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There are unconfirmed reports of fights coming in from the northwest at quite some speed...
Death Threat 0.2 vs. Axe-O-Lotl
ROBOTEERS, STAND BY
Booth 1, left hand side: Danny Bailey
Booth 2, right hand side: Chris Mason
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Death Threat immediately gets off to a fast start, driving out from the wall and towards the flame pit, seeking to get around the side of Axe-O-Lotl, which tentatively moves forward. The two robots turn to face each other over the arena floor, before Death Threat comes in, around the side of Axe-O-Lotl, and turns to get a grip, but Axe-O-Lotl is away before it can. Danny concentrates, turning Death Threat to face its opponent, and charging in towards Axe-O-Lotl again, who turns to escape, but cant get away in time, and Death Threat catches it broadside on in its claws, slamming it in on the left hand wall! The claws dig in, and seem to struggle against the shiny black armour plating on Axe-O-Lotl, but one of them penetrates a gap between two plates, buckling the rear chassis inwards! Chris attempts to free his stricken machine, as Death Threat reverses it away from the wall, hoping to get Axe-O-Lotl into the patrol zone or the pit, but the axe fires, jolting Axe-O-Lotl free! Death Threat turns in pursuit of the fleeing Axe-O-Lotl, who seems to have found some pace from somewhere, using it to turn and come in on Death Threat again...wedging underneath the front corner of the tracked machine! The axe comes down, glancing off the side of the Hardox bodyshell, but Death Threat is able to reverse off the front wedge, and drives suddenly in again, front to front on Axe-O-Lotl...the axe fires, striking the top plate of its aggressor, but Death Threat has the claws in on Axe-O-Lotl once more, grabbing a hold and preventing it from escaping, although the actual damage from those claws doesnt seem to be more than superficial. Death Threat can, however, carry Axe-O-Lotl around the arena, pushing it towards the upper patrol zone, its enemys axe pecking away at the top panel to little visible effect, as Death Threat powers Axe-O-Lotl into the patrol zone, slamming it against the wall! Axe-O-Lotl jumps up, landing with the front hung up on Death Threats right hand claw, ad fires the axe at the retreating Death Threat, managing to land a blow on one of the tracks, but Death Threat reverses out of the patrol zone and Shunt now comes in on Axe-O-Lotl, getting the scoop in under the six millimetre ground clearance at the back, and burying its axe in the contestant machines axe channel! Matilda is in there as well with the chainsaw, creating sparks from the plating, and Shunt tips Axe-O-Lotls body up as it retracts the axe, knocking its body sideways...but setting it free as well! Chris holds his transmitter in the air, and controls Axe-O-Lotl away, although not before Shunt is able to slam the axe into a top panel. Death Threat is waiting for its prey, coming in on Axe-O-Lotl as it escapes, and slamming it against the arena wall, in the right hand corner! The claws begin to come in again, as Axe-O-Lotls axe fires, stabbing at one of the tracks, but Death Threat has it in its grip once more, and begins to turn away from the wall, to drive its opponent in towards the pit...but Axe-O-Lotl swings the axe over again, and penetrates the left hand track on Death Threat! Danny cranes his neck to get a better look, an expression of concern on his face, but Axe-O-Lotl seems to be in problems as well - aside from being caught in the claws, it cant seem to be able to retract the axe from within its enemy! There are some brief jolts and some pushing, and Axe-O-Lotl is able to return the weapon, and now it seems to have taken control of the fight, as it struggles out of the claws of its opponent, who doesnt appear to have full drive on one side any more. Axe-O-Lotl is able to ram in under the side of Death Threat, getting it up on its wedge, and now turns towards the pit, Chris Mason sensing that he could seize victory. Death Threat tries to get some movement, but its one remaining track is spinning uselessly in the air, and the defunct one is serving as little obstacle to the charge of Axe-O-Lotl...Danny retracts his transmitter aerial, shaking his head, as Axe-O-Lotl stops on the brink of the pit, allowing Death Threat to slide down and into the void.
CEASE
After a long and hard battle, Death Threat is pitted as Chris Mason and Axe-O-Lotl go through to the heat final!
