Announcement

Collapse
No announcement yet.

So Many Kind Of Judges Decisions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • So Many Kind Of Judges Decisions

    I know this may sounds lame but type of judge decision do they use in the official robot wars or other tournament? Which type of system will you prefer in a tournament?

  • #2
    So Many Kind Of Judges Decisions

    Ill be happy to help.

    There are many kinds spread throughout the FRA, such as the system Martijn uses in the Mechanical Noise tournaments, or the one I have just recently started using in Crash & Burn. Steven McGregor and Richard Southworth also used different systems for their major tournaments. Have a look around.

    Comment


    • #3
      So Many Kind Of Judges Decisions

      The way that RW used to work is:
      Style
      Control
      Damage
      Aggression

      With a winner for each area, but Damage is weighted so its worth 2.

      Comment


      • #4
        So Many Kind Of Judges Decisions

        I understand what damage and aggression is. But I never understand what style and control does. what does style and control do anyway?

        Comment


        • #5
          So Many Kind Of Judges Decisions

          Style - how stylish the robot has been during the match

          Control - this can be read differently

          1. Who has controlled the fight more

          2. Whose drive has been more controlled

          Comment


          • #6
            So Many Kind Of Judges Decisions

            So I suppose style really means planning and stragegy?

            Comment


            • #7
              So Many Kind Of Judges Decisions

              No no no no no, strategy is different.

              Here, Ill put it in simple words. Style is rated on how flashy your robot is when fighting.

              My own opinion here: An example would be the Grand Final of Series 7. Typhoon 2 spinning and Storm II ramming. Both are attacking, but who looks flashier when doing so? When Typhoon 2 attacks, it looks really cool while doing so because its got the colours (a good paint job does wonders) and the movement to do so. Storm II...not so much, because a dully-coloured rammer isnt very...stylish when just coming in and hitting you. You see there must be some creativity that shows in your robot, really, in order for it to come out on top in style points.

              Comment


              • #8
                So Many Kind Of Judges Decisions

                WOW! So that style. Wow, I didnt realize that. Thanks.

                Comment


                • #9
                  So Many Kind Of Judges Decisions

                  Wait a minute, how do all of these robot wars judge decision work between damage, agression, control and style work in one-on-one battle, tag-team, melee and etc?

                  Comment


                  • #10
                    So Many Kind Of Judges Decisions

                    Thats beyond me because I dont use the RW system.

                    Anybody got some pointers for Andre?

                    Comment


                    • #11
                      So Many Kind Of Judges Decisions

                      I dont think anyone bar the judges and producer of the programme knew what the exact scoring was. Not being allowed to see the judges score cards was a constant gripe among roboteers.

                      Comment


                      • #12
                        So Many Kind Of Judges Decisions

                        What?! That aint right! Battlebots reveals how the JD works but not Robot Wars. There something not right about this.

                        Comment


                        • #13
                          So Many Kind Of Judges Decisions

                          I always just go for fight til one drops approach, which wouldnt work in the real world because in certain matches it would just go down to a who has the most batteries contest, however, its very rare to find two vapours in which neither has the potential to get its opponent out - particularly in the vgc arena (empty, indestructible walls, one side is a pit)

                          Comment

                          Working...
                          X