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  • #16
    Re: VRW Series 4 Sign-ups

    all of them can be found on zed

    Comment


    • #17
      Re: VRW Series 4 Sign-ups

      May I personally suggest replacing Razer(Who went out in the first round last time) with your very own Mythras?

      Comment


      • #18
        Re: VRW Series 4 Sign-ups

        hmmm...well mythras is very similar to boxx. tbh razer is better than mythras then again we did beat dantomkia

        any particular reasons you think i should swap them over?

        Comment


        • #19
          Re: VRW Series 4 Sign-ups

          Well, the one major thing I see is that, with tough robots like my own Minesweeper 1.1, Razer's weapon is useless. Sure, it was seeded in tournies, but those were 6 years ago... Plus I personally think that Mythras would do well due to its simple design.

          Comment


          • #20
            Re: VRW Series 4 Sign-ups

            simple design with no weaponry

            fine il swap them then...for now anyways...il see how the new mythras does in the arena, i had to give it some major tlc after ayelsbury (it got pwnd by tilly evo (the lid flew of ) ) the lid is bolted down now lol

            jack

            Comment


            • #21
              Re: VRW Series 4 Sign-ups

              My response? Remember? Storm II had a very suckish weapon, and yet it's the second seed!

              Comment


              • #22
                Re: VRW Series 4 Sign-ups

                Samuel Park
                1: Next Stop, Jupiter
                2: Whiplash (1)
                3: Walk Don't Run 5
                4: Neo-Mecha
                5: Blue Hurricane
                6: The 2nd Revenge of Black Death (
                7: Envy
                8: Storm II (2)

                Jack Orr
                1: CrOoKeD (10)
                2: Pickaxe of Doom
                3: Oh! I'm Dizzy! (O.I.D)
                4: Boxx
                5: Behemoth
                6: 259
                7: Terrorhurtz
                8: Mythras

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                • #23
                  Re: VRW Series 4 Sign-ups

                  then again storm 2 had some very good motors/speed we use wheelchair motors.....

                  Comment


                  • #24
                    Re: VRW Series 4 Sign-ups

                    So? Napalm used them, and yet it never lost its round 1 fight.

                    Comment


                    • #25
                      Re: VRW Series 4 Sign-ups

                      Okay, If I get entrants at the rate I'm getting them now, we'll have this started by the end of summer.

                      In English, I would like it if anyone else would want to enter this. I guess the only reason that Sam entered was because he promised, and Jack only entered for the heck of it, so I would like it if some other people would enter willingly. Not because they promised, or because they entered for the heck of it, but because they actually want to enter this.

                      Yes, I know that most of us are finishing up our finals, but could I still ask for some of you guys to possibly enter? I can't start until all spots are filled, and that won't happen until finals are totally over at least.

                      Comment


                      • #26
                        Re: VRW Series 4 Sign-ups

                        meh, I have a few seeds so I may as well enter
                        I have lost all my stats though
                        So gimme some time to get some together and I'm in, mkay?

                        Comment


                        • #27
                          Re: VRW Series 4 Sign-ups

                          Okay, that's not good. Just remember: your entrants in VRW3 are in there, plus several of them are on C&B4, and ZED.