UP NEXT, PROBABLY AFTER A DELAY:
Rupture vs. Door Stops
Tactics, comments, thoughts, somebody to continually remind me when there are fights to do?
Booth 1, left hand side: Andrew Jackson
Booth 2, right hand side: Frank Goacher and his nonevil twin
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Rupture comes quickly off the mark, as the Door Stops split and head out towards their opponent. One of the Door Stops hits the front of Rupture head on, but cant get under the front blade of the lifting arm, and Rupture tips the wedge into the air, rolling the Door Stop over onto its back...the other clusterbot part is nudging the side of Rupture, but the skirt is preventing the wedge from going underneath, although the Door Stop is able to upsh Rupture down in an arc towards the flame pit as it tries to resist. The fire flickers from beneath Rupture, but causing no obvious damage to the Hardox armour as the machines move away, Andrew controlling Rupture away from the Door Stop and reversing into the lower left corner to come in for an attack. The other Door Stop comes in around the side of Rupture, though, jamming the wedge against the skirt as it tries to get underneath, while its twin drives straight at Rupture, onto the lifting arm, which raises and tips the Door Stop over...but then Frank turns his robot around, and charges in underneath the lifting arm of Rupture, ramming into the mechanics and preventing it from closing properly! Rupture now attempts to drive out of the corner, and escape the attentions of the clusterbots, but one part of the Door Stops is stuck in the front of Rupture, which doesnt seem to be able to raise the arm to free it, and the other part is nagging at the rear end of Rupture, trying to get under the skirt to push it around. Rupture reverses, ramming into the Door Stop, and turns to try and do something about the clusterbot stuck in its weapon, and the active Door Stop comes in...hitting the corner of Rupture, and breaking one of the skirts from its joint! The skirt bends downwards from the force of the Door Stop ramming into it, and allows Franks machine to get underneath the centimetre ground clearance at the right hand side of Rupture, but Andrew manages to drive off the wedge and turn face-on to the Door Stop. Its opponent backs away, almost towards the patrol zone, and comes forward again, charging at the advancing Rupture, who turns slightly to try and high centre the Door Stop on the wedge...and the clusterbot wheelies as it moves forward...but alters its course at the last second and slams into the defunct lifter mechanism on Rupture, not only getting a hold on it but also freeing its brother from the weaponry of Rupture! There is some wheelspin, as each machine attemts to get an advantage in the pushing match, the extra weight of Rupture all but cancelling out the power of the Door Stops Lynch motor drive...but the freed Door Stop comes back on the attack, and goes under the exposed front of Rupture, breaking its traction! Frank senses that victory could soon be his, as he holds his transmitter in the air, driving the Door Stop forward, carrying Rupture in the direction of the arena pit...Andrew shakes his head up in the control booth, his machines attempts to get off the ramp of his opponent thwarted by the spinning exposed wheels of the Door Stop, and he can do naught but watch as his machine is deposited at the edge of the pit, resting there for a moment with the lifter high in the air, before falling down sideways onto the tyres and out of the competition.
CEASE
After a rather exciting, if somewhat confusing fight, Rupture is overcome by the Door Stops of Frank Goacher!
