Announcement

Collapse
No announcement yet.

Mechanical Maelstrom: Annihilation

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Mechanical Maelstrom: Annihilation

    Hello and welcome to Mechanical Maelstrom: Annihilation!
    This is a spin-off of the most destructive, carnage-filled robot fighting show on the planet.
    36 robots from 9 people are needed are needed to enter this event.

    Entry Requirements
    ï˜ Each entrant must enter 4 heavyweight robots. These can be vapours or realies. You must also supply your current location and a team name.
    ï˜ If 36 robots are not entered by the 1st January 2009 then the remaining spots will be filled with random realies. The tournament may start before that date if entries are received early.
    ï˜ Each robot can weigh a minimum of 80.1kg and a maximum of 100kg
    ï˜ Robots with tracks/shuffle pads are allowed a 10% weight bonus.
    ï˜ Walking robots are allowed a 50% weight bonus. The definition of a walker is that there must be legs that have two or more stages of movement. Rotary camshafts cannot make up any part of the walking mechanism.
    ï˜ Cluster-bots are allowed, but once 50% of the total weight is eliminated the whole entry is out.
    ï˜ No un-tethered projectile weaponry is allowed.
    ï˜ No electrical damage (e.g. Bar Heaters) or flamethrowers are allowed.
    ï˜ No flying robots are allowed.
    ï˜ Stats are to be supplied in any format, but you will be notified if I judge the stats to be very unrealistic or extremely overweight. Depending on how overweight they are I may be lenient with robots.

    The Annihilation Stadium V2 will be used in this tournament. For details see Mechanical Maelstrom Season 2.0.

    Tournament Structure
    ï˜ This tournament will feature 6 machines in 6 annihilators, with one robot eliminated each round until one robot is left.
    ï˜ The 6 winners of the annihilators will fight in the final annihilator, the winner of which wins the tournament.

    Battle Rules
    ï˜ You can eliminate your opponent in a variety of ways: You can immobilise 50/100% of their drive (KO), flip or push them into a place from where they cannot move (e.g. the pit, TKO), flip them out of the arena (OOTA) or beat them on a judge€™s decision if more than one robot is mobile after a 3 minute round (JD).
    ï˜ The judges have the criteria Damage, Aggression, Control and Dominance to judge on. Each is marked out of 5 and multiplied in order of importance. Damage is x 1, Aggression is x 0.75, Control is x 0.5 and Dominance is x 0.25. The robot with the highest score advances/wins.

    Get entering!!

  • #2
    Re: Mechanical Maelstrom: Annihilation

    Originally posted by super_sporty
    ï˜ If 36 robots are not entered by the 1st January 2009 then the remaining spots will be filled with random realies.
    should I enter my time machine?

    in all seriousness, Liar 2, Back to Rock III, Sheer Heart Attack 2 and Under Pressure

    Comment


    • #3
      Re: Mechanical Maelstrom: Annihilation

      Team name: Team Picus
      Current Location: ...my bedroom next to the video machine? *points at side*

      Entrants: (all to be found here) N³, Gabriel V, Still Hurting, Magnitude

      Best of luck Lewis

      Comment


      • #4
        Re: Mechanical Maelstrom: Annihilation

        oops that should be 1/1/2010

        And by current location I mean where you're from/where you're representing

        Anyway thanks for entering guys

        Entrants
        Team Varying Everyday, Martijn Benschop
        Sheer Heart Attack 2 [#6]
        Back to Rock III [#15]
        Liar 2
        Under Pressure


        Team Picus, Joey McConnell
        Gabriel V [#5]
        Nidhogg Cubed
        Still Hurting
        Magnitude


        NOTE: Numbers next to any robot with a # in []s recognise that the machine is ranked, however this tournament will not affect the rankings at all, they're there purely for recognisation of experienced competitors

        Comment


        • #5
          Re: Mechanical Maelstrom: Annihilation

          Team Name: Team Corsair

          Current Location: Texas, USA

          Entrants: Cyrilium 5, Minesweep3r, Bandwagon 2, and ISRRNY. Stats are on my website.

          Comment


          • #6
            Re: Mechanical Maelstrom: Annihilation

            TEAM ORR:

            O.I.D

            CrOoKeD EvO *now has 0mm ground clearance at the front*

            stats for the above to be found on zed

            and

            gravity

            iron awe 5

            which are both realys

            my location atm is sitting in a old arm chair, with only 2 and a bit legs and a bottle of whisky on the table in front of me, so naturaly im representing scotland :P

            Comment


            • #7
              Re: Mechanical Maelstrom: Annihilation

              In!

