successful designs, such as(to name a few) Wedge Devolution, Thwedge, Xianghua, etc, because robots that have been successful might be successful here.
Tournament structure:
The tournament will be what I call a modified round robin. Each FRA bot will face each ARC bot once. They will not face off against robots on their team. After the regular season ends, the top 3 FRA bots from each weight class will meet the top 3 ARC bots from each weight class in the playoffs, just like ARC, except for the fact that as many fights as possible will be ARC vs FRA. The quarter-finals will pit 2 FRA bots against 2 ARC bots, same thing in the semi-finals, and in the grand final, it will be ARC vs FRA. However, there will be a 3rd place playoff for each weight class to determine who the top 4 robots in each weight class will be seeded for the next tournament.
Arena: This time, the arena used will be the ARC arena, but with one hitch: The polycarbonate panels, just for this tourney, have been moved outwards 6 feet, so it's now possible to fit in camaras, and is also possible to flip an opponent out of the arena. Also, it's time the arena hazards get better descriptions...
The arena:

The pulverizers:

Weapon: 10(+5 power hammer bonus)
The biggest and baddest weapon of them all, because there's one in each corner. A powerful steel hammer with a 66lb(30kg) solid steel hammerhead on top. They're powered by a 900mm bore 200mm stroke ram connected to a 150psi Co2 system hidden underneath the arena. This hammer can cause some serious damage, as it's going in as a power hammer.
The killsaws:

Weapon: 4
The killsaws have been toned down a little to cope with the reality of saws: They aren't effective against tough armor. The set of 3 saws are powered by a 34hp 60v B42-500 brushless Magmotor at 4000rpm. They aren't really designed to damage as much as they're designed to throw opponents away.
The drum:

Weapon: 7
Mounted in the same spot as always, the drum is powered by a 60hp gas engine mounted under the arena. It spins at 4000rpm, and can cause a bit of damage to most robots. It's also designed to throw robots away, but can do more damage then the killsaws.
The wedge walls:

Armor: 11
The wedge walls aren't really wedge walls any more. Instead of touching the floor, these large titanium wedge walls sit(at their lowest point) 10mm(0.4in) above the ground. Instead of being used to possibly shove an opponent out of the arena, the wedge walls serve mainly to pin unsuspecting scoops, wedges, and skirts, and the robots attached to them.
The spiked walls:

Armor: 10
The spiked walls are now a uniquely damaging weapon. If a robot is rammed into these steel spikes with diamond tips, the damage they take will be equal to a ram from their opponent. For example, if a robot with 7 traction and 5 speed rammed a robot into the spike strip, the damage caused by the spikes would equal 6. However, if a robot runs themself into the spike strip, the damage they'll suffer will be equal to a robot with their speed and traction ramming them. So if a robot has 7 speed and 5 traction, then rams himself into the spikes, the damage caused to the robot would equal 6.
And that's all I need. 8 people for Team FRA. You can either be a member of the FRA forum, or one of the guys who's on both ARC and FRA.
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