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  • Re: PTT - Regeneration

    Tactics for Autoism 3.0 from Paul:

    The basic plan for that fight is to pit stuff specifically Skullcrusher, because it looks the easiest to take on, and Eye Of Ran, because it looks the hardest to take on If Orka gets involved, go after him too.

    Good luck people :wink:

    Comment


    • Re: PTT - Regeneration

      Wait... Was Paul banned or what?

      Comment


      • Re: PTT - Regeneration

        Steve, are you here? Just wondering

        Comment


        • Re: PTT - Regeneration

          Um, yeah, just giving people time to actually post tactics and junk. I need all the help I can get judging this heat. :P

          As for Paul, he's merely having a little registration trouble. Many thanks to AJ for passing on his plans for me.

          Comment


          • Re: PTT - Regeneration

            Me again with a brief update:

            Yes, this tournament is still going on. I've only got one Heat and the finals left, no way I'm abandoning things now.

            However I'm afraid I'm going to have to put the remaining fights on hold for a little while. I'm going down to York with a group of mates today and won't be back until Friday. I also have my exams and remaining coursework to do over the next few weeks, so fights will either be released at a dribble or briefly stopped altogether. Normal service should resume around mid-May once my uni junk is all over and done with.

            Thank you for your patience.

            Comment


            • Re: PTT - Regeneration

              *blows dust from thread*

              Sorry about that. Now then, where were we? :wink:

              HEAT D
              ROUND 1
              BATTLE 1
              AUTOISM 3.0 Vs EYE OF RAN II Vs ORKA R.V. Vs SKULLCRUSHER

              FROM ORPINGTON, AUTOISM 3.0!
              (Represented by Paul Cuomo)
              Although a newcomer to the PTT, Autoism is hoping to be an automatic hit with the readers and based on its stats, I don't think that will be a problem. This malevolent machine is modelled closely on former Roaming Robots champion Big Nipper - an invertible skirted box with a large pair of horizontal pincers, designed to both crush and lift. The pincers are powered by an LEM-130 running at 36v and a Vivoil pump with two hydraulic rams at 3000psi. This puts up to five tonnes of pressure at their tips, not to mention the numerous talons built into the claws for extra pain. Throw in a 4mm Aluminium Boron Carbide shell, a 4mm Hardox exoskeleton, 12hp from its two S28-400 Magmotors and top speeds of 15mph and this newbie appears to have it all. Unfortunately, the invertible frame leaves the four go-kart wheels open to overhead attacks and a good powerful flip from underneath the claws could send Autoism back to the autoshop.

              FROM PONTEFRACT, IN YORKSHIRE, EYE OF RAN II!
              (Represented by Joey McConnell)
              Making its first appearance here in the PTT, Eye of Ran II has its sights set on victory at any cost. It's an unusual T-shaped machine with a wide front and its main weapon mounted on the bottom - a terrifying, meter-long Hardox spinning blade! This 30kg bar of doom is powered by a modified Stihl MS880 121cc chainsaw petrol engine (catchy) and is able to reach speeds of 2500rpm and produce just over 90kj of energy. Just watch where you aim those hooked claws, Joey - you'll have someone's eye out! Eye of Ran is a sturdy beast, with a titanium/vanadium chassis and a mixture of polycarbonate and Hardox armouring, and its invertible frame makes it invulnerable to flippers. Its two wheels are left open to axes and crushers however and although it's a decent pusher, I wonder how much control Joey will be able to maintain with that unusual shape. Will Eye of Ran see the light in more ways than one?

              FROM ONEHOUSE, IN SUFFOLK, ORKA R.V.!
              (Represented by Christopher Mason)
              Having made quite a splash in the last war, Orka has returned to our waters for another try at the title. This latest version - Orka R.V. - is significantly different from its predecessor. Where once it heavily resembled Behemoth, this new incarnation is more akin to the Matador - an invertible box-wedge with a long, CO2-powered flipping arm. The arm can throw nearly 400kg at last count and can last for approximately fifty flips before tiring (More than enough, surely!). The Orka is a thick-skinned beast with 7mm titanium armour and its six wheels powered by S28-400 Magmotors at 24v give it more punch than a hammerhead shark! Better yet, its invertible frame means it doesn't have to waste precious CO2 self-righting if inverted. The wedge and flipper would be rendered useless, however, and a well-aimed harpoon from above could easily puncture those tyres. Will Orka sink or swim?
              IN PTT5 (as Orka Mk 4): knocked senseless by a.k.a. I-D-I-O-T in its Heat Final

              FROM JERSEY, SKULLCRUSHER!
              (Represented by Elliot Stevens)
              Named for the biggest forger in London town (according to Bottom, at least), Skullcrusher is hoping it won't come out 'bottom' of the heap as it makes its PTT debut. This newcomer is an invertible cylinder with a pair of vertically-mounted crushing jaws, very similar to the ones sported by Sergeant Bash. Don't blame me if you get courtmarshalled, Elliot! These jaws are powered by hydraulics running at 1000psi - more than enough to break a few bonces, I'd say. If the jaws should be broken, Skullcrusher can also use its two 750-watt Bosch motors and rear spikes to shove its opponents to their doom. It's manoueverable and steady with tops speeds of 9mph, but it lacks the punch of other rammers with only two wheels and the 2mm steel armour will be an open buffet for today's supercharged spinners. Regardless, hold onto your heads, ladies and gents - it's skull-crushing time!