              TEAM BRAVEHEART:
              1. Spin Dash Unleashed
              2. Traffic Warden
              3. Mornington Crescent
              4. Venus Fly Trap II

              1. Spin Dash Unleashed
              SHAPE- skirted box, with rounded sides and back.
              COLOUR- dark blue bodywork, with red-and-white striped skirting.
              WEIGHT- about 100kg
              DIMENSIONS- 100cm X 75cm X 20cm
              SPEED- 16mph
              TURNING CIRCLE- 0mm
              GROUND CLEARANCE- virtually 0mm all round, 10mm at sides and rear without skirts.
              ARMOUR- 4mm Hardox
              MOVEMENT- inner, 6WD
              POWER- 2 x LEM-130s. These run at 36v and produce approximately 18hp.
              WEAPONS- A horizontal Pussycat-style saw blade on the front. The blade is mounted on the underbelly ala Code:BLACK and is designed to chew up skirts and wheels. It is powered by an S28-150 Magmotor and runs at 3000rpm. Its 18hp and shape also makes it an excellent battering ram.
              SRIMECH- invertible. The rounded sides and rear also prevent it getting beached.
              NOTES- flies Scotland flag.
              STRENGTHS- excellent traction, fast, tough armour, low weaponry, invertible
              WEAKNESSES- untested, so-so manoueverability, saw blade less effective upside-down
              PIC- http://img137.imageshack.us/img137/5359 ... sh6ta1.png

              2. Traffic Warden
              SHAPE- square bracket with rounded rear
              COLOUR- black with a yellow stripe
              WEIGHT- 100kg, I hope
              DIMENSIONS- 95cm X 150cm X 25cm
              SPEED- 15mph
              TURNING CIRCLE- 0mm
              GROUND CLEARANCE- 10mm
              ARMOUR- 4mm Grade 5 titanium
              MOVEMENT- four inner wheels
              POWER- 2 x Etek-RT motors, running at 48v and producing 38hp.
              WEAPONS- A pair of horizontal hydraulic clamps within the middle of the machine. Each clamp is powered by an 80mm x 40mm ram operating at 3000psi, delivering up to 10 tonnes of crushing power. When an opponent slips into the middle, the clamps activate and hold them in place. Traffic Warden can then drag them around and shove them into the nearest arena hazard. Think of it as Huggy Bear on steroids.
              SRIMECH- invertible, rounded rear should prevent it getting beached
              NOTES- flies Scotland flag, super special awesome thanks to Daniel Stickler, Martijn and AJ for helping with the design
              STRENGTHS- good traction, tough shell, fairly manoueverable, nippy, powerful grip
              WEAKNESSES- untested weapon, exposed ground clearance
              PIC- http://img381.imageshack.us/img381/1130 ... nalto6.png

              3. Mornington Crescent
              SHAPE- flat cylinder
              COLOUR- white, with the London Underground sign for Mornington Crescent on the top and bottom
              WEIGHT- approx 100kg
              DIMENSIONS- 100cm X 20cm
              SPEED- 12mph
              TURNING CIRCLE- 0mm
              GROUND CLEARANCE- 8mm
              ARMOUR- 3.5mm Hardox
              MOVEMENT- 4 x inner wheels
              POWER- 2 x S28-400 Magmotors, running at 24v
              WEAPONS- Mornington Crescent is armed with not one, but TWO outer spinning rings, one on top of the other. The top ring spins anticlockwise, while the bottom ring spins clockwise. Each ring has four teeth and weighs about 10kg. The rings are powered by an LEM-130 running at 36v each and can reach speeds of 1500rpm. The two rings spinning in alternate directions should also help the robot be easier to drive - theoretically, anyway.
              SRIMECH- invertible
              NOTES- flies Scotland flag, thanks to Joey and Andy for helping with stats
              STRENGTHS- two spinners for the price of one, nippy, manoueverable, tough, more controlled than regular ring spinners
              WEAKNESSES- wheels open to axes and crushers, unpredictable bouncing?
              PIC- http://img25.imageshack.us/img25/5661/m ... escent.bmp

