After the incoherent mess that was the old build diary, I've opted to start a new thread to encompass all my ongoing builds and whatnot, now I've got Hardwired 2, Overdrive, [next year's secret entry] and my beetles, Fhqwhgads and The Rift. This'll just cover my machines, I'm sure Sam will have his own build diaries for Hatchet and Lynx, or in other words the better robots in the team haha.
Rundown of the machines so far:
Hardwired 2

Weight: 9.4kg (featherweight)
Weapon: sick drifting skillz
Armour: all the hardox ever (6.4mm total hardox 450 steel)
Active: 2014 - Current
My first combat-ready robot, this is a 6.4mm-ish (2 layers of 3.2-4mm) welded Hardox brick, previously powered by two speed 900s. Worked decently at the 2014 championships - was very bricky but with drive problems, and control was improved a little at the 2015 championships. Eats motors like they're going out of fashion though, and for speed 900s, that's not the best thing. Planning a brushless upgrade for this one.
Overdrive

Weight: 10.3kg (featherweight)
Weapon: 2.5 kg drum at a theoretical 12000 rpm
Armour: 10/15/20mm HDPE
Active: 2015
I'll be honest, Overdrive did not do well. Maybe it was my dodgy CAD skills, maybe it was the fact it was built less than 48 hours before the event. Either way, it underperformed massively, and got one good hit on Hatchet before deciding to no longer function due to a broken motor shaft. After the weapon broke, I swapped out the drum for an altogether more fearsome weapon...
Banana Overdrive

Weight: 4.8kg (Featherweight?)
Weapon: Banana, intimidation
Armour: Banana
Active: 2015 - current?
Because inflatable fruit. Banana Overdrive was riddled with problems, just as its predecessor/alter ego had, but it has one key strength that Overdrive did not have - a banana. It didn't drive particularly nicely because I still have yet to buy a mixer and on-transmitter mixing for DX5s is dubious at best, but it captured the hearts of both roboteers and audiences alike. Well, until it deflated that is... I am thinking of pulling a Great Pumpkin with it, filling the banana full of expanding foam to get rid of the potential entanglement risk and running it as a rambot at live events - Overdrive's going to be retired in its current form and taken back to the drawing board, so the old chassis is just laying about...
Fhqwhgads

Weight: 1.1kg (beetleweight)
Weapon: Rambot
Armour: 2mm alu, 2mm hdpe, 20mm wood
Active: 2015 - current
The net result of building a robot 3 hours before an event with scraps found in your shed. Fhqwhgads is by all accounts a shambles, but rather enjoyable to drive at that - the motors and gearboxes are genuinely beefy things from a small scale tank, and the armour lasted surprisingly well against spinners and the like. Admittedly didn't get to fight all of them in working order, but I feel slightly confident now in the design and I'll be running it again now. Even if it is the size of a moon.
Will be updating this imminently with the post-champs report and new stuff, just at a time when it's not 2AM haha
Rundown of the machines so far:
Hardwired 2

Weight: 9.4kg (featherweight)
Weapon: sick drifting skillz
Armour: all the hardox ever (6.4mm total hardox 450 steel)
Active: 2014 - Current
My first combat-ready robot, this is a 6.4mm-ish (2 layers of 3.2-4mm) welded Hardox brick, previously powered by two speed 900s. Worked decently at the 2014 championships - was very bricky but with drive problems, and control was improved a little at the 2015 championships. Eats motors like they're going out of fashion though, and for speed 900s, that's not the best thing. Planning a brushless upgrade for this one.
Overdrive

Weight: 10.3kg (featherweight)
Weapon: 2.5 kg drum at a theoretical 12000 rpm
Armour: 10/15/20mm HDPE
Active: 2015
I'll be honest, Overdrive did not do well. Maybe it was my dodgy CAD skills, maybe it was the fact it was built less than 48 hours before the event. Either way, it underperformed massively, and got one good hit on Hatchet before deciding to no longer function due to a broken motor shaft. After the weapon broke, I swapped out the drum for an altogether more fearsome weapon...
Banana Overdrive

Weight: 4.8kg (Featherweight?)
Weapon: Banana, intimidation
Armour: Banana
Active: 2015 - current?
Because inflatable fruit. Banana Overdrive was riddled with problems, just as its predecessor/alter ego had, but it has one key strength that Overdrive did not have - a banana. It didn't drive particularly nicely because I still have yet to buy a mixer and on-transmitter mixing for DX5s is dubious at best, but it captured the hearts of both roboteers and audiences alike. Well, until it deflated that is... I am thinking of pulling a Great Pumpkin with it, filling the banana full of expanding foam to get rid of the potential entanglement risk and running it as a rambot at live events - Overdrive's going to be retired in its current form and taken back to the drawing board, so the old chassis is just laying about...
Fhqwhgads

Weight: 1.1kg (beetleweight)
Weapon: Rambot
Armour: 2mm alu, 2mm hdpe, 20mm wood
Active: 2015 - current
The net result of building a robot 3 hours before an event with scraps found in your shed. Fhqwhgads is by all accounts a shambles, but rather enjoyable to drive at that - the motors and gearboxes are genuinely beefy things from a small scale tank, and the armour lasted surprisingly well against spinners and the like. Admittedly didn't get to fight all of them in working order, but I feel slightly confident now in the design and I'll be running it again now. Even if it is the size of a moon.
Will be updating this imminently with the post-champs report and new stuff, just at a time when it's not 2AM haha
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