              House Robots - Mr Hyde & Dulcy

              Roboteers, stand by...
              3...2...1...
              ACTIVATE!

              Orka R.V. immediately dives into the action, plowing into Autoism in the middle of the arena! Paul tries to get a grip on the veteran, but the slippery Orka simply flips his machine out of the way! Autoism tumbles away to one side as Eye of Ran and Skullcrusher join the fray! Eye of Ran's horrible blade is already whirring menacingly and Elliot doesn't feel ready to tackle Joey's juggernaut just yet! With some fancy manouevering Skullcrusher deftly avoids an assault from Eye of Ran and gives the T-shaped newbie a jab with its rear spikes! Eye of Ran quickly spins round to exact vengeance but winds up with a face full of Autoism instead! Joey frowns - his blade has been halted by the collision and his opponent is still very much alive, although his skirts look a little battered! Autoism makes its move, trying to slip its lifting claws underneath Eye of Ran! Joey tries to wriggle away, but the more powerful Autoism has changed tac, now attempting to pin his rival down with the claws! Paul piles on the pressure, slowly edging Eye of Ran towards the western wall! Joey continues to fight back however and with one sharp jerk Eye of Ran is at last given some breathing space again! The newcomer instantly heads for the other side of the ring, its enormous spinning blade getting back up to speed! Autoism follows in hot pursuit and quickly catches up! Eye of Ran swiftly dodges the oncoming charge, swinging around to strike Autoism's right side...
              CRRRASH!
              The Big Nipper-esque newcomer reels as the right-hand skirting is crumpled from the blow! Paul turns to strike back but Eye of Ran is away to rev up the blade once again! Claws poised for action, Autoism gives chase once more!
              Meanwhile, Orka and Skullcrusher have been engaged in a rather one-sided conflict! No sooner does Skullcrusher approach to take a bite out of the whale than it is immediately thrown away by Chris' flippin' huge flipper! Skullcrusher comes down to earth with a CRASH, but is little more than slightly shaken! Elliot immediately moves to take revenge, slipping the jaws underneath Orka's 8mm ground clearance! Before Chris can realise it Skullcrusher clamps onto the whale's side and attempts to drag it to the nearest House Robot! Orka puts up a great fight and begins to take control, its six wheels outmatching Skullcrusher's two! With a burst of speed Orka drags the newcomer to the top of the arena where the duo continue their tussle...right in front of Mr Hyde's CPZ! Skullcrusher fights hard but one jerk from Orka sends the cylindrical crusher straight into the arms of the House Robot! Down comes Mr Hyde's hammer like the fist of an iron giant! And again! And again! And again! It appears that Skullcrusher's 2 mil steel skull is beginning to cave in! Elliot's even managed to let Orka slip out of his clutches - if only he could do the same with Mr Hyde! It's only after a couple more blows to the bonce that Skullcrusher manages to evade Mr Hyde's grasp and right now, the newcomer's starting to look rather woozy! Orka attempts to knock some sense into its rival, sliding underneath and launching it into the air! Skullcrusher lands near the arena centre, just in time to see Eye of Ran scuttle by with Autoism hot on its heels! Bravely (or foolishly) Elliot decides to join in and rams Autoism off-course! Paul's machine turns round, trying to grab Skullcrusher before it can be grabbed itself! Their skuffle allows Eye of Ran to quietly sneak up with its blade approaching full speed...
              CRRRASH!
              Sparks shower the warzone as both robots are flung away! Autoism's crumpled skirt appears to have been mutilated altogether, but at least the Big Nipper lookalike is still mobile! Skullcrusher, on the other hand, is now barely moving at all! One wheel is still active, but the other appears to have been shocked into stillness by Eye of Ran's onslaught! Elliot is determined to keep going, however, keeping his brave bot trundling in circles until the Grim Beeper arrives to deliver the last rights...
              1...2...3...4...5...6...7...8...9...10!
              And as Dulcy stomps over to clean up the mess (ie kill it with fire), we now have three robots left! Autoism and Eye of Ran are scrapping near the bottom of the ring when Orka swims into view! The PTT veteran breaks the newcomers apart, encouraging Eye of Ran to back off and rev up the spinning blade again! Orka is about to follow when Autoism attacks from the side and knocks the whale for six! Paul attempts to bring the lifting claws into play, but Orka is proving as slippery as ever, backing away and bumping into Eye of Ran! The blade snaps to a stop, giving Orka a nice big scar for its troubles! Autoism joins in and in seconds all three are brawling together at the far side of the arena! Orka manages to scrape under Eye of Ran's side and toss it aside before turning its attention back to Autoism! Paul tries once again to grab hold of Orka, but the more experienced machine meets his challenge head-on - literally! Chris charges underneath Autoism's front and begins pushing the newcomer towards the western wall! Paul's machine pushes back hard, but the killer whale is just proving to be the stronger of the two! The veteran jerks forwards, the flipper fires...and the newcomer is sent somersaulting over the barrier and out of the contest! Orka backs off and spins in celebration with Eye of Ran, just as the Launchpad sends Skullcrusher flying overhead!


              CEASE!

              Skullcrusher needs its head examined, and I doubt Autoism won't be very auto-mobile for a while.
              EYE OF RAN II & ORKA R.V. GOES THROUGH TO ROUND 2!

