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I've never dabbled in pneumatics before, but I picked up a half-complete low pressure system at the weekend and have just spent about an hour or so reading through old threads and website links and found/learned quite a bit of stuff.
All the information you need to know is contained within this forum, specifically within the 'Featherweights' section, even more specifically within the first five pages of threads. It doesn't require much effort to find answers to such questions.
^ what he said... That's why I wasn't specific in answering your questions when you sent me those pm's... Build the robot, mount the pneumatic cylinder in the robot, then worry about what valves your going to use to fire it... In the mean time do some research for your self.
Surface of piston, stroke, pressure and flow combined with leverage and geometry make the power of a pneumatic system.
In Low pressure systems everything needs to be maximized, as pressure is limited.
FP can be designed less efficient because the much higher pressure used. Less efficient means simpler, and that fits right in the KISS enviroment of Combat Robots.
Still, with everything concerning endforce applied to the opponent, there isn't a difference in danger.
The pressure makes it easier to build smaller, and that is the BIG advantage of FP.
Disadvantage, joints will leak easier and harder. Dangerous, not really. Annoying utterly.
Concerning mechanical damage and things exploding.
The worst we have seen for Pneumatics are pierced bottles (big billowing white clouds), launched rods, destroyed ram ends and broken off pivots/connectors.
And that for LP as FP.
Fun as long it happens in the arena, to the opponent.
But during testing or a demo , it's back to the workbench and improve.
I guess it's about how compromise and I I want to mess around to get a high power lp system or got for a FP system and remember I'll probably run out of gas during fights
Woody, Mike Lambert and Ian Watts.
Having a thorough view in Dantomkia and Bigger Brother helped a lot.
But others helped too.
Niels Decarpentier (Dutch, builder of Hammerhead 1, 2 and 3, and the inventor of the Decoupled ram/flipper) and George Francis spring to mind.
Kos (Tough As Nails) is the one who kept me on track in the early, heady days were WJ (Gravity) was pushing me along insane paths.
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