What angle would be recommended for a wedge?
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Re: wedge
I see loads of wedges that are very flat and I have never really understood why. A very flat wedge allows the machine you're wedging (lol) to either go straight over the top of you or simply slide off. Plus, the flatter the wedge the further onto it another robot sits, putting the weight of the other robot over your wheels. ANOTHER thing; a low wedge when used to ram another robot into something solid (arena wall) allows the other robot to just fly off backwards whilst your machine takes the brunt of the impact.
As long as it's not 90 degrees to the floor I think a steep wedge is better. You can keep the other robot in front of you (easier to push 'em around, specifically into the pit), you ram them into the wall not you, etc.
I just babbled for 30 seconds there... take from it what you will.
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Re: wedge
On my US hobbyweight I run around a 26.5deg angle for my wedge. It's fairly shallow and stuff would fly over it easily if it weren't for the hooks I mount to the side to catch my opponents chassis.
http://www.youtube.com/watch?v=fRx-8HBeeQk illustrates how it works fairly well.
It seems to do the job when dealing with some of the more powerful spinners in the weight class, as they have trouble getting a decent bite on a wedge that shallow. I do pull the spikes off when fighting horizontal spinners, which ends up making it more like a mobile launch ramp, but it's better than nothing.
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Re: wedge
I find the 35 degrees wedge on bruiser fine, its easy to push people, but it also lifts them off the ground, so they have less friction, and we have more. And as he said, a nice shallow angle helps to deflect spinners, and convert their rotational kenetic energy, to lateral energy, so you stay on the ground, and they go up
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Re: wedge
Originally posted by gizmothat's exactly what I'm after MikeNCR, to get their wheels off the ground and push them. Out of curiosity what ground clearence does it have?
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Re: wedge
I like the idea, of having moving parts, actuators are a nice easy way to do this. I think its about time someone designed and built a new weapon using a wedge. I think a steeper sloping wedge to get underneath them and then do something to them. without them flying off the back. Robot Wars is an art based sport so the more interesting the better.
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