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The New and Improved Team Corsair RPG

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  • #16
    Re: The New and Improved Team Corsair RPG

    name: indigo mattheus
    age: 16
    knowledge/intelligence: 14:14
    speed: 20
    agility: 12
    main weapon: this thing
    secondary weapon: sub machine gun :twisted:
    clothing: agent battle armour (was once his fathers) looks like this
    other items: battle staff and a pack of go fish cards when bored
    special abillity: can make up to 150 clones of himself
    hair: emo dark blue

    Comment


    • #17
      Re: The New and Improved Team Corsair RPG

      Entrants:
      Jack Orr
      Martijn Benschop
      Lian Walsh

      Characters:

      Jack Terminator Schwartz
      Strength: 15
      Knowledge/Intelligence: 3:3
      Speed: 10
      Agility: 9
      Weapon 1: Dagger (Weight: 3, Speed: Fast, Damage: 10-15)
      Weapon 2: Rocket Launcher (Weight: 10, Speed: Very Slow, Damage: 50-60)
      Armor: Customized desert military gear (Weight: 2, Defence: 4) over 5mm Titanium/Vanadium Alloy (Weight: 10, Defence: 10) (Total Weight: 12, Total Defence: 14)
      Other Items: Baseball Cap (Weight: 1)
      Free Weight: 49/75
      Special Ability: Night Vision (Allows you to see in the dark, letting you see hidden enemies)

      Wolfgang Passion
      Strength: 4
      Knowledge/Intelligence: 14:14
      Speed: 4
      Agility: 4
      Weapon 1: Wood Saw (Weight: 5, Speed: Very Fast, Damage: 25-30)
      Weapon 2: Tranquilizer Dart (20 Darts, Weight: 1, Speed: Medium, Damage: 5-10, Chance to stun)
      Armor: Leather Jacket (Weight: 2, Defence: 3)
      Other Items: Med-Pack (Weight: 2)
      Free Weight: 10/20
      Special Ability: Medical Expertise (You can determine what disease/infection a person has, and you can cure it if you have certain items)

      Indigo Mattheus
      Strength: 4
      Knowledge/Intelligence: 7:7
      Speed: 11
      Agility: 11
      Weapon 1: Owl-Hilted Sword (Weight: 3, Speed: Fast, Damage: 20-25)
      Weapon 2: Thompson Sub-Machine Gun (500 Rounds of Ammo, Weight: 6, Speed: Very Fast, Damage: 15-20)
      Armor: Agent Battle Armor (Weight: 5, Defence: 7)
      Other Items: Battle Staff (Weight: 2, Speed: Very Slow, Damage: 30-40), Go-Fish Cards (Weight: 1)
      Free Weight: 17/20
      Special Ability: Duplication (You can create up to 150 clones of yourself, however each clone of you is weaker and weaker.)

      Sorry Lian, but your stats were not within the 40-point limit. I tried to keep them at least partially the way you wanted.

      Comment


      • #18
        Re: The New and Improved Team Corsair RPG

        Alright. I need 1 more person. Then I can start this thing.

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        • #19
          Re: The New and Improved Team Corsair RPG

          Name: Jordan Afro Brown

          General : A rather fearsome looking bearded man with an afro. Wears a black shirt, shoes, trousers, leather gloves, sunglasses, trench coat and a blood red tie. Trusts few people.

          Stats
          Strength: 8
          Knowledge/Intelligence: 2:8
          Speed: 10
          Agility: 12
          Weapons: For ranged fighting a pair of Beretta 92FS pistols straight out of Equilibrium rools: and for Close quarters a reasonably light double edged, reasonably narrow bladed, hand and a half sword (can be used with one hand in a duel like situation, or with two for powerful attacks)
          Clothes: On top of the shirt trousers etc he wears a long, black trench coat which has pockets for weapons and munitions when he collects them. The coat is bullet proof to protect him from attack. The final thing about the coat is that up the sleves it has a pair of spring loaded slide rails that weapons can be mounted on to bring them into play quickly if needed.
          Strengths: Will eventually become a weapons cache and pretty useful in combat
          Weaknesses: Not very knowledgeable but should learn quickly enough.