              -------------------------------------------------

              HEAT D
              ROUND 1
              BATTLE 2
              BLOODY FRIGID Vs DISCO 5 Vs HACKED-OFF HAKA Vs INTRIGUOUS

              FROM PATRICIA, IN CANADA, BLOODY FRIGID!
              (Represented by Tracy Farber)
              Bloody hell, it's Bloody Frigid! Taking several leaves out of Razer's book, this newcomer is a low wedge armed with a large titanium crushing beak. This cruel crusher runs off a Vivoil pump and is powered by an S28-400 Magmotor, producing 7.5 tonnes of pressure at its tip and 15 tonnes right at the back! Get caught in the clamp and there will be blood all right! The robot is powered by two LEM-130 running at 46.2v, providing excellent speed and manoueverability, and its 8mm titanium monocoque armour is sure to take plenty of punishment with ease. Throw in a pair of cable-operated 'wings' for efficient self-righter and we've got a winner right here, right? Well, maybe. The two go-kart wheels may lack the traction and push of beefier robots and crushing weapons aren't exactly reknowned for their speed. Is Bloody Frigid set for bloody victory or the newbie freeze up at the chance?

              FROM KELVEDON, DISCO 5!
              (Represented by Martyn Forsyth)
              Burn, baby, burn! Back to strut its funky stuff for a fourth time, Disco 5 remains relatively unchanged since its last PTT outing. It's still the same low blue skirted wedge we know and fear with its trademark weapon synergy. Most notable is the titular disc, a vertical flywheel on the rear powered by a C40-500 Magmotor. Running at 36v with a 2:1 twin tension cog belt reduction (Whatever that is), the disc can reach speeds of 3000rpm and produce up to 32kJ of force! Talk about tearing up the dancefloor! And let's not forget the forward-hinged 145psi pneumatic flipper on the front, able to flip even the dumpiest dancer. Disco 5 is protected by a 4mm titanium monocoque shell and its four Vulcalon wheels are given plenty of push by two S28-400 Magmotors at 36v. All that said, however, its ultra-low ground clearance could make manouevering tricky and if the flipper's supply runs out, Disco could end up as dead as its namesake.
              IN PTT3 (as Disco 4): pitted by Behemoth in the second round
              IN PTT4 (as Disco 5): pitted in Round 2 again, this time by future champ Scottishly Fictional
              IN PTT5 (as Disco 5): pitted once more by Shovearound 2 in its Heat Final

              FROM DADFORD, HACKED-OFF HAKA!
              (Represented by Matthew Fowler)
              Understandably hacked off after its early exit in the last war, Hacked-Off Haka is back for a fourth stab at the title. An invertible box with a pair of wedges, Haka's main weapon is hard to miss - an 11.5kg nitrogen hammer running at 1000psi. The hammer is double-headed, with a Terrorhurtz-style axe blade and a katana blade ala Mortis, and can strike with up to four tonnes of pounding power at the start of each fight. That means that this brutal bludgeoner can cut 8 mil titanium with just a couple of blows! Haka itself is made from 5mm aluminium boron carbide and will prove tricky to trap with top speeds of 13mph. Its four aluminium wheels do lack a bit in the pushing department, however, and the axe can only fire so many times per fight before the nitrogen runs out. If it does, I get the feeling Haka will be even more hacked-off than usual!
              IN PTT1 (as 3 Haks Entered, 2 Haks Out): pitted by Tornado and Wild Thing in the first ever PTT match
              IN PTT4 (as Hak-ing Me Off): pitted by Battle Raptor 3 in its Heat Final
              IN PTT5 (as Hacked-Off Haka): thrown out of the arena by Wedga REVO V2 in the second round

              FROM ETOBICOKE, IN CANADA, INTRIGUOUS!
              (Represented by Kody Kunz)
              Eye of the Robot 4 grand champion, winner of the Best Axe trophy at last year's Vapourbot Awards - this is an intriguing newcomer and no mistake. Intriguous is a crafty customer with a long, low profile, a green and black motif, and a pneumatic axe ready to knock you six ways from Sunday! Using a system similar to Battlebots superheavyweight The Judge, the axe operates via a huge 225mm stroke/200mm bore ram and two custom-built CO2 tanks weighing 2.5kg. This provides power for 15 full-pressure shots, able to leave a dent in even the thickest armour! Intriguous is a tough cookie itself with 4mm Hardox monocoque armour and skirts and scoops for added protection. It's a capable rammer to boot with two LEM-130 Lynch motors providing high acceleration and top speeds of 12mph. It's invertible too, but this leaves its four wheels open to fellow axes and it'll be intriguing to see how Kody will cope once the axe runs out of juice...

              House Robots - Scarlek & Scream

              Roboteers, stand by...
              3...2...1...
              ACTIVATE!