THE FINAL DRAW
(as in the draw for the final, not the final draw ever on the earth)
Axe-O-Lotl vs. Door Stops
Awesome, wasnt expecting to make it past the trials, never mind to the heat final
Same tactics, split up and annoyingly attack from different directions, with the ultimate aim of pitting him. The fact that each part is pretty small should work in my favour, and the fact that axes are hard enough to aim when theres only one target
Booth 1, left hand side: Chris Mason
Booth 2, right hand side: Frank Goacher, Rehca Ogknafr
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Both machines start the match somewhat slowly, Axe-O-Lotl coming out of the start as the Door Stops turn, one of them facing the approaching foe, but the clusterbot is yet to split...there is a pause, both machines at a standstill as they regard each other with malice, and Chris leans back in his control booth to check that the twin Franks are still there. Suddenly, one of the Door Stops twitches, and Axe-O-Lotl slams into full forwards, charging in towards the Door Stops, which are trying to split, but are having problems, as Axe-O-Lotl gets underneath the side of one of the wedges, slamming it into the wall as it drags the other cluster in its wake! The Door Stop is bounced in the air by the impact, and something goes flying - the hook for the linking mechanism, meaning the other half of the cluster is now free, and it immediately turns away to come in on the bigger Axe-O-Lotl, which is pinning its twin up against the side wall. The Door Stop comes in at the side of the shiny black machine, which backs away slightly, before firing the axe, penetrating the titanium side armour on the stranded Door Stop, but it finds itself being wedged underneath from the side by the other half of its opponent, breaking the traction from the wheels, and allowing the Door Stop to push it up towards the wall, near the patrol zone. Dragging the other wedge behind it, the Door Stop/Axe-O-Lotl combination slams into the arena wall, on the edge of the patrol zone, causing the weapon of Axe-O-Lotl to jerk out of it prey, and the robot to move somewhat on the wedge of its aggressor, who backs up, and pushes the stricken machine into the patrol zone. Door Stop retreats, clattering Matilda on the way out, as the house robots come in on Axe-O-Lotl, Shunt getting the scoop under the competitors six millimetre ground clearance, and dragging the robot across the patrol zone, striking a glancing blow with the axe as it does so. Seargeant Bash is in there too, nudging the corner of Axe-O-Lotl as the flamethrower torches the top armour - there was a flag of some sort on the reciever aerial thats now on fire, but Shunt drops Axe-O-Lotl, lining up another shot, but is only able to dent the corner of the front wedge as Chris makes his escape...turning to avoid the attentions of the awaiting Door Stops, but one of the clusters turns, and rams front-to-front into Axe-O-Lotl, slowing its progress. The wheels are spinning on both machines, trying to get a grip, and the Door Stop is losing the fight, suffering from the weight disadvantage as Axe-O-Lotl pushes it back, and fires the axe again, punctuating the front wedge, but the other Door Stop is there, around the side of its opponent, and wedges underneath once more, pushing Axe-O-Lotl in the direction of the pit! Frank pushes on his controls, steering to counter Chriss attempts at altering their direction of travel, and all three robots now approach the pit in a slow dance...until Axe-O-Lotls wheels ride up on the lip of the pit! One more shove from the Door Stop, and Chris can but watch as his robot slides down into the smoke...but taking one half of the cluster with it, teetering on the brink momentarily before falling in as well...and just to be bloody minded, Frank celebrates by driving the other Door Stop in on top of the pile.
CEASE
Axe-O-Lotl had trouble coping with the double onslaught, as Frank Goachers Top Quality One Hundred Per Cent Fat Free Door Stops go through to the Grand Final!
COMING SOMETIME OR OTHER:
HEAT E - LABYRINTH
Thor
Lethal Injection
Exertion
Slammer (V?)
Leprosy Infection
The May Tracks Has You
Tactics, predictions, thoughts, the ability to weld?
Leprosy Infection could easily tackle the ramp no problem, but once more, I intend to take the ram rig route. I shouldnt have too much trouble considering how small it is.
FIRST, FROM NORTHAMPTON, THOR!
This Hardox and aluminium armoured god of thunder runs from two C40-300 Magmotors and NiCad batteries making it very reliable, and a front scoop with zero ground clearance trapping opponents to use the rack and pinion pneumatically actuated hammer with interchangable heads, which are altered for different types of armour, and flies the flag for Vikings, destruction and beer.
FROM BEDFORD, LETHAL INJECTION!
A compact axlebot with twenty four volt Lynch motors driving Vulkalon tyred titanium wheels protecting the electronics, and a spiked scoop device to lead opponents into the primary weapon, a 60kj two thousand revs per minute spinning disc, constructed from Hardox and driven to damaging speeds by another Lynch motor. It has a top speed of eighteen miles an hour.
FROM ENGLAND, EXERTION!
Developed from the Forcepower series of robots, Exertion runs from an eighteen horsepower Magmotor drive system on four urethane tired wheels, and is armoured in 5mm Hardox to protect it from its own ramming power, which also serves as its main weapon. The front scoop also lifts from an electric motor to tip opponents over, and can lift either way up.
FROM GEDDINGTON, SLAMMER V!
