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Heat 1 - Hopefully I can win this one, but otherwise BPQ has a decent chance
Heat 2 - Psyclonised could carry on its winning streak but Die-Ceratops might be a dark horse for this heat, and Whirly is probably up there too
Heat 3 - This one probably goes to The Disc, with Killotine second favourite
Heat 4 - Disco 5 for this one I think
Heat 5 - Between either of the two seeds I would say
Heat 6 - Very open heat, but I€™ll take Tengu to win it
Heat 7 - Probably Typhoon 2 here€¦
Heat 8 - I€™ll go for Slammer for this heat but it will be close
Heat 9 - Quite possibly the heat of death? I guess I could have a chance here
Heat 10 - In a heat of all real robots, I€™ll take Razer to win
Heat 11 - Wedginator or Salamander
Heat 12 - I like my chances here, but otherwise Shovearound 2
Heat 13 - Wedge Devo could probably cruise this heat
Heat 14 - Tempest is probably favourite here with Star 69 as an outsider; I think SOR is getting too old to win this heat
Heat 15 - Either one of the seeds, probably CDM
Heat 16 - Achilles should be able to get through this
Nice draw overall, I think I might have a chance of winning a couple of heats as well. Good luck to everyone else, this looks like a great tournament! I€™ll get my more detailed tactics and predictions in as the tournament progresses.
Gravity: Calm Down Dear Its Only A Robot wanna team up? If you do then We should both try to flip Dantomkia down the pit.
Storm 2(4): Martyn Wanna team up? Ill slam Firestorm in the arena wall until the pit opens then Ill give him to you and you can lift and push him down the pit.
Tornado: Martijn wanna team up? Since I dont know what your weaponry is Ill presume its a flipper so Ill slam Disco all around the arena and you can toss him up and over which should in theory mean that Disco should run out of battery power if we keep tossing and slamming and Ill have the wedge setout for round one Matty.
Typhoon 2 (13): I cant enter any tactics because I dont know what weaponry they have.
X-terminator: Here Anthony wanna team up? It doesnt matter if you do because my only tactic here is to rip off Pussycats weapon with my disc then rip off its wheels.
Atomic: AJ wanna team up? If you do then my tactic will be to toss Star into SORs disc so in theory Star should fall to pieces.
WBC: Anthony wanna team up? If you do then I think we should play tennis with Cacodemon as the tennis ball and toss Cacodemon to each to each other.
1 question. Where is Terrorhurtz?
Tim, I did say at one point that your robots were ineligible, and that you needed to replace one of them. You didnt reply and so Grim Reaper is your extra realie.
DIE CERATOPS TACTICS
Can you say Gravitys first Round battle? Hydras going out.
ORKAS TACTICS
Proposing a team up with Steve-O on Malaria
LEPROSYS TACTICS
My aim is on Bulldog Breed. Chew up the flipper plate, ala X-Terminator, then bulldoze it around.
CRASH BANDIBOTS TACTICS
Call it crazy, but I think Ill go for Hypno-Disc. I should be low enough at the front to get underneath him. Then work it out from there.
SPRING-BOKS TACTICS
Chaos 2 is my quarry.
AXE-O-LOTLS TACTICS
I dont trust MSSD, so try to stay aside it, and attack Shadow Zone.
Theres reasons for the lack of tactics on WT and 13 Black. Do what you wish. Theyre not mine, in that definition, after all.
Name: Disco 6
Shape: Low box-wedge, with slightly sloping sides which will prevent the robot landing on its side.
Motivation: it uses four Vulcalon wheels (storm 2 like)
Speed: 14 Mph
Weight: 98kg
Height: 28cm
Length: 90cm
Width: 75cm
Weapon: On the front of wedge and up the top of the box, is a low-pressure pneumatic front-hinged flipper running on 10Bar (145psi) running into a single 80mm bore ram. This produces 509kg at the ram and is then transferred into the flipper with a leverage point ratio of 1:1. This should have no trouble flipping the heaviest robots. The flipper can easily selfright the robot.
On the back of the robot is a 500mm horizontal flywheel spinning at 3000rpm. It has a 4.00 second spin up time due to the C40-500 Magmotor on 36v with a 2:1 twin tension cog belt reduction. The flywheel produces 31.5Kj€™s at maximum RPM but is lethal at around 1 second.
Chassis: 4mm Grade 5 Titanium monocoque with extra 5mm Titanium ribs to give it more rigidity.
Drive: 2 x S28-400 Magmotors @ 36v with a 10:1 Mod 2 spur gear reduction
Batteries: 90 x 3000mAh NiCD cells producing 36v @ 9amp
Color- The main bit of the robot once again is blue, the disc is still yellow.
Clearance- Under the wedge it is 0mm, under the sides it is also 0mm due to the skirts but 5mm with out them. Under the rear there is 5mm under the disc it is 10mm.
