Yep, guess whos risen from the ashes. :wink:
First off, Id like to apologise most sincerely for my last few tournaments, which either never got finished or never got started. This was mostly due to lack of time and effort on my part to see them through. Now, however, I have around four months of summer holiday to waste and Im eager to get a lot of writing done. That is why Im taking another crack at tournament-writing with this very small contest. If it goes well, I might try a slightly larger one, Im not sure. At least this way if I never write another tourny, Ill have ended my career with a project I actually completed.
1. ENTRY REQUIREMENTS
- I am looking for 8 people to enter 1 vapourbot each.
- The weight limits for vapourbots are:
100kg for wheeled/tracked robots (eg Tornado/Mortis)
110kg for shufflers (eg Son of Whyachi)
120kg for unclassable methods of motion (eg...I dont know...a hovercraft or something)
150kg for €˜true€™ walkers (eg Mechadon)
- No flying robots are permitted.
- Clusterbots are permitted, with no limit to the number of parts (but lets keep things realistic here). When half or more of the parts have been eliminated, the whole clusterbot will be eliminated.
- Robots with interchangeable weapons are limited to five set-ups. All must be stated in your initial stats.
- If you have a town or country youd like to represent, please put that down too.
- Basic tech rules apply for everything else.
Id like to get this kicked off ASAP, so first come, first served. If you have stats, youre in.
2. TOURNAMENT STRUCTURE
The tournament will be standard knockout elimination.
- ROUND 1 (ELIMINATORS) = 4 X head-to-head fights, 4 go through
- ROUND 2 (SEMI-FINALS) = 2 X head-to-head fights, 2 go through
- PLAY-OFF = 1 X head-to-head fight to determine 3rd place
- ROUND 3 (FINAL) = 1 X head-to-head fight with the two surviving robots, winner becomes champion
3. THE ARENA
The arena is the Team Braveheart Wrexagon, a 20m x 20m square with a slightly triangular top and bottom, making it resemble a squashed hexagon. A pair of horizontal Pussycat-style sawblades stick out of the east and west walls, while each of the six corners contain a horrible hazard. These hazards include:
- 2 x Corner Patrol Zones, each containing a House Robot (top right and bottom left)
- The arena pit, affectionately dubbed The Void (bottom right). This operates just like the RW pit, except that within the walls of the hole lie several concealed vaccuums. This means that anything trundling by the edge of the Void is getting sucked right in! Works best against bots with weak traction. Impossible, yes, but fun.
- The Void Activation Button (top left)
- A flame grill (top centre)
- A hefty psychadelic spinning drum littered with curved teeth, also known as Killeidascope Corner (bottom centre)
Flipping robots out of the arena is perfectly possible in this arena; so flippers, go nuts. Any robots propped on or trapped by the walls will be deemed immobile. The walls and floor are all conveniently constructed from Hardox, so the imaginary builders wont have to keep fixing them between fights.
Follow the link for a proper peek at the battlefield: http://img409.imageshack.us/img409/4903/arena2007gr2.pnghttp://img409.imageshack.us/img409/4...ena2007gr2.png
4. JUDGING
Should both robots still be mobile at the end of a clash, a winner will be declared using the following system:
DAMAGE = mark out of 5, multiplied by 3
AGGRESSION = mark out of 5, multiplied by 2.5
STRATEGY = mark out of 5, multiplied by 2
CONTROL = mark out of 5, multiplied by 1.5
STYLE = mark out of 5, multiplied by 1
TOTAL ( / 50) = Damage + Aggression + Strategy + Control + Style
In the unlikely event of a draw, I will ask an Outside Judge to make his or her own decision on the fight. Both results will then be averaged to give a final mark.
Of course, this is all asuming I can be bothered writing a fight which lasts that long.
5. HOUSE ROBOTS
Ever the showman, Ive decided to let Team Coldheart join in the fun. Robot roll call!
- SURLYGIG - And you all thought Whirligig was horrible enough. A full-body spinner with a domed head, six shuffing feet and a dozen odd terrible teeth.
- MICHAEL PLIERS - Everyones favourite slasher flick lunatic. A steep wedge with sloping sides and a pneumatic hatchet.
- FAWKES - A fearsome phoenix with a crushing beak and hydraulic crushing wings. The newest addition to the flock.
- THE TAXMAN - Nothing says fear incarnate like the Inland Revenue. A demonic bowler hat with front lifting forks and a vertical spinning disc.
- SCARLEK - Our representative from the Planet Skaro. A typical Dalek with a front scoop and a blowtorch concealed in its Exterminator arm.
- DULCY - Fresh from the 15th Century, Dulcy is armed with flamethrower breath, ramming spikes and a rear axe tail. The neck articulates ala Warheads tail for maximum awesomeness.
- MR HYDE - The scourge of Victorian London. A low dome with pneumatic grappling arms and a powerful axe.
- SCREAM - A sleek wedge with a powerful rear-hinged flipper and a rear vertical flywheel. A piercing scream emits from the flipper whenever it fires.
- THE GRIM BEEPER - Who could make a better referee than the keeper of the robot underworld himself? The Beeper is equiped with a front plough to help trapped souls and and a fire extinguisher in his right hand to cool the flames of damnation. Just pray he doesnt touch you with his sythe - because that means youre already dead.
You can see the whole of the rogues gallery in glorious Technicolour right here: http://img517.imageshack.us/img517/9449/teamcoldheart2007py6.pnghttp://img517.imageshack.us/img517/9...art2007py6.png
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Um, and thats it. Good luck, yall.
First off, Id like to apologise most sincerely for my last few tournaments, which either never got finished or never got started. This was mostly due to lack of time and effort on my part to see them through. Now, however, I have around four months of summer holiday to waste and Im eager to get a lot of writing done. That is why Im taking another crack at tournament-writing with this very small contest. If it goes well, I might try a slightly larger one, Im not sure. At least this way if I never write another tourny, Ill have ended my career with a project I actually completed.

