Announcement

Collapse
No announcement yet.

Weapon effectiveness

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Weapon effectiveness

    It seems to me that axe robots are the least effective robots. I have seen Baby hell (a no doubt well designed machine) struggling against other robots because it has too little weight and the axe has little weight. Whereas spinners and crushers have a better chance because they can use there force effectively. Please give your opinions.

  • #2
    Re: Weapon effectiveness

    You are correct, axe weapons don't scale down to antweight size very well. I had an axe based weapon at AWS20, but was more effective to grab than axe.

    There have been a few crushing robots in ants, but they aren't as effective as bigger robots, due to lack of small enough parts and the limits on pressures allowed. Electric crushers tend to be very slow, antweight fights tend to be quick and makes it hard to pin someone long enough to get a good bite.

    Spinning weapons on antweights scale very well, having a greater power to weight ratio than the larger robots. Makes them dangerous and difficult to drive as well...

    Comment


    • #3
      Re: Weapon effectiveness

      This is true some weapons work better at certain weights.
      For axe, hammer and crusher type robots the bigger the better.
      feather weights work OK. with pusher type robots.
      Ants probably spinners,
      flippers work well at all weights much to my lament.

      With armour as thick as it now is on feathers and heavies, axe and crusher robots
      have little chance of penetrating the robots outer shell. no one would enter a heavy
      with 3mm aluminium plate today!
      The Saint swings a small sledge hammer and it dose nothing! I am going to try my
      luck with a lifter but do not expect it to be very effective. this is why so many people go for
      flippers.
      If you want to win get the other robots OOTA :shock:

      Comment


      • #4
        Re: Weapon effectiveness

        I knew Baby Hell would not do much damage with an axe in the antweight class, however I have always had a love for axe robots, and because it was unusual in that class I built one. The weapon itself is now sporting a very sharp surgical scalpel, which I have tested and it sticks into armour far enough for me to drag robots around with the 4WD.

        IMHO, flippers and rambots work best in ants because they can be the simplest way to eliminate your oppoent, flipping and/or pushing them out of the arena. Antweight spinners have a slight tendancy to throw themselfs out or they gyro forces make then unsteady. We've had grabbers work quite well, the AWS 20-winning Anticide and Mantis are good examples, because they can control their opponents to wherever they want (namely into the pit). the only decent actual crusher I've seen was one called Mr Dog built by craig danby, had quite a bit of bite.

        Comment


        • #5
          Re: Weapon effectiveness

          Originally posted by craig_colliass
          The Saint swings a small sledge hammer and it dose nothing!
          Yes it does Craig, it seems to be the one robot that scratches the paint to a massive degree. The second worst seems to be Wierd Alice/Malice. (last time i painted hydra we had one fight against the two of you and i may as well not have bothered!!) They also seem to be the two i draw every time i have a nice shiny newly painted robot!! :shock: Look forward to fighting you at Barnsley then!!

          Comment


          • #6
            Re: Weapon effectiveness

            But strange japanese cartoons have taught me that if you sharpen something enough, it can go through anything!

            Just run each corner of the hammer against a grinder for a few days, sprinkle on some magic fairy diamond dust, and BAM, it'll go straight through the arena floor (and just keep going...)!

            Comment


            • #7
              Re: Weapon effectiveness

              What actually happens then is that your lovely sharp edge bends the first time it's used and you're back to square one ;P

              Comment

              Working...
              X