Hi everyone, I'm new here!
My name is Chris Williams and I’m 22 years old. I studied electronic engineering for 2 years at technical college, barely passing it due to laziness. This resulted in me failing to get a job in electronics. I then spent 6 months working for the Ministry of Defence, Followed by 2 years of sheet metalwork. Through a series of temporary and somewhat mind-numbing laboring jobs, I found my way back into electronics. I’m Starting a Physics degree in February and am currently working as an engineer for a scientific instrumentation company (I fix broken stuff). That’s my erratic background in engineering.
Somewhere around my 8th birthday was where this really started, and the desire to make machines that destroy other machines hasn’t faded. I only discovered that ‘Robot Wars’ still existed in August 2013 and now that I have the resources available to me, It’s time to live the fantasy I’ve had since seeing Mortis kick the living shit out of Leighbot in 1998.
LETS MAKE A ROBOT. YAY.
Thanks go out to sketchup for making a CAD program that idiots can use with minimal experience. My drawings are bad, I know this, I’m learning. Regardless, These are the half decent ideas that came of a few hours in sketchup. Featherweight class.

My rationale is that wedges are proven time and time again to be awesome, but I don’t want flipping things to be my primary mode of attack as would most other wedge-bots. I want to shred things – with flipping things as a secondary option. I’m probably making things unnecessarily difficult for myself but I like the proven effectiveness of the wedge shape and the destructive capabilities of the spinners. Trying to incorporate one into the other is a challenge to me and I can’t ever resist trying things at least once (see questionable teenage years).
As far as the body design goes, I theorise that the triangular cutout in the wedge will increase the chance of a robot getting stuck on top of mine. Its wheels won’t have anything to grip on (in theory) and I can maintain control of their movements. It could perhaps also funnel them into the weapons. I’m quite happy with this, and above all else, it looks like a pissed off shovel.
Now weapons, I’m totally undecided:
SO. That’s the idea spam so far. I’ll be posting this build diary on here whenever I have anything to report, and on my Build Blog (numberxviii.wordpress.com)
Any advice, suggestions, criticisms are absolutely welcome.
Chris – XVIII
edit - cant change the title to be spelled correctly. whoops :/
My name is Chris Williams and I’m 22 years old. I studied electronic engineering for 2 years at technical college, barely passing it due to laziness. This resulted in me failing to get a job in electronics. I then spent 6 months working for the Ministry of Defence, Followed by 2 years of sheet metalwork. Through a series of temporary and somewhat mind-numbing laboring jobs, I found my way back into electronics. I’m Starting a Physics degree in February and am currently working as an engineer for a scientific instrumentation company (I fix broken stuff). That’s my erratic background in engineering.
Somewhere around my 8th birthday was where this really started, and the desire to make machines that destroy other machines hasn’t faded. I only discovered that ‘Robot Wars’ still existed in August 2013 and now that I have the resources available to me, It’s time to live the fantasy I’ve had since seeing Mortis kick the living shit out of Leighbot in 1998.
LETS MAKE A ROBOT. YAY.
Thanks go out to sketchup for making a CAD program that idiots can use with minimal experience. My drawings are bad, I know this, I’m learning. Regardless, These are the half decent ideas that came of a few hours in sketchup. Featherweight class.

My rationale is that wedges are proven time and time again to be awesome, but I don’t want flipping things to be my primary mode of attack as would most other wedge-bots. I want to shred things – with flipping things as a secondary option. I’m probably making things unnecessarily difficult for myself but I like the proven effectiveness of the wedge shape and the destructive capabilities of the spinners. Trying to incorporate one into the other is a challenge to me and I can’t ever resist trying things at least once (see questionable teenage years).
As far as the body design goes, I theorise that the triangular cutout in the wedge will increase the chance of a robot getting stuck on top of mine. Its wheels won’t have anything to grip on (in theory) and I can maintain control of their movements. It could perhaps also funnel them into the weapons. I’m quite happy with this, and above all else, it looks like a pissed off shovel.
Now weapons, I’m totally undecided:
- On the left I have a vertical spinner (flywheel-esque I guess) with the idea being to get underneath other bots and shred wheels/exposed bellies.
- In the middle I have a horizontal spinner, similar in purpose to the vertical one but positioned in a place more likely to damage bodywork than wheels.
- On the right, the barrel / lawnmower / tube.. thing.. I’m unsure of its name. As far as I’ve seen these can be either absolutely devastating, totally ineffective, or hilarious (watching bots fly around up on one side due to the inertia is really funny to me).
SO. That’s the idea spam so far. I’ll be posting this build diary on here whenever I have anything to report, and on my Build Blog (numberxviii.wordpress.com)
Any advice, suggestions, criticisms are absolutely welcome.
Chris – XVIII
edit - cant change the title to be spelled correctly. whoops :/
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