              And so our final Heavyweight melee gets underway! All four robots are off to a flying start, colliding in the middle of the warzone with a terrible din! Hacked-Off Haka gets the first blow in, striking Disco 5's wedge with its battleaxe blade! Straight away the 4mm titanium casing has been dinged, the paintwork has received a nasty scratch - and Martyn isn't happy! Disco backs out of the brawl and charges straight for Haka, knocking the fellow veteran out of the way! This gives Bloody Frigid a clear shot at Intriguous, a shot Tracy eagerly takes! The Razer-like machine rams the fellow Canadian and tries to get around and under the sides! Kody fires the axe as he attempts to block and - OUCH! 8 mil titanium protects Bloody Frigid and Intriguous still manages to dint the armour! The axe strikes again, this time only clipping Bloody Frigid as it sneaks under Intriguous' side! Kody tries to get away, but Tracy's crushing claw now has his machine at her mercy! The beak grips the Hardox shell tightly as Bloody Frigid turns and trundles up the arena, heading straight for the Void Activation Button! Intriguous' wheels are still spinning furiously in an attempt to escape! It's lucky for Kody that Tracy hasn't gotten her claw on them yet! Regardless he's in trouble as the two newcomers hit the Button with a bump, sounding that all-too familiar siren across the battlefield! Bloody Frigid is just about to drag Intriguous out of the corner when Disco and Haka arrive on the scene! The fight between the two veterans has been relatively uneventful thus far - save for a glancing blow by Haka's hammer, most of their scuffle has consisted of ramming and twirling! This quickly changes when the duo decide to show the Canadian whippersnappers how a PTT battle should be fought! Disco charges into Bloody Frigid's rear, easily scraping under the 8mm ground clearance! The flipper fires and nearly topples the crusher over, Intriguous ironically saving it from capsizing! Haka tries to get a blow in too, but Disco is on a roll, finally bringing its titular disc into play!
              CRRRASH!
              The blow causes Haka to hop right off the ground, its ABC armour now sporting a nasty couple of scars! Matty immediately goes for vengeance, ramming Disco before it can get the disc going again! Down comes the battleaxe, denting the titanium once more! This leads the veterans into a little tug-of-war contest as Bloody Frigid finally escapes the corner! All the confusion, combined with the attack by Disco, has allowed Intriguous to slip free of Tracy's grasp! The low axebot quickly returns to the arean centre, Bloody Frigid and the veterans hot on its heels!
              Once again we find our competitors in one big brawl! With the axes of Haka and Intriguous flailing to and fro, it's difficult to make out exactly who's actually getting the upper hand! The axe bots certainly seem the most active of the four at least! Bloody Frigid is having little luck getting far enough under any of its opponents, while Disco is trying to get some space to turn and bring the disc into play! The scuffle continues until Haka lands a blow on Bloody Frigid's claw and attempts to drag it down the arena! Intriguous is just about to come in with a good hard shunt when Disco reverses into the fray, flywheel a blur...
              CRRRASH!
              Both Bloody Frigid and Haka are knocked aside from the impact! Haka appears to have come off the worst, another long scratch added to the ABC armour, although Bloody Frigid doesn't look much better with several clear dents in the titanium shell! Disco and Intriguous charge together, each going after their respective targets! Haka lands another glancing blow on Disco, just as Martyn's machine barely scrapes under its 3mm ground clearance! The blue wedge puts on a burst of speed and sends Haka crashing into the eastern wall, axe flying in rage! As the hammerbot wriggles free to exact revenge, Bloody Frigid and Intriguous find themselves in a familiar tango! Tracy tries to grab hold of Intriguous a second time and nearly succeeds, the crushing claw scraping its Hardox armour before it escapes with a sharp turn! Bloody Frigid spins to catch up, only to end up in the path of the axe once more! The 8 mil titanium receives another bad dent as Intriguous rams its fellow Canadian hard! Retracting the axe Kody continues to hound Bloody Frigid and manages to scrape under the sides! Immediately firing the axe yet again, Intriguous grapples its opponent and pushes the Razer-like machine down the arena towards the Void! Tracy does her best to try and escape Kody's clutches, but it appears to be too late as they reach the lip of the swirling abyss! Intriguous screeches to a halt, the axe retracts and Bloody Frigid tumbles out of sight!
              Meanwhile Disco and Haka have been going at each other hammer and tong - well, hammer and disc, actually! Both veterans are flaunting their experience, skillfully dodging their more obvious attacks and dishing out sneaky glancing blows, all at a pretty furious pace! All is relatively equal until now when Haka's hammer narrowly misses Disco! Matty has just retracted the mighty axe when Disco lands another side-on assault on his machine! Scraping under the tiny ground clearance Disco goes full throttle, ramming the older PTT veteran into the eastern wall a second time! Haka's axe swings back and forth as Martyn, now far enough his opponent, fires the flipper! Haka topples onto its side - and immediately pushes itself back onto its wheels! Irritated, Martyn spins Disco around to attack with the flywheel, just as Intriguous joins the party! The Canadian creation charges into Haka and gives the veteran a taste of its own axe as Disco's disc makes its mark...
              CRRRASH!
              This time Intriguous takes most of the punishment, though Haka appears a little shaken! Finding his machine has held up well to the assault Kody drives Intriguous underneath Haka and pushes the veteran up the arena...right into the scoop of Scarlek! The House Robot's blowtorch glows brightly as it sets to work on Haka! Matty isn't going out with out a fight however and gives Scarlek a hatchet blow for its troubles before scuttling away! Intriguous is just trying to prevent its escape when Disco catches up to them, flywheel-first...
              CRRRASH!
              The blow from the disc nearly throws Intriguous onto its back! The Hardox appears to have held up, save for the ugly new scars on the green and black paint! Haka dives in as Kody refinds his bearings, narrowly missing Intriguous' wheels with another axe attack! Intriguous quickly pulls away for a charge, just as Disco beats it to the punch! All three robots are once again scrapping in close quarters, the twin axe bot's weapons swinging to and fro! It appears that Disco and Intriguous may be ganging up on Haka; it certainly appears to be receiving the most blows in this latest clash! This soon changes when Disco dives under Intriguous and almost flips it over! Kody lands a glancing blow as it escapes, just before taking a hard knock from Haka! Both robots attack at once, briefly locking axes! Kody and Matty quickly attempt to untangle their machines, just as Disco charges backwards onto the scene...
              CRRRASH!
              Martyn's hefty flywheel easily knocks the two axe bots free! Haka takes the brunt of this latest attack, with even the axe itself taking some damage, although Intriguous hasn't escaped without a few more cuts and bruises! The disc slowed to a crawl once more, Disco twirls around and charges the axe bots, hoping to get at least one proper flip in as time ticks down!
              10...9...8...7...
              The three robots collide head-on! Both axe bots get a quick blow on Disco before it starts shoving Intriguous to one side!
              6...5...4...
              Intriguous strikes the veteran's flipper and engages Disco in a brief pushing match! Hurridly Haka gets in on the action and lands one last blow on Disco's lid!
              3...2...1...