Strengths: Powerful weapons, low ground clearance
Weaknesses: New design
Notes- New design after being trashed by spinners, hopefully can work as well as Disco 5 despite changing the disc from vertical to horizontal
NAME- The deer (was crusher chaos)
SHAPE- Invertible box
COLOR- the robot and claws are a dark green color
WEIGHT- 100kg
DIMENSIONS- 1m x 80cm x 25cm (l,w,h)
SPEED- 15mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- It has 6mm at the front due to the claws and has 0mm at the sides and rear due to the skirts, without skirts 6mm. The skirts also work both ways up.
ARMOUR- 3.6mm hardox
MOVEMENT- 4 inner wheels that make the robot invertible
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- it has a front pair of horizontal hydraulic crushing claws set up like deers antlers (shaped like those you find in extreme destruction.) The claws have 3.5 tones of crushing force on the front tips of the claws at the middle is 6tones and right at the back it has 8 tones of crush. The claws are powered by hydraulics through a 120mm bore rams at 3000psi
NOTES- invertible, wide base means the deer wont topple while crushing
STRENGTHS- Very powerful weapon
WEAKNESSES- it could be turned into venison
Name- Panicking (previously panic 3 GTI 2)
SHAPE- Low invertible box
COLOUR- Yellow except for the lifting forks which are black
WEIGHT- 98kg
DIMENSIONS- 65cm x 60cm x 12cm (Length x Width x Height)
SPEED- 23mph
TURNING CIRCLE- 0 mm
GROUND CLEARANCE- 0 mm at front due to forks, 0 mm at sides and rear due to skirts 5 mm with out, the skirts are hinged so flop over when the robot is flipped
ARMOUR- 15mm polycarbonate
MOVEMENT- panic now uses 6 Vulcalon wheels to give extra pushing power
POWER- 2 x LEM130€™s on 36 volts
WEAPONS- on the front the robot has a pair of invertible lifting forks, the forks are like those on panic attack, the forks are powered by 2 linear actuators
STRENGTHS- Low ground clearance, reliable weapon
WEAKNESSES- previously lost to spinners
NAME- Star 69
SHAPE- It€™s a shaped like a five point star but the points are mounted round a inner circle so the points of the star spin round
COLOR- yellow
WEIGHT- 100kg
SPEED- 19mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- about 9mm but is lower under the bottom teeth where it is about 3-4mm
ARMOUR- it has 4mm grade 5 titanium
MOVEMENT- it uses 6 inner storm 2 wheels
DRIVE- it uses 2 x lem 130€™s
BATTERIES- 4 x 30 cell 36volt 3ah Sanyo NiCad packs
WEAPONS- as I said it has an outer spinning ring so is a fbs the ring is powered by a C40-500 Magmotor, the points on the star each have sharpened teeth on them and it spins in a clockwise direction, each point has 3 teeth on it, one on the bottom for tearing at skirts in wheels, one in the middle for body work and that, and one at the top for aerials and tall robots and also used for bottom teeth when flipped
SRIMECH- Invertible, points and blades stop it from sticking on side
NOTES- according to frank the name is rude, first star shaped robot
STRENGTHS- Powerful weapon and drive
WEAKNESSES- nights with no stars
NAME- Super Speed Bumps Baby
SHAPE- double wedge shape with triangle sides (I have a picture if you want)
COLOR- Red
WEIGHT- about 100kg
DIMENSIONS- 127cm X 60cm X 43cm
SPEED- 12mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- 0mm at front and back due to wedges 8mm at sides without skirts but its 0mm due to the skirts
ARMOUR- 5mm hardox
WHEELS- the robot runs on two sets of metal tracks
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- it has 2 chaos 2 style flippers one on each wedge, it is powered by co2
SRIMECH- it can self right with either flipper has slightly slopping sides to stop the robot resting there.
STRENGTHS- has powerful weapons
WEAKNESSES- flipper won€™t last forever, people who don€™t like tracked robots
Can i replace Cleopatra with Rammy please as I cant get a realistic version for cleopatra
NAME- Rammy Mk 3
SHAPE- Invertible box with front hinged wedge
COLOUR- Blue
WEIGHT- 94kg
SPEED- 20mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm at the front due to wedge this is both ways, 0mm at sides and rear due to skirts 8mm without, the skirts can be taken off if they aren€™t needed for the fight
ARMOUR- 4mm Hardox
MOVEMENT- it has 6 inner vulcalon wheels
POWER- it uses 2 x lem 130€™s
WEAPONS- The front wedge can lift up and down powered by a linear actuator, this is only used if the opponent is winning to help get aggression points from the judges. The wedge is hinged so works both ways up however the lifter isn€™t as affective when the robot is flipped though it still works
SRIMECH- Invertible
STRENGTHS- Compact in size, great pushing power
WEAKNESSES- Comparatively Light
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