          Comment


          • #20
            Re: The New and Improved Team Corsair RPG

            In any ordinary case I'd wait for 2 more people, but there's no way I'll be able to get 2 more people(without forcing/blackmailing them :P ), so:

            Entrants:
            Jack Orr
            Martijn Benschop
            Lian Walsh
            Jordan Brown

            Characters:

            Jack Terminator Schwartz
            Strength: 15
            Knowledge/Intelligence: 3:3
            Speed: 10
            Agility: 9
            Weapon 1: Dagger (Weight: 3, Speed: Fast, Damage: 10-15)
            Weapon 2: Rocket Launcher (Weight: 10, Speed: Very Slow, Damage: 50-60)
            Armor: Customized desert military gear (Weight: 2, Defence: 4) over 5mm Titanium/Vanadium Alloy (Weight: 10, Defence: 10) (Total Weight: 12, Total Defence: 14)
            Other Items: Baseball Cap (Weight: 1)
            Free Weight: 49/75
            Special Ability: Night Vision (Allows you to see in the dark, letting you see hidden enemies)

            Wolfgang Passion
            Strength: 4
            Knowledge/Intelligence: 14:14
            Speed: 4
            Agility: 4
            Weapon 1: Wood Saw (Weight: 5, Speed: Very Fast, Damage: 25-30)
            Weapon 2: Tranquilizer Dart (20 Darts, Weight: 1, Speed: Medium, Damage: 5-10, Chance to stun)
            Armor: Leather Jacket (Weight: 2, Defence: 3)
            Other Items: Med-Pack (Weight: 2)
            Free Weight: 10/20
            Special Ability: Medical Expertise (You can determine what disease/infection a person has, and you can cure it if you have certain items)

            Indigo Mattheus
            Strength: 4
            Knowledge/Intelligence: 7:7
            Speed: 11
            Agility: 11
            Weapon 1: Owl-Hilted Sword (Weight: 3, Speed: Fast, Damage: 20-25)
            Weapon 2: Thompson Sub-Machine Gun (500 Rounds of Ammo, Weight: 6, Speed: Very Fast, Damage: 15-20)
            Armor: Agent Battle Armor (Weight: 5, Defence: 7)
            Other Items: Battle Staff (Weight: 2, Speed: Very Slow, Damage: 30-40), Go-Fish Cards (Weight: 1)
            Free Weight: 17/20
            Special Ability: Duplication (You can create up to 150 clones of yourself, however each clone of you is weaker and weaker.)

            Jordan Afro Brown
            Strength: 8
            Knowledge/Intelligence: 2:8
            Speed: 10
            Agility: 12
            Weapon 1: 1/2 Handed Sword (Weight: 4, Speed: Slow when 2 handed, fast when 1 handed, Damage: 30-40 when 2 handed, 15-20 when 1 handed)
            Weapon 2: 2 Beretta 92 pistols (180 rounds, Weight: 3 each, Speed: fast each, Damage: 20-30 each)
            Armor: Bulletproof Trenchcoat (Weight: 5, Defence: 6)
            Other Items: 6 full 30-round Beretta 92 magazines (Weight: 1 each)
            Free Weight: 21/40
            Special Ability: Weapon Storage (Every weapon that you have besides the one you're using weighs 1, and ammo weighs nothing)

            Alright, since we have the 4 characters, I'll introduce more entrants later. The first part will be posted soon.