                          Comment


                          • #28
                            Re: VRW Series 4 Sign-ups

                            Robot Name: Apocalypse II
                            Weight: Roughly 100kg
                            Shape: Box wedge with sloped sides, ala Storm II. The front wedge is angled at 30* to get under opponents, and the sides are sloped at 42* to deflect spinners. The rear is rounded for easier self-righting.
                            Length: 80cm
                            Width: 60cm
                            Height: 15cm
                            Motivation: 2 x internal HDPE wheels, each are 125mm in diameter and they have vulcanised tyres for extra grip, plus they are mounted like Tazbot€™s for more manouevrability. They are in the front of the robot so that the front turns rather than the rear, ala Merlin.
                            Drive: 2 x S28-400 magmotors run @ 24v from 2 x 3600mAh NiCad battlepacks; this should provide about 9 horsepower.
                            Armour: 3.2mm hardox monocoque for the most part, strengthened in certain key areas with extra 5mm titanium/vanadium alloy sheeting.
                            Weaponry: The robot is a decent pusher, but on top there are three sets of Mute-style barbs, one on each side and one running down the flipper arm. These are tungsten tipped to allow it to trap robots on top, and once their stuck on top they can€™t get free.
                            The second weapon is what I use to get rid of the robot stuck on the barbs. It is a Bio-Hazard style 4-bar flipping arm, but unlike Bio-Hazard it is run off full pressure pneumatics, meaning it will easily throw robots out of the arena. It is 30cm wide and runs down the centre of the robot, made of 4mm hardox and powered by a 120mm x 100mm bore stroke ram @ 750psi from a 1.5kg gas bottle, giving it about 10 flips per round, which should be enough. On the front of the flipper arm there is a strip of 8mm grade 2 titanium, which should aid in getting under the other robots
                            Speed: 15mph
                            Ground Clearance: 0 at front, 8mm at sides and rear, but this is protected by 5mm titanium torsion-sprung skirts made of grade 2 titanium.
                            Turning Circle: Using the skid steer system ala Razer gives Apocalypse II a 0 turning circle
                            Srimech: The 4-bar flipper can right it in less than a second, but to conserve gas there is an electric srimech hinged at the rear of the robot. This is the two strips of barbs on either side of the machine lifting up to vertical via a Bosch 750w motor run @ 28.8v from a NiCad battlepack. This rights the robot in 1 second, and can also be used offensively to tip opponents stuck on the barbs into the pit
                            Colour: This new Apocalypse keeps the colour scheme of the old one, with dark blue bodywork and a red weapon.
                            Strengths: Powerful weaponry, unique strategy
                            Weaknesses: Limited gas for the flipper
                            Notes: This new Apocalypse trades the powerful drive motors of the old one for more armour, as well as bringing in a new 4-bar system and a new srimech idea, albeit with less gas for the flipper. This shouldn€™t effect it too much though as the lifter can still be used to dump opponents in the pit or stack them against a wall. The previous robot enjoyed some success, and hopefully this new, more original version will build on that.
                            Last time the emphasis was more on the flipper, but this time around the focus is more on the barbs, which were under-used last time and so this time around the design is focused around the barbs instead of around the flipper.

                            ---------------------------------------------------------------------------------------

                            Robot Name: Maximum Genocide
                            Shape: Triangle, ala Y-Pout
                            Weight: 100kg
                            Length: 80cm
                            Width: 80cm
                            Height: 12cm
                            Motivation: 3 x internal hardox wheels, one in each point, 125mm in diameter.
                            Drive: 3 x S24-400 magmotors run @ 24v from 3 x 3600mAh NiCad battlepacks to make a Y-Drive, one powering each wheel
                            Armour: 4mm hardox monocoque plus internal shockproofing
                            Weaponry: At each point of the triangle there are curved tungsten carbide claws that catch onto other robots when the robot spins with the Y-drive, but this is only part of the weapon. On top of the robot there is a horizontal Tornado-Mer style spinning blade, powered another 3 x S28-400 magmotors run @ 24v from 3 x 3600mAh NiCad battlepacks to reach top speeds of 2500rpm in 2 seconds, as the blade weighs 25kg. It spins in the opposite direction to the robot, and is 90cm long so it reaches out 5cm each point, exactly the same as the claws so that there is a huge amount of damage caused.
                            Speed: 15mph
                            Turning Circle: It€™s a Y-Drive
                            Ground Clearance: 10mm
                            Srimech: Gyroscopic forces ala Tornado Mer will act on the blade, flipping it back over
                            Colour: Black with yellow stripes, the claws are red to look like blood, as is the blade.
                            Strengths: Powerful weaponry
                            Weaknesses: Can€™t push anything
                            Notes: My first attempt at a Y-Drive and now Genocide/Forza has left its roots as a full body spinner to become a more original machine with dual spinning weapons.

                            ---------------------------------------------------------------------------------------

