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  • How Could I Improve...

    *enters Mark mode* I think you need to replace the hardox with some Aluminium armour, replace the motors with some bosch 750s and replace the wheels for tracks

    remove the weaknesses and you will be fine

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    • How Could I Improve...

      Eddie Izzhard: You havent made it clear that the flippers rear hinged :P and thick black outlines arent going to show up on a black background, otherwise good.

      Poison: I cant quite see the point in gearing in a crusher system, and the description of the shape looks like you wrote it when you were on drugs :P Again, otherwise good.

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      • How Could I Improve...

        With Poison, I wasnt on drugs, just very powerful E-Numbers What I meant was the wedge at the rear has a plate that attaches to the wedge, and if flipped, but plate flops over, and at the front is a scoop that can work both ways up.

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        • How Could I Improve...

          IZZHARD: you really need to lose at least 2 tanks, you cant fit them in a tight space like that. Storm II uses the same motors and it hauls 10kg worth of battery for 36V so you pushing it weightwise. 4cm Vulkanized rubber in the inside is way too much (that is also the case for Poison).

          POISON

          Looks ok at first glance. You will need a lot of batteries for that so its a tight fit.

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          • How Could I Improve...

            What about Marwolaeth Dau?

            http://strickenone.proboards99.com/index.cgi?action=display&board=teamww&thread=192&p age=1http://strickenone.proboards99.com/i...teamww&thread= 192&page=1

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            • How Could I Improve...

              Looks ok, if a little basic. Im assuming the shape is like a cross of Supernova and 13 Black?

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              • How Could I Improve...

                The length and width are off. If youre going to have two discs, increase the length or decrease the width.

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                • How Could I Improve...

                  (apologies to the entire world for continually asking these rather bizarre questions :P)

                  Would it be possible to get an active spike weapon to do some damage if:

                  1) you had a Splinter-style mechanism for holding the opponent in place to reduce the Newtonian reaction
                  2) you had a REALLY large spring on the spike, and cocked it with hydraulics
                  3) you made the tip of the blade sharp enough that the pressure would be enough to go through most armours. (Im thinking medium thickness Ti, possibly even Hardox here)

                  Im aware that after the first two shots or so the chassis would bend and the power would be reduced significantly, but Im thinking of one hit KO weapons, (besides, this is vapourbots)

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                  • How Could I Improve...

                    the thing with REALLY sharp spikes is that they break easy :P

                    splinter-style arms CERTAINLY help, and for point 2, well, you can make everything work as long as you have enough power right? :wink:

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                    • How Could I Improve...

                      The thing is, to penetrate a surface of 1cm x 1cm 4mm thick Hardox 450 (thats the most common Hardox variety) you will need over 12 tonnes of force. If you clamp your robot onto an opponent with Splinterlike arms with forces like that you will just buckle the arms.

                      (Message edited by leo-rcc on May 23, 200

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                      • How Could I Improve...

                        Apart from that, the arms would have to clamp more than the spike can generate in force or you will just leave scratches in the opponents armour as both robots hurdle away from eachother.

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                        • How Could I Improve...

                          Oh, hadnt thought about that. I was imagining the arms getting completely around the opponent, but then youd need big arms or a shrink ray

                          Was worth a try though, you live and learn.

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                          • How Could I Improve...

                            your question remind me of the now retired Crashing Bore btw Joey, which clamps down on its opponent with a mousetrap-style guillotine and comes in with a diamon tipped drill thereafter

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                            • How Could I Improve...

                              Some new robots here!

                              Massacre
                              Weight: 99kg
                              Shape: Kind of hard to describe. Imagine a box, with a wedge at the back, and a big rectangular pole at the front.
                              Colour: yellow. The wedge is maroon, while the pole is black.
                              Dimensions: 65cm x 65cm x 30cm
                              Drive: 2x Bosch 750 motors, powered by about 5x NiCad Battlepacks.
                              Locomotion: 2 foam filled wheels
                              Armour: 5mm Hardox
                              Speed: 15mph
                              Ground Clearance: 0mm at back due to wedge. 5mm at sides and front.
                              Turning Circle: 0m
                              Weapon: a 30cm long titanium pole, with a 3.5kg axehead attached to the end.
                              Srimech: Invertible

                              Soccer Master
                              Weight: 80kg
                              Shape: A capital T, like the original Cyrilium, except there are little guides to prevent the ball from going out of control.
                              Colour: grey, with red at the back. The guides are brown.
                              Dimensions: 80cm x 50cm x 30cm
                              Drive: 4x Bosch drill motors, powered by 4x NiCad Battlepacks.
                              Locomotion: 4 foam filled wheels
                              Armour: body armour is 3.25mm Hardox, while the skirts are 2mm titanum
                              Speed: 10mph
                              Ground Clearance: 0mm at sides and back due to skirts, and 5mm all around without skirts. 5mm at front.
                              Turning Circle: 0m
                              Weapon: the front part of the capital T has 2 little guides to allow me to control the ball.
                              Srimech: Invertible

                              I just need to know how I can make these bots more realistic. ffffff>And I will NOT take any advice from Kody or Christopher!

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                              • How Could I Improve...

                                Sorry, cant be done.

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