            Comment


            • #21
              Re: The New and Improved Team Corsair RPG

              The war between the Trocasians and the resistance has gone on for a full year. Hundreds of bloody and well-worn uniforms complete with ammo and weapon lie on the beach, as if someone had been killed and suddenly disappeared from their uniform. On the beach of this hub world, 4 figures: A man with an afro, a doctor, a T-800, and a soldier of some sort appear suddenly. Though they don't know each other, they have enough common sense to tell each other to hit the deck. It's D-Day all over again, except this time the Allies are outnumbered. The tide turns as Jack launches a rocket into a nearby bunker, destroying it and shattering it into small pieces, disintegrating the soldiers inside. For good measure, Indigo fires his SMG into the wreckage, leaving spent bullet-casings on the beach. It is only after they realize that the shots aimed at them have stopped do they get up and introduce themselves to one another.

              Suddenly, all of them realize that they are missing from where they were. Indigo was fighting off a drug lord, Jack was trying to find an assassin, Wolfgang was preforming surgery, and Jordan was sitting back watching television from his home. Suddenly, an unusual thought coarsed through their head, that they must find a rift and close it, and that they would meet at least 1 person who could help them. They also notice several uniforms and weapons, and a pile of seemingly useless junk. In that pile and in the uniforms, there were several items:

              A chainsaw (Weight: 7, Speed: Fast, Damage: 30-35)
              A silver ring (Weight: 1)
              A Trocasian uniform (Weight: 2, Defence: 5)
              A roll of duct tape (Weight: 1)
              A working radio that has a recording of Tom Roper's Aussie Linguistics (Weight: 3)
              A bag containing 500 silver coins (Weight: 2)
              A foe-checking Magic 8 Ball (Weight: 3, gives you stats of foes)
              A crossbow (Weight: 5, Speed: Slow, Damage: 20-30)
              An inter-dimensional newspaper (Weight: 1)
              An interesting Cane with a jeweled Emerald on top (Weight: 3)
              An un-inflated raft (Weight: 7)
              A metal top hat (Weight: 4, Defence: 3)
              An AK-47 with 120 bullets (Weight: 6, Speed: Very Fast, Damage: 35-40)
              A wind-up lightsabre (Weight: 3, Speed: Fast, Damage: Unknown)
              A box containing 10 MKIIA1 Fragmentation Grenades (Weight: 5)
              A custom-made Resistance uniform (Weight: 3, Defence: 7)
              A SPAS-12 Shotgun with 40 rounds (Weight: 4, Speed: Medium, Damage: 40-50)

              Also, there are several resistance ships harboured at a nearby town. You can see them in the harbor. I would suggest you go to the town, as more Trocasians will be on their way. What you can do is:

              Pick up some of the items and choose another option
              Go to the town
              Signal for a Resistance ship
              Go to the nearest Resistance recruiting office
              Attack the Trocasians
              Use the foe-checker to scan the items
              Something Else (You decide what to do)

              Comment


              • #22
                Re: The New and Improved Team Corsair RPG

                How is it decided again how many we can carry along? anyway, I spot a Trocasian uniform and find that awefully interesting. It gives us the possibility to maybe spy on the Trocasians during a later stage, he has the IQ to play his part real well, with his IQ he is the most efficient gatherer of information on the team, and the uniform gives some much needed armour. So I take the uniform with me (dont wear it yet), and propose the team goes to the town to quietly discuss our new task.

                Comment


                • #23
                  Re: The New and Improved Team Corsair RPG

                  Well I can take all of the weapons and ammo and put them in my coat, also I would like to put my sword in there and the loaded Beretta's on the spring loaded rails so they weigh less (technically in coat) but can be bought out quickly for fights.

                  I'm up for going into town, we might meet someone.

                  Comment


                  • #24
                    Re: The New and Improved Team Corsair RPG

                    @ Martijn: You can carry as many items as your free weight allows you to carry.

                    I'm still waiting for what Jack and Lian want to do, but if either one of them wants to go to the town, then, since its the majority vote, I'll write it down, though I might wait for the other to post what items he wants.

                    EDIT: Also, who gets what items comes on a first come, first serve basis. Also, the wind-up lightsabre has a damage potential of 10-60.