              4. Venus Fly Trap II (formerly Venus Fly Trap)
              SHAPE- box with wedges on all sides
              COLOUR- green with ugly great mouth on top
              WEIGHT- about 100kg, I hope.
              DIMENSIONS- 95cm X 95cm X 20cm
              SPEED- 12mph
              TURNING CIRCLE- 0mm
              GROUND CLEARANCE- 10mm, though the wedges and spatulas should provide some extra protection
              ARMOUR- 3.75mm Hardox
              MOVEMENT- 4 x inner wheels
              POWER- 2 x C40-500 MagMotors. These will run at 36v and produce approximately 12hp.
              WEAPONS- On either side of Venus Fly Trap II is what appear a rear-hinged flipper with a large spatula, covered in barbs. These are the 'jaws' and are powered by an 80mm x 120mm pneumatic ram each, running at 250psi. The idea is that an opponent is scooped up on top of the robot or gets stuck on one of the spatulas, the 'jaws' fire simultaneously and ensnare it like a real venus fly trap.
              SRIMECH- A rear-hinged arm on top. Powered by a separate S28-400 MagMotor geared 250:1 for quick and easy self-righting.
              NOTES- flies Scotland flag, thanks to Joey for aiding in the design
              STRENGTHS- Unique weaponry, powerful, well-protected, nimble
              WEAKNESSES- Completely untested
              PIC- http://img394.imageshack.us/img394/7102 ... trapii.png

              I was considering a mega-melee tournament myself at some point, Lewis. Can't wait to see how this one turns out.

              Comment


              • #8
                Re: Mechanical Maelstrom: Annihilation

                Entrants
                Team Varying Everyday, Martijn Benschop
                Sheer Heart Attack 2 [#6]
                Back to Rock III [#15]
                Liar 2
                Under Pressure


                Team Picus, Joey McConnell
                Gabriel V [#5]
                Nidhogg Cubed
                Still Hurting
                Magnitude


                Team Corsair, Mark Elam
                Cyrilium 5
                Minesweep3r
                Bandwagon 2
                ISRRNY


                Team Orr, Jack Orr
                O.I.D
                CrOoKeD EvO
                Gravity
                Iron Awe 5


                Team Braveheart, Steven McGregor
                Traffic Warden [#8]
                Spin Dash Unleashed
                Mornington Crescent
                Venus Fly Trap II

                Comment


                • #9
                  Re: Mechanical Maelstrom: Annihilation

                  From Etobicoke, Canada...

                  TEAM ZLAYERZ

                  1. Corona (previously The Zodiac)
                  2. Wedginator 9.0 (prev. Wedgin8or)
                  3. Jinx
                  4. Macduff the 5th (prev. Macduff the 4th)

                  ----



                  Corona

                  Shape: Steeply sloped cylinder with flat edges.

                  Colour: Fiery! Name on the top.

                  Weight: 100kg

                  Drive: 3 S28-150 MagMotors run on 24 volts, geared 9:1.

                  Power: 4 NiCad Battlepacks run on 24 volts.

                  Motivation: 3 wheel omnidrive. It uses 3 omni-wheels similar to those of Root Canal to move itself across the arena. It can drive normally at first, then zig off in another direction instantly. This is especially useful in escaping charges from rammers/flippers.

                  Speed: 8mph

                  Armour: 24mm Ti/V alloy outer ring. The top is 5mm titanium and the underbelly is 6mm polycarb. The whole ring and powering engine and starter motor are shock mounted to avoid recoil from the most powerful of blows.

                  Ground Clearance: 10mm

                  Dimensions in CM (LxWxH): 95 x 95 x 25

                  Weaponry: A 40kg spinning ring, powered by a Stihl MS880 chainsaw engine (in turn powered by an EV Warrior on 24 volts). It gets to a maximum RPM of 3000 and it can dish out about 260kJ per hit! However, it also has a gearbox to control the RPM value (from 1500, 2000, 2500, and 3000) that it puts out so it doesn't hurt itself (even slightly) from its own shots. 1500 is the ideal RPM, and it puts out 65kJ every hit at 1500RPM. It should get to 1500RPM within 2 seconds. Theoretically, anyway. :P

                  Srimech: The top titanium panel opens up via a pneumatic ram powered by a 2kg CO2 tank.

                  Theme song = Battery by Metallica

                  ----



                  Wedginator 9.0

                  Shape: Low/medium-sloping wedge with steeply sloping sides and a rounded rear

                  Colour: Alligator texturing, cobalt cage, and reddish rear panel and lifting spikes. The face is dropped from 9.0 because it'd be hard to get on there. I'll save it for next generation.