              CEASE!

              And as Disco's disc knocks Haka aside, our final Heavyweight melee draws to a close! With three robots still mobile and only two spaces left in the next round, it's up to the Judge to decide which robot has got to go. Will Disco die a death once more; will Haka be hacked up; or will Intriguous no longer prove captivating? Over to the scores...

              DISCO 5
              DAMAGE = (5/5) * 3 = 15 (With some truly devestating disc attacks, Disco wins this catagory.)
              AGGRESSION = (4/5) * 2.5 = 10 (Tenacious throughout the match, but misses full marks for retreating to rev the flywheel so often.)
              STRATEGY = (3/5) * 2 = 6 (Not much, other than 'slice and flip', but it worked for the most part.)
              CONTROL = (4/5) * 1.5 = 6 (Smooth and steady, with the disc rarely missing its mark.)
              STYLE = (3/5) * 1 = 3 (The twirls and flips were pretty; the bashing and crashing, not so much.)
              TOTAL = 40 / 50

              HACKED-OFF HAKA
              DAMAGE = (4/5) * 3 = 12 (Just about everyone has a few bad dings from Matty's hammer.)
              AGGRESSION = (3/5) * 2.5 = 7.5 (Took on all comers, but was the most dominated of the surviving trio.)
              STRATEGY = (3/5) * 2 = 6 (Again, little strategy other than 'hit things', but it did it well.)
              CONTROL = (4/5) * 1.5 = 4.5 (Good driving and aiming overall.)
              STYLE = (3/5) * 1 = 3 (Not the elegant machine, but good manouevering and quick self-righting mean points here.)
              TOTAL = 34.5 / 50

              INTRIGUOUS
              DAMAGE = (4/5) * 3 = 12 (Much like Haka, dished out lumps to just about everyone in its path.)
              AGGRESSION = (5/5) * 2.5 = 12.5 (Dogged from start to finish, wins the catagory for defeating Bloody Frigid.)
              STRATEGY = (4/5) * 2 = 8 (High points again for successfully beating Tracy and use of House Robots.)
              CONTROL = (4/5) * 1.5 = 6 (Both skillful driving and marksmanship throughout.)
              STYLE = (3/5) * 1 = 3 (Again like Haka, not a bot designed with 'style' in mind. Still, spins and shunts mean marks here.)
              TOTAL = 41.5 / 50

              THE JUDGE'S VERDICT: Disco 5 & Intriguous win by and 40 & 41.5 - 34.5.

              That was a gripping melee and no mistake, but I'm afraid it's Hacked-Up Haka who's getting the axe today!
              DISCO 5 & INTRIGUOUS GOES THROUGH TO ROUND 2!

              -------------------------------------------------

              LATER ON:
              HEAT D
              ROUND 2
              Eye of Ran II VS Intriguous
              Disco 5 VS Orka R.V.


              FEATHERWEIGHT MELEE
              Deadly Lampshade VS M.B.X. VS Neowedge VS Werewolf

              As Alex Mac hasn't confirmed his Featherweight entry and I'm not a big fan of byes, I have selected his FW vapour Neowedge to compete in the final melee. Stats can be found here: http://farr.proboards.com/index.cgi?boa ... thread=485

              Thoughts? Tactics? Actual posts? :P

              Ta very much for being so patient, everybody. My third year of uni officially finished last Monday, so now I should have all the time in the world to finish the tournament and crown our next PTT champ.

              Thank you.

              Comment


              • Re: PTT - Regeneration

                Congrats on getting the melees done at last Steve, they have been w00ty throughout and not just because I survived bot of mine

                Eye Of Ran II vs. Intriguous

                Uh...avoid the axe, hit it with the blade where I can, and try and keep the rear facing it rather than the front so I can get it with the bits of the blade poking through either side of the back of the robot (...phew :P) and thus save my precious (?) wheels.

                Best of luck Kody.

                Comment


                • Re: PTT - Regeneration

                  *Gasp* It lives!!!

                  Good fight, Steve. You haven't lost the touch you gained about 7 years ago!!!