                    Comment


                    • #25
                      Re: The New and Improved Team Corsair RPG

                      right-o, the total weight of that pile is 60, so our team can carry everything that is laying there to wherever we are going

                      Im mostly voting for the go to town option because simply we just got this new task, and we're better off just going to a relatively quiet place talking our plans through than rushing into action straight away, we may be able to get ourselves a makeshift base of operations in the town, and we can store all this stuff there, so its at our disposal

                      As Wolfgang Passions Im most certainly personally interested in the Trocasian uniform for the reasons I mentioned earlier. The inter-dimensional newspaper is very handy for information gathering... I doubt the 4 of us have much expertise in the inter-dimensional

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                      • #26
                        Re: The New and Improved Team Corsair RPG

                        town for me

                        Comment


                        • #27
                          Re: The New and Improved Team Corsair RPG

                          Suddenly, the foe-checking Magic 8-Ball speaks up:

                          You guys must be new to this place. I've been sitting here for 6 months along with all this other junk, so I can tell you about it:

                          The chainsaw is a powerful Petrol one with 1.5L of petrol storage and a Jian Minis engine that gives out 40hp.
                          The silver ring allows the user to be invisible. To use it, just tap the diamond.
                          The Trocasian Uniform is made of Carbon Fibre, Kevlar, and magnesium chainmail.
                          The duct tape is excellent for fixing combat robots, and various other items.
                          Listening to Tom Roper's Aussie Linguistics long enough can seriously confuse someone.
                          The silver coins are the inter-dimensional form of currency.
                          I, the foe-checking Magic 8-ball, can be shook, then looked at to reveal the stats of enemies and other creatures.
                          The crossbow comes with gold finishing and 20 reusable crossbow bolts.
                          The Inter-Dimensional Newspaper is called Inter-dimensional News, and was printed yesterday. It appears to automatically update itself with the latest news.
                          The cane with a jeweled emerald was used in the filming of the movie Professor Vengeance: My Story of Interdimensional Domination. It was not used in the movie, but was a reserve cane, largely visible via the blue emerald on top instead of the green one.
                          The un-inflated raft has the words Q een M ry on it.
                          The metal top hat is made of thick aluminum, and is quite light.
                          The AK-47 is the most awesome gun ever made.
                          The wind-up lightsabre is energy efficient. 1 full wind produces a minute of use time.
                          The MKIIA1 Frag Grenades have been on the beach for 50 years, but are still in good condition. They use EC Blank Fire Powder and an igniting fuse of 4 - 5 seconds.
                          The resistance uniform is made from various sewn-together pieces of Kevlar and Carbon fibre. There are some pieces of 2mm unobtanium for extra protection.
                          The SPAS-12 is illegal in most universes, due to it being the best shotgun ever made.

                          Comment


                          • #28
                            Re: The New and Improved Team Corsair RPG

                            After looking through your posts, here are the remaining items:

                            A silver ring (Weight: 1)
                            A roll of duct tape (Weight: 1)
                            A working radio that has a recording of Tom Roper's Aussie Linguistics (Weight: 3)
                            A bag containing 500 silver coins (Weight: 2)
                            A foe-checking Magic 8 Ball (Weight: 3, gives you stats of foes)
                            An interesting Cane with a jeweled Emerald on top (Weight: 3)
                            An un-inflated raft (Weight: 7)
                            A metal top hat (Weight: 4, Defence: 3)
                            A custom-made Resistance uniform (Weight: 3, Defence: 7)

                            And your free weight:

                            Jack Terminator Schwartz: 49/75
                            Wolfgang Passion: 7/20
                            Indigo Mattheus: 3/20
                            Jordan Afro Brown: 14/40

                            Comment


                            • #29
                              Re: The New and Improved Team Corsair RPG

                              guys, just divide all the items over us and get them to town, I'd like to think that once there we can have a save hideout and store it all so we have it at our disposal

                              Comment


                              • #30
                                Re: The New and Improved Team Corsair RPG

                                il take the duct tape
                                il also take as much stuff as i can, can jordan carry the rest?
                                town for me

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