                  Weight: 100kg

                  Drive: 2 LEM130 Lynch motors, volted at 36.3v and geared on a 4.5:1 reduction.

                  Power: 11 M1 A123 Li-Ion packs with polypropylene cell holders so the batteries don't get damaged during battles

                  Motivation: 4WD inner; the front two are standard wheels hubs are CNC aluminium and the urethane tires are foam-filled. The rear two are omni-wheels, similar to those of Root Canal; the purpose of these rear wheels is to help Wedginator move around the arena faster and turn without sacrificing speed or power.

                  Speed: 14mph, geared towards a high acceleration for quick sprints.

                  Armour: Rather complicated; the main body is a 4mm Hardox monocoque, but bolted to/around that is a sort of cage that runs from the front ends along the side ground clearances and where the front and sides meet to the rear where it forms that bar set-up seen on Wedgin8or. The cage is 5mm titanium/vanadium alloy, and behind the rear bars, also like Wedgin8or, is another panel made of 15mm HDPE to absorb blows.

                  Ground Clearance: 0mm front, 10mm everywhere else

                  Dimensions in CM (LxWxH): 105 x 75 x 22

                  Weaponry: The first weapon is a pair of joint titanium lifting arms ending in spikes, which run all the way up the wedge. They're about 5cm wide and are powered by a linear actuator which is positioned right under it. They can lift about 500kg and can rotate from with the wedge to 105 degrees off the wedge, getting there in about 1 second, so it's a relatively fast weapon, as fast to pneumatics as you can get.
                  The second weapon is a pneumatic spike stationed halfway up the wedge and between the two arms. It's also made of titanium and has a hardened steel tip. Powered by a 2kg CO2 tank, it can exert approximately 900kg at the tip. It can pierce tires, underbellies, and can flip opponent onto their backs should they fall that far up the wedge, thus acting as a front-hinged flipper. Fires about 30 times.

                  Srimech: Either the arms or the spike, but the spike's faster. If I can get away with it, I'd prefer using the arms since I won't waste gas for the spike.

                  Theme song - Can't Wait For Violence by Nothingface

                  ----



                  Jinx

                  Shape: See the render. Basically a very, very low scoop shape with an low angled rear and flat sides, and spiky bits on the scoop and rear wedge. The spikes on the front are actually part of the armour, while the rear spikes are hinged.

                  Colour: Yeah, same thing, see the render. Or else, think navy blues and pinks.

                  Weight: 100kg

                  Drive: 2 LEM130 Lynch motors run at 36.3v, gearing is 6:1 so acceleration is good, but shouldn't be too reckless either

                  Power: 11 M1 A123 Lithium-Ion battery packs

                  Motivation: 2WD inner; CNC hubs with urethane tires. Yes, we North Americans call 'em tires, deal with it. :P The wheels are set near the back of the bot so the front has more weight pushed upon it and can get under opposing robots much easier.

                  Speed: 14mph

                  Armour: 7mm Ti/V alloy, with an extra 8mm of Ti/V on the front, making 'er pretty much impenetrable from the front. Underside is 15mm polycarb.

                  Ground Clearance: Dead 0mm at the front, 0mm rising to 12.5mm at the sides, and 12.5mm at the rear.

                  Dimensions in CM (LxWxH): 90 x 80 x 15, so she's quite compact.

                  Weaponry: A nice rack-and-pinion mechanized pneumatic axe/hammer powered by 2 custom 2.5kg CO2 tanks and a 250mm stroke 150mm bore double-acting ram. It can smack opponents with about a tonne of force and has about 15 full pressure shots. The shaft and axe head are both made out of Hardox so it doesn't break upon impact, and the axe head is shaped to inflict the most damage possible.

                  The other weapon explains why a double-acting ram powers the axe. It's a claw-wedge thingy on the axe shaft, protruding past the axe head. It's bolted on, but can rotate as if it was hinged. Thing is, when the axe lands, the momentum of the axes travel causes the wedge on the shaft to tilt back enough so it doesn't hit the floor before the actual axe head. When the axe head lands, the wedge will then hit the floor. Jinx can then use this wedge to flip opponents, as shown here.

                  Srimech: Axe

                  Theme song = Evil Angel by Breaking Benjamin

                  ----



                  Macduff the 5th

                  Shape: Low box with a flat front, pointed sides (with removable skirts), and rounded rear.