                  Comment


                  • Re: PTT - Regeneration

                    w00t! And poot, I hate fighting annoying bar spinners! =P

                    Eye of Ran II vs. Intriguous

                    Bleh. Box-rush, stop that bar, grapple hold and drag the blighter straight to the pit; wheel attacking is too dangerous, and too inaccurate anyway. Hopefully I'll last long enough to actually carry out the grapple'n'pit tactic. =P

                    Good luck Joey.

                    Comment


                    • Re: PTT - Regeneration

                      So, all my robots went out in the first round

                      Oh well, I shall be ready for PTT 7

                      A very good fight, Steven

                      Comment


                      • Re: PTT - Regeneration

                        Apologies for the delay, folks. Chalk it up to procrastination and waiting a bit too long for tactics.

                        Now let's find our final Featherweight Finalist!

                        FEATHERWEIGHT CHAMPIONSHIP
                        ELIMINATORS
                        BATTLE 4
                        DEADLY LAMPSHAPE Vs M.B.X. Vs NEOWEDGE Vs WEREWOLF

                        FROM MERTHYR TYDFIL, IN WALES, DEADLY LAMPSHADE!
                        (Represented by Daniel Stickler)
                        A lampshade that is deadly. A full-body spinner in the style of Typhoon, with titanium blades and speeds of 3000rpm. It's nimble too with four wheels producing 10mph, but it can't self-right.

                        FROM KILKIVAN, IN AUSTRALIA, M.B.X.!
                        (Represented by Aaron Knight)
                        A teeny-weeny translational spinner. It's brick-shaped, invertible and has only one wheel. Top spinning speeds of 1500rpm make it very deadly, but that lone wheel could fall victim to axes and crushers.

                        FROM HOLLAND, NEOWEDGE!
                        (Represented by Alex McWilliams)
                        A powerful paralellogram with plenty of push. It's a steady machine with an invertible frame, four-wheel drive and speeds of 10mph. The 8mm Lexan armour won't be too hard to damage however...

                        FROM CARDIFF, IN WALES, WEREWOLF!
                        (Represented by Liam Eliot)
                        A low box with a Biohazard-esque lifting arm and interchangeable front panels including wedges and scoops. It's six-wheel drive and invertible but may be too fast for its own good with top speeds of 22mph.

                        For this fight, Werewolf will use the 5mm Hardox front panel.

                        House Robots - Michael Pliers & The Taxman

                        Roboteers, stand by...
                        3...2...1...
                        ACTIVATE!

                        Werewolf is the first into action as Deadly Lampshade and M.B.X. begin spinning up! Liam's machine collides head-on with Neowedge, leading to a brief stalemate as they push against each other! The duo back off and are just about to strike a second time when the two spinners arrive on the scene! Werewolf manages to narrowly dodge M.B.X. in time but Neowedge can't get out of Deadly Lampshade's way in time!
                        CRRRASH!
                        Neowedge is sent spinning as Dan quickly retreats to rev up again! Werewolf spies an oppertunity and crashes into the Lampshade, Liam clearly hoping to knock it out with a single flip! The Lampshade proves too manoueverable, however, as Dan deftly dodges the rammer's attack! Werewolf tries again, but the Lampshade once more dances out of harm's way! This weird waltz continues until Neowedge breaks up the unhappy couple, followed closely by M.B.X.! Werewolf bumps Neowedge out of the way and is about to give it a proper walloping when the two spinners sidle up alongside in a pincer movement...
                        CRRRASH!
                        M.B.X. sends Neowedge reeling, while Deadly Lampshade does likewise to Werewolf! The rammers quickly recover, though both are already bearing some nasty battle scars! M.B.X. narrowly misses a charge at Werewolf, leading the two into a grisly game of cat-and-mouse...or is that cat-and-wolf? Deadly Lampshade meanwhile has retreated to the top of the warzone to start spinning up again! Neowedge takes its chances and thunders into the revving Typhoonalike! The blades jerk to a halt, allowing Neowedge to scrape underneath and shove the Lampshade across the arena into the Void Activation Button! The siren blares as Alex nudges the Lampshade, trying hard to tip it over! Lucky for him Werewolf has arrived to give him a hand...and brought M.B.X. with it! Werewolf charges the two robots, separating them, and chases down the Lampshade as it makes its escape! Neowedge zips out of the corner and tries to avoid another attack from M.B.X., but too late...
                        CRRRASH!
                        The brick flings Neowedge away! The Lexan shell isn't looking too good now, but then Deadly Lampshade isn't looking much better! The Welsh entry is trying to fend Werewolf off with its spinning blades, but the shell hasn't reached full speed yet! Werewolf charges underneath the Lampshade and activates its flipper arm! The arm folds out...and the Lampshade falls over! Dan desperately tries to get the shell going again in the hope that he can somehow right himself; but that hope appears to be in vain as the Grim Beeper glides towards his machine...
                        1...2...3...4...5...6...7...8...9...10!
                        Werewolf retreats and turns its attention towards M.B.X. and Neowedge over by the eastern wall! Neowedge is starting to look rather weary at this point, but Alex is soldering on, narrowly missing a couple of side-on assaults from M.B.X.! He isn't able to miss Werewolf, however, who crashes into Neowedge's front, knocking both robots aside! Neowedge suddenly backs away as M.B.X. swoops in...
                        CRRRASH!
                        Werewolf spins like a top as Aaron backs off to regain his speed! Alex spies an oppertunity for vengeance and sends Neowedge rocketing into Werewolf's side! The front wedge easily slips under the 7mm ground clearance and now Werewolf is in serious trouble as Neowedge pushes it towards the Void! Liam quickly breaks free, thanks to some frantic fiddling of control sticks, only to find itself in the path of M.B.X. again!
                        CRRRASH!
                        Werewolf is once more sent spinning, with Neowedge too getting clipped by the whirling brick! Both are quickly back in action however as Werewolf now attempts to dump Neowedge into the Void! Now it's Neowedge's turn to wriggle free, thanks in part to a little flick of Werewolf's arm! Both rammers are now dancing dangerously by the edge of the purpley pit! To make matters worse, here comes M.B.X. at near-full speed!
                        CRRRASH!
                        Neowedge is flung into the eastern wall...while Werewolf is sent spinning down into the Void!
                        CRRRASH!
                        Another blow on Neowedge by M.B.X.! At this point the rammer is starting to look tired; the Lexan armour has been battered and bashed, and it's beginning to look a little slower than before! The punishment's not over yet, though, as M.B.X. comes back in and bumps into Neowedge's side! The spinner wasn't at full-speed, but it was enough to bounce Neowedge off the barrier! Alex guides Neowedge back into the heart of the warzone, the rammer showing definate signs of sluggishness! M.B.X. swoops in again for a side-assault! Neowedge tries to block, but...
                        CRRRASH!
                        The Lexan armour takes another pounding! I swear I can see a few whisps of smoke drifting from Neowedge now! Alex certainly appears rather hot and bothered as M.B.X. attacks his rammer's sides once more...
                        CRRRASH!
                        The sparks fly as Neowedge is knocked away from the impact! Alex tries to get his machine back in the game, but finds that it can now only trundle around in a circle! Those last few blows must have rattled the drive motors something fierce! All Neowedge can do is judder back and forth in a clumsy arc as M.B.X. comes in for the kill...
                        CRRRASH!
                        The brick sends the rammer spinning once again! Neowedge is still moving, but it isn't going anywhere fast! Aaron finally decides to relent and pulls M.B.X. back as the Grim Beeper swoops onto the scene...
                        1...2...3...4...5...6...7...8...9...10!

