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  • #91
    Wizards and wars

    The four decide very quickly that they will take on the job of ridding Grimwold of the troublesome Magivores. Following his directions, they soon come to a cave, where he says the three beasts live.
    Piled outside the cave is a heap of trinkets and scrolls, but all bear a faded look. When examined, they crumble to dust, all the energy within gone.
    According to Grimwold, although they do not sleep, they dislike light so they will all be in the cave waiting for the moon to rise. How will you approach this?

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    • #92
      Wizards and wars

      i syggest that Istal go in, cast the radiance power, while we remain covered, then the rest of us charge in and smash them up a bit. I myself making sure to use my battle sense ability.

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      • #93
        Wizards and wars

        Ummmm dont mean to be rude or anything but am I in at the moment or am I going to be in at a couple more chapters.

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        • #94
          Wizards and wars

          Not yet, although I have worked out a scenario to insert you.

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          • #95
            Wizards and wars

            I agree with Alex. Blind the Magivores and let the others destroy them. If they come near me, let fly a Rain of Fire and yell to the others to get the hell out of the way.

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            • #96
              Wizards and wars

              Go with them. Sorry for the delay, thought this hit a dead end

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              • #97
                Wizards and wars

                Sorry for delays again. Family matters.

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                • #98
                  Wizards and wars

                  Its okay Frank, were patient. Go at your own pace.

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                  • #99
                    Wizards and wars

                    Heh. There are going to be even more delays. I lose internet access on the 31st, and I probably wont be back until at least the 10th of August.

                    Me go bed now.

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                    • Wizards and wars

                      Wow, thats wonderful...not. In more ways than one.

                      Hope you manage, Frank. Dont die on us, now.

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                      • Wizards and wars

                        Right. Update next post. Probably the last for a while

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                        • Wizards and wars

                          A plan is quickly worked out, and Istal approaches the cave mouth. He can dimly make out moving shapes within. It can only be the Magivores.
                          With a cry, he lets out the Radiance of Aman spell, illuminating the cave for a brief second. The Magivores shriek and raise their massive hands to shield their eyes, and at this moment Fennel and Chayne charge into the cave, weapons drawn. Cliff slinks in afterwards, hoping his more battle hardened allies will finish the job before he has to risk his own neck.
                          The plan quickly goes downhill though, as the Magivores quickly recover. Fennel is knocked to the ground by a clubbing blow, although Chayne leaps in and sinks his blade into the arm of the one that attacked Fennel. It roars more in anger than in pain, and knocks Chayne down too. What they lack in teeth and claws, they make up for in brute force.
                          Istal warns the three of what he is about to do, and lets forth another Radiance spell. However, the Magivores are ready for him this time, and they seem to drink in the light as fast as he can produce it. He tries to use his Rain of Fire next, but that is also absorbed, and if anything the Magivores seem more powerful now.
                          One Magivore tries to stamp down on Fennel, but she rolls out of the way, and retaliates with a sword swing that opens up a deep gash down its side. She tosses her sword to Chayne, who was disarmed in his previous engagement, who finishes off the wounded creature with a swift neck-height blow. Fennel meanwhile slips a knife out of her boot, and throws it with deadly accuracy at another Magivore, which rears back in pain. Cliff pounces on the wounded creature, sinking his own knife into it with two deadly blows. The last, already wounded from Chayne€™s first attack is quickly dispatched by the two warriors.
                          All that remains is to gather the dropped weapons, and take three heads as evidence, and the party treks back to Grimwolds to collect their hard earned prize.

                          Choose one spell from the listed selection, and if you want anything else you€™ll have to buy it.

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                          • Wizards and wars

                            Fennel will choose identify. After this I presume we are going to set off going onwards to our main quest?

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                            • Wizards and wars

                              Istal will take speed. He needs to be faster.

                              See you in a while, Frank.

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                              • Wizards and wars

                                Im not officially back, currently typing this from my sisters laptop which is on dial up. Pity me.

                                Should be back properly sometime towards the end of next week.

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