1. ENTRY REQUIREMENTS
- I am looking for 8 people to enter 1 vapourbot each.
- The weight limits for vapourbots are:
100kg for wheeled/tracked robots (eg Tornado/Mortis)
110kg for shufflers (eg Son of Whyachi)
120kg for unclassable methods of motion (eg...I dont know...a hovercraft or something)
150kg for €˜true€™ walkers (eg Mechadon)
- No flying robots are permitted.
- Clusterbots are permitted, with no limit to the number of parts (but lets keep things realistic here). When half or more of the parts have been eliminated, the whole clusterbot will be eliminated.
- Robots with interchangeable weapons are limited to five set-ups. All must be stated in your initial stats.
- If you have a town or country youd like to represent, please put that down too.
- Basic tech rules apply for everything else.
Id like to get this kicked off ASAP, so first come, first served. If you have stats, youre in.
2. TOURNAMENT STRUCTURE
The tournament will be standard knockout elimination.
- ROUND 1 (ELIMINATORS) = 4 X head-to-head fights, 4 go through
- ROUND 2 (SEMI-FINALS) = 2 X head-to-head fights, 2 go through
- PLAY-OFF = 1 X head-to-head fight to determine 3rd place
- ROUND 3 (FINAL) = 1 X head-to-head fight with the two surviving robots, winner becomes champion
3. THE ARENA
The arena is the Team Braveheart Wrexagon, a 20m x 20m square with a slightly triangular top and bottom, making it resemble a squashed hexagon. A pair of horizontal Pussycat-style sawblades stick out of the east and west walls, while each of the six corners contain a horrible hazard. These hazards include:
- 2 x Corner Patrol Zones, each containing a House Robot (top right and bottom left)
- The arena pit, affectionately dubbed The Void (bottom right). This operates just like the RW pit, except that within the walls of the hole lie several concealed vaccuums. This means that anything trundling by the edge of the Void is getting sucked right in! Works best against bots with weak traction. Impossible, yes, but fun.
- The Void Activation Button (top left)
- A flame grill (top centre)
- A hefty psychadelic spinning drum littered with curved teeth, also known as Killeidascope Corner (bottom centre)
Flipping robots out of the arena is perfectly possible in this arena; so flippers, go nuts. Any robots propped on or trapped by the walls will be deemed immobile. The walls and floor are all conveniently constructed from Hardox, so the imaginary builders wont have to keep fixing them between fights.
Follow the link for a proper peek at the battlefield: http://img409.imageshack.us/img409/4903/arena2007gr2.pnghttp://img409.imageshack.us/img409/4...ena2007gr2.png
4. JUDGING
Should both robots still be mobile at the end of a clash, a winner will be declared using the following system:
DAMAGE = mark out of 5, multiplied by 3
AGGRESSION = mark out of 5, multiplied by 2.5
STRATEGY = mark out of 5, multiplied by 2
CONTROL = mark out of 5, multiplied by 1.5
STYLE = mark out of 5, multiplied by 1
TOTAL ( / 50) = Damage + Aggression + Strategy + Control + Style
In the unlikely event of a draw, I will ask an Outside Judge to make his or her own decision on the fight. Both results will then be averaged to give a final mark.
Of course, this is all asuming I can be bothered writing a fight which lasts that long.

5. HOUSE ROBOTS
Ever the showman, Ive decided to let Team Coldheart join in the fun. Robot roll call!
- SURLYGIG - And you all thought Whirligig was horrible enough. A full-body spinner with a domed head, six shuffing feet and a dozen odd terrible teeth.
- MICHAEL PLIERS - Everyones favourite slasher flick lunatic. A steep wedge with sloping sides and a pneumatic hatchet.
- FAWKES - A fearsome phoenix with a crushing beak and hydraulic crushing wings. The newest addition to the flock.
- THE TAXMAN - Nothing says fear incarnate like the Inland Revenue. A demonic bowler hat with front lifting forks and a vertical spinning disc.
- SCARLEK - Our representative from the Planet Skaro. A typical Dalek with a front scoop and a blowtorch concealed in its Exterminator arm.
- DULCY - Fresh from the 15th Century, Dulcy is armed with flamethrower breath, ramming spikes and a rear axe tail. The neck articulates ala Warheads tail for maximum awesomeness.
- MR HYDE - The scourge of Victorian London. A low dome with pneumatic grappling arms and a powerful axe.
- SCREAM - A sleek wedge with a powerful rear-hinged flipper and a rear vertical flywheel. A piercing scream emits from the flipper whenever it fires.
- THE GRIM BEEPER - Who could make a better referee than the keeper of the robot underworld himself? The Beeper is equiped with a front plough to help trapped souls and and a fire extinguisher in his right hand to cool the flames of damnation. Just pray he doesnt touch you with his sythe - because that means youre already dead.
You can see the whole of the rogues gallery in glorious Technicolour right here: http://img517.imageshack.us/img517/9449/teamcoldheart2007py6.pnghttp://img517.imageshack.us/img517/9...art2007py6.png
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Um, and thats it. Good luck, yall.

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