                        CEASE!

                        Deadly Lampshade has burnt out, Werewolf has been neutered and Neowedge has nothing new left to offer!
                        M.B.X. GOES THROUGH TO THE FEATEHERWEIGHT FINAL!

                        Congratulations to Aaron, commiserations to the others. Apologies again for the long wait; with luck I'll be able to get through Round 2 in the next few days.

                        Comment


                        • Re: PTT - Regeneration

                          It's aliiiiive

                          Shoulda known Aaron would win though, MDX is boss.

                          Comment


                          • Re: PTT - Regeneration

                            ...FIIIIIIIGHTS!

                            HEAT D
                            ROUND 2
                            SEMI-FINAL 1
                            EYE OF RAN II Vs INTRIGUOUS

                            House Robots - Fawkes & Surligig

                            Roboteers, stand by...
                            3...2...1...
                            ACTIVATE!

                            Eye of Ran immediately charges towards Intriguous, the massive spinning blade quickly getting up to speed! Intriguous, however, decides to avoid its foe for the moment and races towards the top of the warzone! Realizing he's aiming for the Void Activation Button, Joey follows in hot pursuit! Both bots are nimble enough but Intriguous' excellent acceleration allows it to open the Void with no trouble at all! By the time Eye of Ran catches up to it Kody has reversed out of the corner and has his sights set on Joey's machine! The two competitors finally collide head-to-head! Intriguous tries to get a blow in with its axe but Eye of Ran's spinning blade proves the more powerful on this occasion...
                            CRRRASH!
                            Intriguous is knocked aside, the front wedge receiving a nasty scar! With the blade now slowed to a crawl Eye of Ran begins spinning itself as its mighty weapon gets back up to speed! Intriguous takes another shot at grappling its opponent, but the twirling Eye of Ran deflects the attack! Joey notices the blade is nearing full speed and charges at Intriguous! The intriguing newcomer narrowly avoids the onslaught, only getting clipped by the monstrous spinning arms! Eye of Ran reverses for a second attack but Intriguous throws caution to the wind and storms towards the T-shaped terror...
                            CRRRASH!
                            The collision knocks both competitors away from each other! Intriguous is sporting another gruesome-looking scar, but Kody has achieved his mission - to stop Eye of Ran's blade dead! As Joey begins revving the deadly spinning up again, Intriguous charges into Eye of Ran and finally gets a grip with its pneumatic axe! Intriguous slowly begins to drag Eye of Ran to the bottom end of the warzone, Kody clearly hoping to chalk up another pitting in his favour! Eye of Ran is proving a resiliant foe however and quickly breaks free! The blade begins to spin once more but Eye of Ran doesn't get far when Intriguous smacks into its side! Kody's hammer comes crashing down, scuffing up the Hardox panelling something awful as Eye of Ran tries to shake the Canadian off! Eye of Ran tries to wriggle out of harm's way but the resulting struggle allows the axe to slot neatly between the robot and one of its support brackets! Kody senses an oppertunity and pulls hard, dragging Eye of Ran further down the arena! Joey does everything he can to escape, but nothing seems to work as the Void draws nearer! With a last gasp effort, Eye of Ran tugs hard as Intriguous turns to dump it into the otherworldly pit and finally frees itself from Kody's grip! Eye of Ran attempts to manouever back to the middle of the warzone - when Intriguous gives one more shove and pushes it into the Void!