An unusual axlebot style design with lifting plates on both sides of the robot that serve to flip the machines entire body over on to opponents. Slammer is armoured in aluminium boron carbide alloy with a selection of interchangable weaponry that can be fitted to the front, ranginf from hydraulic cutting claws and axe heads to spinning discs and a spinner killer plate.
FROM SUFFOLK, LEPROSY INFECTION!
A four wheel drive titanium armoured box with wheel guards and hinged wedges that guide opponents onto the front spinning drum weapon, which rotates at up to 4000rpm from a Lynch motor, with Magmotors for drive. It runs inverted, has bars at the sides to prevent stranding, and is armoured in titanium plate with side skirting to protect against wedges.
FROM GAINSBOROUGH, THE MAY TRACKS HAS YOU!
Finally, tonights only tracked robot runs from Lynch motors driving said tracks, located inside the robot for protection. Armoured in Hardox, its main weapon is the rear hinged flipper on the front wedge, which is powered by 500psi CO2 and works in conjunction with the rear facing spines on the front wedge which are designed to shred an opponents tyres.
Gauntlet will come as soon as I write it - I apologise for the delays in writing this lately, but GCSE revision has reduced my motivation for writing battles a lot recently
Uh, yeah...replace reduced my motivation a lot with completely obliterated my motivation as there are only so many times I can read about trigonometry without becoming severely depressed
Sorry once again about this, but until you posted just now I didnt think there was really that much interest in this, and I have been trying to get things written but havent felt like it, for whatever reason...I will finish it, I promise, just consider it on hold until mid May or thereabouts.
Thor gets off the mark quickly, speeding out of the starting cage before turning sideways and clattering its rear end into the barrels, sending one rolling up on the side of the ramp. Jason concentrates, attempting to maneuver his machine into the left hand route, and manages to do so after nearly demolishing a section of the fence...but now comes down past the first pit, much more controlled, and dodges the approach of Sir Killalot, who is knocked backwards slightly by the side on impact of Thor, and retaliates by trying to block Thors route with the claw arm. It doesnt work though, and Thor is through with only the second pit and Dead Metal to go, but mistimes its approach to the obstacles, and the house robot is able to clamp the front pod of Thor with the pincers, and now brings in the saw...
WHAM! Thors hammer comes down, accompanied by sparks as it hits the diamond edged disc of Dead Metal, and...well Jasons laughing, as it appears the house robots blade has come off and is now rolling away, and falls flat on the edge of the pit before toppling in! But Dead Metal pushes back against Thor, trying to gain revenge for the loss of its weapon, and Thor is edged slowly back and over the lip of the pit, before being released down into the smoke!
STOP, AND DEACTIVATE ROBOTS
Thor - 11 metres
***
ROBOTEERS, STAND BY
Danny Bailey is next up, driving Lethal Injection.
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Lethal Injection comes out of the start rather quickly, slamming itself into the scenery before spinning to turn into the angle grinder route. The axlebot comes into the alley between the ramrig and the set, making a slightly uneven journey through as the rig begins to squeeze in...Danny realises there is another way, though, and turns up onto the barrier as it closes, and his machines large Stinger-esque wheels allow it to ride up onto the top of the mechanism, and take the shortcut through to the end of the route...but Matilda awaits, and rams into Lethal Injections tyres with the tusks, and as the contestant machine falls away from the rig, one of the house robots tusks is firmly jammed into the wheel! Lethal Injection swings around, clouting Matilda in the side with the disc supporting spikes, and managing to squirm out of her grip, before Danny quickly reverses past the flame pit and into the end zone!
STOP, AND DEACTIVATE ROBOTS
Lethal Injection - Completed in 44 seconds
***
ROBOTEERS, STAND BY
Andrew Jackson is next, at the controls of Exertion.
