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Mechanical Noise - Series 2

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  • #61
    Mechanical Noise - Series 2

    Its horizontal. It states in the stats that Ill use like SD IVs saw to damage skirts and tyres. I know it sounds kind of stupid, but I just decided about it.

    And do you also understand the jaw mechanism?

    If not, Ill try my best to explain

    (Message edited by paulc on October 21, 2007)

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    • #62
      Mechanical Noise - Series 2

      Hurry up, lads! (That means Tony, Matty, and Marty) Times-a wastin! :wink:

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      • #63
        Mechanical Noise - Series 2

        And do you also understand the jaw mechanism?

        If not, Ill try my best to explain


        What I see is pretty much a Growler-esque clamper with stationary underjaw...

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        • #64
          Mechanical Noise - Series 2

          Thats nearly correct. I was just worried someone might see it that way.

          What it is a stationary underjaw, with the top part feeding off hydraulics to make it work like a axe and jaw.

          Just needed to tell you.

          (Message edited by paulc on October 22, 2007)

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          • #65
            Mechanical Noise - Series 2

            Can someone link me to the FAR forum, please? Its been so long since Ive last done this I dont remember where it is...dont even have it bookmarked anymore, lol.

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            • #66
              Mechanical Noise - Series 2

              http://farr.proboards21.com/index.cgi?board=Hitmenhttp://farr.proboards21.com/index.cgi?board=Hitmen

              Have fun

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              • #67
                Mechanical Noise - Series 2

                ty

                Looks like we can go with 8 vapours, so...

                Cyberdemon [It did well last season IIRC]
                Shovearound 2
                Terror Gear 3
                Novastorm 2
                Stalker 2
                SUNCUST
                Shotgun Slapper
                Jack Kennedy


                And you just gave me the link so I dont think I need to give it back to you XD

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                • #68
                  Mechanical Noise - Series 2

                  Hmm...

                  Ive had a change of heart. Take out Surgeon General.



                  ...and put in Seung Mina II. You know where the stats are.

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                  • #69
                    Mechanical Noise - Series 2

                    cool Kody, and AWESOME Tony

                    thats 2 series of vapours to go (Matty? Martyn?) and Andy, if you still feel like upgrading your squad, theres still time to do so

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                    • #70
                      Mechanical Noise - Series 2

                      yup, I received some frighting names from Matty through msn...

                      B2B
                      Hypertension
                      Boxing Clever
                      The robot formerly known as Ha-ka (Im inventing a symbol )
                      Riptile 3
                      BIACS-LE
                      and 2 newbies Cortizone and Bruno

                      so thats only 1 Martyn left to wait for...:P

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                      • #71
                        Mechanical Noise - Series 2

                        That seems a good load of choices, Matty.

                        Can I ask which Hypertension it is?
                        And also, could WE (As in everyone on the forum) please see the stats for the robots Matty is entering?

                        (Message edited by paulc on October 29, 2007)

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                        • #72
                          Mechanical Noise - Series 2

                          yeah, thats the point, stats arent completely done yet, but I CAN write Mattys stats in the draw now (after Martyn enters his stuff), and thats cool

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                          • #73
                            Mechanical Noise - Series 2

                            Hypertension Mk.3

                            Weight- 98.4kg
                            Dimensions- H- 40cm, L- 90cm, W- 70cm
                            Speed- 17.6mph
                            Shape- Wedge
                            Ground Clearance- 0mm at front, 3mm at sides, 4mm at rear
                            Turning Circle- 0
                            Armour- 7mm Hardox
                            Locomotion- 2 x 150mm drilled aluminium wheels with reinforced rubber grips + small front wheels for manouvreability.
                            Batteries - 20 x CP3600 Nicads at 1.2 v each making 24v and each weighing 80g
                            Motors- 2 x c40-300 Magmotors running at a gear ratio of 4:1 and producing a total pushing force of 7.64BHp
                            Failsafe Position- Under the armour at the top of the flipper.
                            Paint Scheme- See through
                            Weapons- a CO2 powered flipper running at 750psi with 2 x 70mm bore, 220mm stroke rams behind it with a 2.5kg gas tank. It can flip about 2 tonnes, though that shouldn€™t be necessary. It should send a 100kg robot about 1.7m into the air and had around 15 flips in the tank. The idea is that we reserve flips as much as possible and only use them when in prime position.
                            Srimech- The flipper.
                            Strengths- Powerful flipper, strong armour, good speed
                            Weaknesses- Limited manouvreability, limited CO2.