                            CEASE!

                            Here's looking at you, Eye of Ran II! Come back again once you've visited your optician.
                            INTRIGUOUS GOES THROUGH TO THE HEAT FINAL!

                            -------------------------------------------------

                            HEAT D
                            ROUND 2
                            SEMI-FINAL 2
                            DISCO 5 Vs ORKA R.V.

                            House Robots - Mr Hyde & Dulcy

                            Roboteers, stand by...
                            3...2...1...
                            ACTIVATE!

                            Both competitors are off to a flying start as they meet head-on in the arena centre! Disco 5 proves the lower bot on this occasion and scrapes under Orka R.V.'s 8mm ground clearance! Chris tries to manouever off the big blue wedge but Martyn decides to do that for him! Disco charges towards the eastern wall and fires its flipper, sending Orka tumbling into the barrier! Orka quickly recovers and means to pay Martyn out, but gets a faceful of Disco's titular disc instead! Lucky for Chris the flywheel wasn't at full speed, although the front of his robot has received an ugly-looking scar on its titanium front! Orka decides to go all-out and thunders towards Disco! The Crash & Burn reigning champion turns before Orka can charge under the static rear disc, but takes a nasty knock from the collision! Martyn decides he wants this battle over and done with, and sends Disco zipping towards the Void Activation Button! Orka follows close behind and manages to catch up just as Disco reaches the corner! Orka crashes into Disco's rear, halts the revving flywheel and slams Martyns' machine wedge-first into the Button with a terrible clatter! The Void siren only adds to the racket as Chris fires his mighty flipping arm! Disco rockets into the air...and lands on top of Orka with an even greater din! Orka's flipper fires again, tossing Disco onto its back somewhere near the arena centre! As Orka jets across the warzone after it, Disco swiftly self-rights with its own flipper and narrowly dodges the whale's onslaught! Orka tries hard to get underneath its opponent, but Disco is proving the more manoueverable of the two, dodging Orka's assaults with relative ease! All the while, Disco's flywheel is spinning faster and faster, and just as Orka manages to ram its side, Martyn's machine swings around...
                            CRRRASH!
                            The impact knocks Orka aside, showing off a very nasty slice in the 7mm titanium shell! Keeping on the attack Disco charges Orka and gets back under the 8 mil ground clearance! This time Orka manages to drive off the wedge and attempts the same thing on Disco! The spinner's skirts are giving Chris a hard time, however, until Martyn decides he needs some room to rev up the disc again! As Disco turns to retreat, Orka crashes into its rear and easily scrapes under the dreaded flywheel! Chris fires his big shiny FIRE! button and up goes Disco like a firework on Independence Day! Disco soars over the warzone, finally plummeting down to earth near the top end of the arena! Martyn quickly self-rights as just Orka barges into its side! The PTT veterans engange in a brief dance-off which results in Disco slipping under Orka's side once again! With a burst of speed the Crash & Burn reigning champion pushes Orka across the top of the warzone and straight into Mr Hyde's open arms! Chris tries to make his escape, but not before the House Robot puts a ruddy great dent in his robot's shell with that colossal hammer! Mr Hyde is having a ball when Orka manages to get its flipper under one of the House Robot's grabbing arms! Chris hits the FIRE! button and Mr Hyde jumps off the ground, almost rolling over onto his back! Orka swiftly swims out of the CPZ in the confusion, but Disco is there waiting for it! The veterans then launch into a brief contest of who's the most manoueverable, each trying to get their flipper under the other! In the end Disco comes out on top when it slides under Orka's side! Chris immediately reverses off the wedge, but Disco immediately spins around to strike with the flywheel...
                            CRRRASH!
                            Sparks fly as another scar is added to Orka's once-beautiful blubber! Before Chris can retaliate Disco dives in again, sliding under Orka's side and pushing it down towards the Void! As the pit draws ever closer Orka attempts an escape, but a quick flick of Disco's flipper knocks the invertible whale onto its back! Chris tries to give Orka some room to self-right - that flipper's not much good upside-down - but Disco is right back underneath! The veterans enter the corner zone, both flippers fire at once...and Orka somersaults into the Void like a performing dolphin through a hoop! Ker-splash!

                            CEASE!

                            Orka R.V. will be sleeping with the fishes tonight! Let the water out when you're done, 'K, Chris?
                            DISCO 5 GOES THROUGH TO THE HEAT FINAL!

                            -------------------------------------------------

                            Later on...

                            HEAT D
                            HEAT FINAL
                            DISCO 5 Vs INTRIGUOUS

                            Thoughts? Tactics? Angry letters to the Daily Mail over how far apart these updates have been?

                            Thank you.

                            Comment


                            • Re: PTT - Regeneration

                              Ah well Well done Kody, if you're reading this.

                              Intriguous will take this final I think, largely unsullied by tactics as it will be.

                              Good work Steve

                              Comment


                              • Re: PTT - Regeneration

                                omg fights

                                Winning is nice, but against a bot that good? Dayum.

                                Tactics - take advantage of Disco's crappy manoeuvrability and get at his sides, then ram him into a nasty spot, preferably house bots or pit. Oh, and axe him whenever possible.

                                Good luck.

                                Comment

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