                            Robot Name: LockJaw v3
                            Shape: Triangles at either side where the wheels would normally be, then on the right of the left triangle and on the left of the right triangle imagine a vertical claw. Then add a scoop in between the claws and put a third claw in the middle of the scoop, built into the scoop so it is invisible until it opens wider or closes.
                            Weight: 100kg
                            Length: 55cm
                            Width: 90cm
                            Height: 20cm (with claws shut) / 45cm (with claws fully open)
                            Motivation: The triangles at either end of the robot are wheel pods, as in each one is a 6mm hardox wheel with a vulcanised tyre. The wheels are both 220mm in diameter and mostly protected, but exposed from the three sides of the triangle. This allows it to run anyway up, but without having to put the drive in reverse.
                            Drive: 2 x S28-400 magmotors run @ 24v from 2 x 3600mAh NiCad battlepacks
                            Armour: As it€™s an axlebot there isn€™t much armour, but the wheel pods are made of 6mm hardox, and the 1cm scoop is made of grade 2 titanium.
                            Weaponry: The two outer claws are fast, but not powerful. They are each powered by an over-volted Litton motor @ 36v for fast grabbing. They merely hold the opponent in place while the middle claw comes into play, powered by hydraulics from a vivoil pump actuated by an S28-400 magmotor @ 24v running at 3000psi (5000psi if the tournament permits it). This claw can crunch through thin hardox and itself is made of tungsten carbide with serrated edges like the other two. The claws can open wider if the opponent is too high for them to grab. When they do this they dig their bottom prong into the ground ala Big Nipper, meaning they can get under 0 ground clearance, but nothing will get under them. This will not only be used against tall robots, but flippers or other wedges. 2 x NiCad battlepacks @ 24v run the magmotor to operate the hydraulic pump.
                            Speed: 15mph
                            Turning Circle: 0
                            Ground Clearance: 0 at front, less than zero if the claws open fully. It€™s an axlebot though so doesn€™t really have much of a ground clearance.
                            Srimech: The robots runs exactly the same when flipped upside down, I don€™t even have to put the drive in reverse due to the triangular wheel pods giving it three drive positions.
                            Colour: Unpainted
                            Strengths: Unique, flipping it does nothing
                            Weaknesses: Tricky to control
                            Notes: The original LockJaw was Stinger with a claw between the wheels, and failed miserably in its only fight. LockJaw Epidemic introduced two separate claws, but they were electric and not powerful enough. Version 3 provides the best of both worlds.

                            ---------------------------------------------------------------------------------------

                            Robot Name: Brutalis 2.1
                            Shape: Dantomkia, but with the front spikes hinged
                            Weight: 100kg
                            Length: 65cm
                            Width: 70cm
                            Height: 15cm
                            Motivation: 2 x HDPE internal wheels, 125mm in diameter and sloped like Tazbot for more manouevrability.
                            Drive: 2 x LEM-130 lynch motors run @ 48v from 6 x 3600mAh NiCad battlepacks
                            Armour: 3.75mm hardox monocoque
                            Weaponry: The main weapon is the front hinged flipper, powered by a 120mm x 100mm bore stroke ram @ 145psi from a 1.5kg co2 bottle, giving 15-20 flips per round due to the low pressure. It is capable of pushing robots OOTA of it gets the chance, but is better at turning robots over and than throwing them. Also there is a strip of Mute-style barbs running up the flipper to get robots stuck on it. And finally on either front spike there is a tungsten spike pointing sideways, so when the robot spins it can act as a thwackbot.
                            Speed: 17mph average
                            Turning Circle: 0
                            Ground Clearance: 0 at front and effectively the same at sides and rear due to 7mm skirts torsion-sprung and made of grade 2 titanium, but behind the skirts is 6mm at the sides and 15mm at the rear.
                            Srimech: The flipper can right the robot quickly, easily and repeatedly if need be
                            Colour: Black bodywork, with red skirts and a gold flipper.
                            Strengths: Very durable, well-armoured, good pushing power
                            Weaknesses: Flipper isn€™t very powerful, no real damaging weaponry
                            Notes: This new version of Brutalis ditches the full pressure flipper and heaps of gas from the old one for thicker armour and slightly more powerful drive. The strategy is to push and bully robots around the arena with the pushing power and the flipper, rolling and tossing them around and into the pit or even out of the arena. If it can€™t manage either of those then it will be aiming for dominance in order to swing a judge€™s decision, and due to the tough armour it won€™t be too down in the damage department despite lacking any real damaging weaponry.