                  Colour: Varying shades of blue, with silver-ish weapon attachments and skirt hinges, and the Scotland flag on top.

                  Weight: 100kg

                  Drive: 2 LEM130 Lynch motors run on 49.5 volts, geared 4.5:1 for better acceleration than previously.

                  Power: 5 packs each of 15 M1 A123 Lithium-Ion cells.

                  Motivation: 6WD; the wheel hubs are CNC aluminium and the tires are Storm 2-esque urethane rubber.

                  Speed: 15mph average; can get up to 30mph

                  Armour: A 7.5mm Ti/V alloy monocoque, with extra 5mm Ti/V on the angled sides and rear. Side skirts are 5mm Grade 5 titanium. Weapon armour will be explained in said section.

                  Chassis: 5mm steel ladder

                  Ground Clearance: 0mm at the front with all set-ups except the drum, 15mm everywhere else.

                  Turning Circle: 0

                  Dimensions in CM (LxWxH): 100 x 80 x 15

                  Weaponry: Macduff has interchangeable weaponry. Set-ups are below:

                  SET-UP 1 - A pair of titanium lifting forks, diamond-tipped, powered by a lightweight linear actuator and can hoist 300kg. This makes Macduff's max weight about 97kg. Used against robots that attack with wedges, and bots that have skirts and low ground clearances. The main set-up.

                  SET-UP 2 - A 5mm Hardox wedge, powered by the same system. Makes Macduff's weight the full 100kg. Used against invertible FBSs.

                  SET-UP 3 - A angled, convex ramming bar made of 15mm Ti/V, built to withstand tough hits. Held in place with steel mounts, bulkheads, shock-padding, etc. Used against powerful, seemingly one-hit KO spinners. Removes the linear actuator but makes the full weight 100kg anyway.

                  SET-UP 4 - A small rear-hinged flipper made of 5mm Hardox, and powered by a 1.5kg CO2 tank and a 75mm x 50mm ram. Can flip over about 250kg and can right Macduff if needed, and has about 20 flips. Has a 5mm titanium 50cm long extension. Makes Macduff's weight about 99kg. Used if needed to tip over opponents quickly.

                  SET-UP 5 - A hardened steel spinning drum, ala Tornado, powered by a LEM130 Lynch motor at 36 volts. This removes the extra armouring on the sides and rear to accommodate the drum. The drum has two tungsten teeth to flip opponents quickly. The drum is 30cm wide, extrudes 15cm from the front, and is used against opponents with flipping arms, forks, and other attachments.

                  Srimech: Invertible with all set-ups, but SET-UP 4 can right Macduff.

                  Theme song = The Wolf Is Loose by Mastodon

                  ----

                  Hope that's all okay!

                  Comment


                  • #10
                    Re: Mechanical Maelstrom: Annihilation

                    Thanks for entering so quick guys

                    only 3 more entries needed

                    Comment


                    • #11
                      Re: Mechanical Maelstrom: Annihilation

                      lol macduff the 5th looks like kaizer :P

                      Comment


                      • #12
                        Re: Mechanical Maelstrom: Annihilation

                        Originally posted by team_orr
                        lol macduff the 5th looks like kaizer :P
                        Considering I haven't seen Kaizer... :P

                        Comment


                        • #13
                          Re: Mechanical Maelstrom: Annihilation

                          Woah, filling quickly.

                          I'll enter Orka RV, Die-Reverta-Tops, Leprosy Infection and, for the fun of it, Spring-BOK!. I'll pull up the stats in a bit.

                          We are Team Dinowarrior, from Onehouse in Suffolk.

                          ORKA RV

                          Weight: 100 kilos
                          Body Shape: Basic Invertible box-wedge shape. 1m long, 0.8m wide, 0.3m at maximum height.
                          Speed: Some 15mph
                          TC: 0
                          GC: 8mm, 0mm at front.
                          Wheels; 6 inner
                          Armour; 7mm titanium
                          Power; 3x 12v batteries, powered by S28-400 Magmotors, at 24v.
                          Colour; Black with white patches
                          Weapons; A pneumatic CO2 powered flipping arm that spans most of the robots length. It can throw some 400 kilos and has about 50 flips. Although the arm itself is quite narrow (about half the robot width), the flipper plate expands the full width.
                          Srimech: It's a both-er. It can run inverted AND self-right using the arm.
                          Inspiration; I've always liked Orcas. Adding the K made it sound more dangerous.
                          Strengths; Weapon
                          Weaknessess: Hard to turn


