Are roll over bars effective, obviously with the right shape body, or is it still reasonably easy to get stranded? I'm guessing battery weight and body shape makes all the difference. I wondered if any feathers have used this to good effect?
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Re: Roll over bars
Originally posted by typhoon_driverTried it. Didn't work well
If the right shape, they *should* work in the right conditions. In any case, though, they're cumbersome. You can probably try some scale models to see what works best and use any results to aid in deciding whether it's worth it at full scale.
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Re: Roll over bars
Had very mixed results with roll bars. They saved me on a few occasions, and cost me battles on others. A lot will depend on the shape, as my roll hoops would only work at certain angles. Getting roll hoops that recover your robot from all angles and positions will be difficult without compromising the look of your robot (i.e. not being able to see it for all the abstract bits of plastic/metal).
What I learned from them was do away with the need for them in the design stage. Instead design your robot to work inverted, or to have a self-righter incorporated (usually comes free with flippers/axes) so that you don't have to fall back on retrospective fixes.
An instance when they worked: http://www.youtube.com/watch?v=r7B9vKIJ5nU (1:24ish)
And when they didn't: http://www.youtube.com/watch?v=nw2M_UOJjxw
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Re: Roll over bars
Okypokes, I'll stay away from one. I keep coming up with shapes that are quite tall and boxy to fit all the stuff in I want but then wouldn't be able to make it invert-able. I think a self-righter incorporated as part of the weapon is the future.
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