                            ---------------------------------------------------------------------------------------

                            Robot Name: System Shock V: Hex
                            Shape: Box wedge with sloped sides, the front wedge is angled at 60* to flip opponents and the sides are angled at 42* to deflect spinners, the front wedge has a 3cm long extension with a Firestorm-style blade, this extension is angled at 30* to get right in underneath opponents, then ram them so they get flipped by the main 60* wedge, it also has a Tornado style angled rear
                            Weight: Depends on setup, can gain a 10kg bonus because of the tracks in some setups
                            Length: 65cm
                            Width: 85cm
                            Height: 15cm
                            Motivation: 6 x CNC Aluminium internal, but invertible wheels (170mm in diameter), they have a v-belt groove in the treads and a v-belt between the wheels so they count as tracks, but if they break the robot is not affected at all and the robot simply becomes a wheeled robot, leaving the tracks behind. For certain opponents the tracks can be removed leaving it with just wheels, but if the tracks are removed the decision can be taken to add vulcanised go-kart tyres, for which a 100kg setup will have to be used.
                            Drive: 2 x LEM-200 lynch motors running @ 60v, providing over 100HP!
                            Batteries: 250 C-Cell NiCad batteries
                            Armour: 4mm hardox monocoque, with 6mm in key areas
                            Weaponry: As before the robot is primarily a rammer, but again it has some interchangeable weaponry;
                            - 50cm diameter titanium horizontal spinning disc, with 10cm long hooked blades that are part of the disc itself so they can€™t be ripped off from their own impacts. When attached this is situated on top of the robot itself, and the blades reach just over the top of the front wedge and the rear. The tracks/wheels are higher than the disc, so it can still run inverted with this setup and use the disc as the blades are long enough. The disc is spun by a LEM-130 lynch motor at 48v, and weighs 15kg, so can reach top speeds of 3000rpm in just 1.5 seconds. This disc also feeds kinetic energy to the drive via a clutch, so the kinetic energy stored in the disc can be used for 45mph slams against other robots, which with the robot€™s front wedge is enough to throw robots out of the arena Storm II-style.
                            - A Tornado style cage can be fitted around the robot to keep crushers and axes at bay. Each of the 4 bars (one from each corner of the robot) is 70cm long and the bars are joined up by a square on the outside. Very few axes and no crushers will be able to reach the robot with this protection. The cage is made from tungsten carbide bars, so is essentially unbreakable by other robots. On the front of the cage will always be fitted the horizontal disc from setup 1, like Tornado had the spinning blade.
                            - The drum is back! Now spanning a massive 75cm in width and being made of titanium with its own teeth it spins upwards to 3000rpm in 2.5 seconds courtesy of a LEM-130 lynch motor running at 48v. It is connected to the wedge, so the robot still has 0 ground clearance at the front with this setup. It weighs 15kg and is chain driven, so can be reversed if the robot is inverted. This setup weighs 100kg.
                            - A concave scoop made from 10mm hardox, perfect for stopping horizontal spinners or full body spinners. It is also lifted by 2 powerful linear actuators to lift opponent€™s wheels from the floor. This setup weighs 100kg.
                            - The €œclassic€ setup. The front wedge is thickened by 6mm hardox and actuated by an S28-150 magmotor at 24v, so it can work both ways up. Not including the cage with disc this is the only setup that works identically both ways up, as even the drum has to be reversed. This setup weighs 100kg.
                            Speed: Can be pushed to 28mph, but mostly kept lower for more control (about 17mph). With kinetic energy boost it reaches 45mph in a few seconds. The motors are geared towards acceleration so it can reach top speeds very quickly.
                            Turning Circle: 0
                            Ground Clearance: 0 at the front, 10mm the rest of the way around, but that is protected by 5mm titanium hinged skirts at the sides and rear that flop over when the robot is inverted
                            Srimech: Invertible
                            Colour: Grey, with yellow eyes and the name written in yellow on top. See the image for colours of the different setups.
                            Strengths: Speed and Power
                            Weaknesses: Some people will be cheesed off by this clear exploitation of the weight advantage given to tracks
                            Notes: System Shock is perhaps my most successful vapourbot, starting out as a simple tracked hardox box with 4 LEM-130s @ 36v. Only at the first update did it start taking advantage of the 10kg advantage allowed for tracks with Systematic Shocker, adding interchangeable weapons and fewer, but bigger motors. For its third incarnation it briefly became a Drilla Zilla-style shuffling machine, but after losing for the first time to its arch nemesis Achilles in the Killer Toad Tournament Special during a special grudge match it became clear that this would be its only ever fight. The next update was going to be called Shocking, and would have 8 wheels, each powered by their own individual magmotor, however this proved to be so heavy that the armour was going to suffer and there would be no proper weapons, so Shocking was scrapped and System Shock 4.0 arrived on the scene, returning to the series€™ tracked roots, but with a twist. It actually had wheels, but with a v-belt over them to claim 10kg bonus! This feature has been carried over to System Shock V: Hex as have some of the other new ideas, such as the LEM-200s running @ 60v and some of the interchangeable weapon choices. The Achilles-drum makes its comeback this time around, called that simply because the only time it was ever used was to fight Achilles on the last twice they fought (the first time was the original System Shock). It was replaced in System Shock 4.0 with the spinning disc, which was not used much as the lifting wedge was far more effective. The drum is mostly used against robots with weaker armours.
                            And as if the tracks exploitation wasn€™t controversial enough this edition brings along a Tornado-style cage to protect against axes and crushers. The new spinning disc could potentially be very dangerous, especially as it delivers energy to the drive for super-rams ala Infusion.
                            New additions to the interchangeable weapons roster other than the cage and disc include the concave scoop, which will be used only against full body spinners, ring spinners and horizontal discs.
                            The angled rear is back from System Shock 4.0, but this time it doesn€™t hold the pneumatic spikes that were there for defence last time around, but were of limited use and so were removed.