                          DIE-REVERTA-TOPS

                          Weight; 100 kilos
                          Body Shape: A variation on the Wedge shape...it's sort of shaped like Spawn Again, but is more closely sized to Firestorm.
                          Speed; 15mph
                          TC; 0
                          GC; 0mm at front, 10mm at sides and back.
                          Wheels; 4 inner
                          Armour; 8mm titanium
                          Power; 3x 12v batteries, powered by S28-400 Magmotors, at 24v.
                          Colour; Green, with Killer Carrot style wrinkles, mouth and eyes. One of the eyes has a plaster over it, the other is a black eye. A few bandages are painted on this time.
                          Weapons: A large pneumatic rear-hindged CO2 flipper, capable of flipping a tonne or so. Mounted on the flipper, and powered by its own Bosch motor, is a roller. This is designed to thrust the robot out of the way of oppodents when flipped over, so it can self-right safely. This feature, I believe, is unique.
                          Srimech; It uses the flipper to self-right.
                          Inspiration; I've always liked Dinosaurs.
                          Strengths; Completely revamped, now much easier to control, turn and should flip harder.
                          Weaknessess: Still very much experimental.


                          LEPROSY INFECTION

                          Weight; 100 kilos
                          Body Shape; Invertible box, looks a bit like Tetanus Booster, only slightly larger. About 140cm in length, 90cm in width and 30cm in height.
                          Speed; 18mph
                          TC; 0
                          GC; 6mm. The mini-skirts hang down to about 1mm.
                          Wheels; 4 inner, top sticking out. Hinged mini-skirts hang from the side, and these protect the wheels from low lying discs.
                          Armour; 7mm titanium
                          Power; 3x 12v batteries, powered by S28-400 Magmotors. LEM130 motor for the drum.
                          Colour; A disgusting shade of lime green.
                          Weapons; A very large, very dangerous vertical drum, capable of reaching speeds of 4000rpm. The teeth on the drum are curved upwards so they can flip as well as damage and very sharp at the tip. There is a reason for this explained below. By the drum are two hindged wedge type devices, which drive oppodents onto the drum.
                          Srimech; The robot is invertable. Bars along the side and back prevent stranding. The wheel flaps, both on top and bottom, are set so the robot can still run inverted without getting stranded. Once upside down, the teeth of the drum gouge out robot parts.
                          Inspiration; Named after the disease which causes the skin to flake and fingers and toes to drop off...namely because the robot does something similar. The basic idea came from an episode of The Simpsons.
                          Strengths; Drum, control is pretty good
                          Weaknessess; Wheels may be vulnerable to axes

                          SPRING-BOK!

                          Weight: 100 kilos
                          Body Shape: Mute
                          Speed: 15mph
                          TC: 0.
                          GC: 0 at front, 7mm at sides.
                          Wheels: 2 inner.
                          Armour: 8mm titanium, covered in 2mm orange fur.
                          Power: 3x 12v batteries, powered by a couple of Magmotors (S28-400s).
                          Colour: Orange, thanks to the fur.
                          Weapons: A powerful, pneumatic CO2 powered front hindged flipper, very much like Mute, except it doesn't have the barbs on the top. The horns also make a smaller rear hindged lifter, identically powered. Should that fail, it does have a back-up plan (see notes).
                          Srimech: The flipper does that. And yes, it is prone to pulling off Mute's gymnastics.
                          Inspiration: It's named after an antelope.
                          Notes: Has an in-built police siren which it activates if the going gets tough. The idea is that the oppodent will think he's about to be arrested then run off.
                          Strengths: Experience, powerful weapon.
                          Weaknesses: Dodgy srimech, Flammable, back-up plan probably won't work.

                          Comment


                          • #14
                            Re: Mechanical Maelstrom: Annihilation

                            Yeah I'd be more inclined to say Kaizer looks like MacDuff the 5th :P
                            Although I hadn't seen MacDuff the 5th or any previous incarnation when I made Kaizer so it just happens to be co-incidence.

                            I do approve of the Saltire painted on the top though, naturally

                            Comment


                            • #15
                              Re: Mechanical Maelstrom: Annihilation

                              From Patricia, Canada -- Team Alt!

                              Mobile Failure, Bloody Frigid, Lime-y and SOTAR, all of which are located here.

                              Comment

                              Working...
                              X