                            Weight Distribution

                            Chassis - 22kg
                            Armour - 35kg
                            Wheels - 7kg
                            Batteries - 1.6kg
                            Motors - 10.8kg
                            Weaponry - 12kg
                            Odd Bits (always estimated at 10kg)
                            Total - 98.4kg

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                            • #74
                              Mechanical Noise - Series 2

                              BIASC-LE

                              Weight- 98.4kg
                              Dimensions- H-80cm, W- 70cm L- 80cm
                              Speed- 17mph
                              Shape- Practically the same as before, but more compact and slightly more rounded.
                              Ground Clearance- Everywhere from 0-20cm
                              Turning Circle- Potentially 0
                              Armour- The semi-hemispherical cage that goes over the top, is now made of 6mm ABC rods, with a layer of 3.5mm Polypropylene over that.
                              Locomotion- 2 Atilla style wheels, with small-drilled aluminium hubs and aluminium embeddings to gain purchase.
                              Power- 2 S28-150 Magmotors, giving out 6BHp. These are powered by 2 12V TPC batteries
                              Failsafe Position- Inside the axle. One on either side disables power to one side, meaning we should nearly always be at least able to run like a skateboarder. I.e. /\/\/\/\/\/\/\/\/\ etc.
                              Weapon- This was where the major problem was last time, but I think it€™s now sorted. Before, the double diagonal disc ran through the axle, but now, with saved weight, it now runs off a drive chain. Powered by another Magmotor, and spinning at 2000rpm, the weapon now weighs 25kg and always spins up on. It produces 58Kj, according to the Kinetic energy encounter, but this doesn€™t take into account the tiny holes in the disc. . It€™s on the end of a 20cm arm and a small box casing made of 3.2mm Hardox protects the chain that drives it. The cage will now spin over, as the disc swings over the other way, and act like a di-xe! It also has 2 small arms, going about 4cm below and above the disc to stop the disc hitting the floor.
                              Srimech- Invertible, once disc and cage are sorted.
                              Strengths- Destructive to the extreme, well protected. To attack, weapon must be challenged.
                              Weaknesses- Unpredictable when flipped

                              Distribution of Weight

                              Chassis- 0kg
                              Armour- 43kg(Inc. support)
                              Batteries- 10kg
                              Motors- 3.4kg
                              Weapons- 25.2kg
                              Weapon Power- 8kg
                              Electronics- 9kg
                              TOTAL- 98.6kg

                              Comment


                              • #75
                                Mechanical Noise - Series 2

                                B2B (Back 2 Basics)

                                Weight- 100.6kg
                                Dimensions- L-75cm W-54cm H- 36.5cm
                                Speed- 8.5mph/ 3.8 m/s. This however still gives excellent acceleration and the speed of the hits will help us do the Tornado thing
                                Shape- Normal Wedge, with rollbars on the back panel made from welded 1cm titanium.
                                Locomotion- 2 x 270mm diameter wheels with custom cut treads from an old adapted Go-Kart
                                Ground Clearance- 0 at front, 0 underneath hinged skirts at sides, 4mm underneath skirts and at back.
                                Turning Circle-0
                                Power- 2 x 36V Dustin Motors running off 3 x 24V TMC batteries weighing a total of 9kg for the batteries plus 2.6kg for the motors (Lightweight or what). It gives a total (Presuming efficiency is at maximum) of 4.42BHp. Not the best shover, but with the wedge shaped, the idea will be that before pushing you scoop the wheels off the ground.
                                Armour- 7mm Titanium/Vanadium Alloy all around weighing a total of 28.4940747kg for the whole body. The titanium bars on the back weigh a total of about 8.4kg.
                                Chassis- The chassis is made of 1cm aluminium bars, and weighs around 12kg.
                                Weapon 1- The weapon is a Helium powered flipper, with 2 x 3kg helium rams, capable of firing about 40 times within the course of a fight, and despite running off just 400psi, is easily capable of flipping 250kg. The rams in total, plus gas, and bottles etc. weighs around 16kg and the actual flipper is made out of 4mm Titanium/Vanadium alloy and is around two-thirds the width of the body and goes up the whole wedge. It weighs 5.022kg.
                                Weapon 2- the bottom of the front wedge is an entirely detachable wedge made of 1cm aluminium. It€™s been designed to be heavy enough to prevent the front wheelying when driving, and therefore means that it should be simple to flip any robots over. It covers about 10cm of the wedge, and is more than capable of resisting attacks. It€™s been designed well and uses the force of gravity and balance to keep it down, whilst only weighing 3.288384kg in total.
                                Removable Link Position- In a hole with a swinging flap about 10cm into the back panel, but you have to get past the rollbars to get to it.
                                Srimech- The flipper acts as a self-righter, and will always land on his wheels thanks to the rollbars on the back, once we self-right. The only time this won€™t work is if we can€™t get enough pressure in the ram to fire us over.
                                Strengths- Powerful, long-lasting weaponry. Manouvreable. Flipper should never fail to slide underneath.
                                Weaknesses- Not the best pusher in a straight shoving battle.

                                Weight Distribution-

                                Chassis- 12kg
                                Armour- 37kg
                                Batteries- 9kg
                                Motors- 2.6kg
                                Locomotion- 9kg
                                Weapons- 7kg
                                Weapon Power-16kg
                                Electronics-8kg
                                TOTAL- 100.6kg

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