                            ---------------------------------------------------------------------------------------

                            Robot Name: Elizabeth
                            Shape: Cylinder like Barberous, but with a plough on the front. The plough has a slit down halfway down the middle to allow the other weapon through.
                            Weight: 100kg
                            Length: 60cm (without blade, 150cm with blade)
                            Width: 95cm
                            Height: 25cm
                            Motivation: 2 x 7mm hardox wheels either side of the main body, each is 26cm in diameter and they are protected by armour.
                            Drive: 2 x PERM PMG 080 motors run @ 36v from 6 x 3600mAh NiCad battlepacks
                            Armour: All the outer armour is one piece of 5mm hardox, this includes the front plough, which is then connected to the triangular wheel guards at either side of the robot. The cylinder itself is 4mm titanium/vanadium alloy, but that is very hard to reach given the surrounding armour.
                            Weaponry: The robot can use all 18HP of push in the drive and the plough on the front to ram other robots around, but housed inside the drum-shaped body is a T6 aluminium vertical disc, which is not a weapon itself, but powered by a Briggs & Stratton E-Tek at 60v. The disc is not visible, the important part is connected to the disc is a huge Overkill-style blade, 90cm long and made of tungsten carbide with a serrated edge for extra damage. It can produce 3Kj per hit and potentially hit up to 3 times per second meaning it racks up 9Kj of energy in a second and if it can pin an opponent against the wall with the plough it could potentially hit opponents for large amounts of time and cause huge damage even to hardox-protected machines. Also either side of the end of the blade are two tungsten spikes part of the blade itself so they can€™t get ripped off. These allow it to spin on the spot and act as a thwackbot, producing a few Kj of energy even then.
                            Speed: 25mph
                            Turning Circle: 0
                            Ground Clearance: 0 at front due to plough, 1cm elsewhere
                            Srimech: The blade does that
                            Colour: Black with blood stains
                            Strengths: Powerful weaponry, tough outer armour
                            Weaknesses: Weak body armour, too fast to properly control
                            Notes: It no longer has an axe, and the stupid weapon synergy from Bloody Mary has been ditched to give the machine better attack.

                            ---------------------------------------------------------------------------------------

                            Realies:
                            Ringmaster (Battlebots Season 5.0)
                            Gyrobot (Robot Wars Series 7)

                            Comment


                            • #29
                              Re: VRW Series 4 Sign-ups

                              Thanks, Liam.

                              Samuel Park
                              1: Next Stop, Jupiter
                              2: Whiplash (1)
                              3: Walk Don't Run 5
                              4: Neo-Mecha
                              5: Blue Hurricane
                              6: The 2nd Revenge of Black Death (
                              7: Envy
                              8: Storm II (2)

                              Jack Orr
                              1: CrOoKeD (10)
                              2: Pickaxe of Doom
                              3: Oh! I'm Dizzy! (O.I.D)
                              4: Boxx
                              5: Behemoth
                              6: 259
                              7: Terrorhurtz
                              8: Mythras

                              Liam Eliot
                              1: Apocalypse II (3)
                              2: Maximum Genocide (6)
                              3: Lockjaw v3 (15)
                              4: Brutalis 2.1 (7)
                              5: System Shock V: Hex (5)
                              6: Elizabeth
                              7: Ringmaster
                              8: Gyrobot

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                              I need 9 more people.

                              Comment


                              • #30
                                Re: VRW Series 4 Sign-ups

                                Kody? AJ? Steven? Martijn? Richard? Leo? Joey? Chris? Anyone?

                                Comment

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