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Exertion starts slowly, edging out of the cage before pausing to consider its next move. After considering his options, Andy drives Exertion forward into the left hand route, in past the first pit and speeding up towards Killalot, who advances to block the route of the low machine. Exertion backs up for a moment, before flooring the power and trying to burn past the house robot, but Killalot brings his claw down to put a stop to Andys charge, and Exertion rides up the claw blade, beaching itself...and now Killalot closes the claw onto the Hardox front scoop, plucking Exertion up into the air, and Andy attempts to escape, wheels spinning, but his robots wriggling only succeeds in getting Killalot to maneuver it over the pit, whereupon the rest of the robot suddenly falls limp around the scoop, and a chain link is just visible falling out of the gap under the front! Killalot then does what is expected and releases Exertion to its doom in the pit.
STOP, AND DEACTIVATE ROBOTS
Exertion - 4 metres
***
ROBOTEERS, STAND BY
Now Slammer awaits its turn, driven by Alex Holt.
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Slammer shoots out of the start, careening into the battles with the front claws and sending them rolling in various directions. Mission accomplished, Slammer turns onto the ramp, correcting itself as it attempts to fit its full width on the ramp. The house robots begin to gather at the other end of the seesaw, and as Slammer comes down Dead Metal moves forward to try and grasp on to the axle with the pincers, but Alex is able to escape their grip despite gaining a scratch in the paintwork from the saw. Slammer comes forward, with only Shunt to beat, but the house robot comes in and knocks Slammer sideways with the scoop, firing the axe as well but missing the narrow body of the contestant. Shunt backs off for another run, theoretically leaving Slammer room to drive into the end, but there seems to be a problem with its drive; despite Alexs best efforts, he can only get his robot to move in circles around the right wheel...there is obviously something wrong with one of the Bosch drive motors, and he looks concerned as the house robots close in, Shunt denting the axle as Dead Metal roughs up the paintwork some more.
STOP, AND DEACTIVATE ROBOTS
Slammer V - 13 metres
***
ROBOTEERS, STAND BY
Chris Mason driving Leprosy Infection is next to take the Gauntlet on.
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Its a rather slow start for Leprosy Infection, but Chris quickens the pace once his robot is out of the cage, and darts into the right side route with the angle grinders, lining itself up before coming into the gap between the rig and the saws at some speed, Chris aiming to get through to the end before the ramrig restricts its movement...unfortunately, Leprosy hits one of the saws going in, creating a shower of sparks, and crashes from there into the rig, beaching its 6mm clearance on the prongs on the rig. Chris leans forward, trying everything on his controls to release Leprosy, but it appears to be stuck fast, and he can only watch on as the rig closes, forcing his machine into the saws and creating more bright titanium sparks...and Leprosy is free! Chris seizes the chance and drives straight forward...back onto the rig. More frantic pushing of the controls comes to naught, and he hangs his head as he realises Leprosy wont progress much further this time.
STOP, AND DEACTIVATE ROBOTS
Leprosy Infection - 3.75 metres
***
ROBOTEERS, STAND BY
Last up is The May Tracks Has You, controlled by Frank Goacher.
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The May Tracks gets off to a fast start here, as it comes out of the cage and turns smoothly into the left hand route with the house robots, before progressing past the first pit and towards the side of Sir Killalot at a leisurely pace. The house robot comes in to use the lance to block Franks way, but May Tracks just trundles straight on, Frank firing the flipper just before his robot reaches the long drill, giving it the necessary hop needed to get over the obstacle, and as Killalot raises the arm May Tracks just drops its rear end off and down onto the floor. Sargeant Bash fires off a lick of flame, scorching the top of the armour, but he cant come in fast enough as May Tracks puts on a burst of speed, past Bashs front blade, and crashes into the fence at the end of the course as Frank punches the air in joy.
STOP, AND DEACTIVATE ROBOTS
The May Tracks Has You - Completed in 20.5 seconds
LEADERBOARD:
1: The May Tracks Has You - Completed
2: Lethal Injection - Completed
3: Slammer V - 13m
4: Thor - 11m
5: Exertion - 4m
6: Leprosy Infection - 3.75m (OUT)
By just 25 centimetres, Chris is out of the game.
COMING TO A CENTURY NEAR YOU:
TRIAL - LABYRINTH
I have no idea how to write this, so itll probably come down to who I think is most likely to blow something electrical or who is slowest or least maneuvrable. Still, at least things are moving somewhat, might even be able to get someone interested in this
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